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263 lines
11 KiB
263 lines
11 KiB
using System;
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using System.Numerics;
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using SixLabors.ImageSharp.PixelFormats;
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using Xunit;
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namespace SixLabors.ImageSharp.Tests.Issues
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{
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public class Issue594
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{
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// This test fails for unknown reason in Release mode on linux and is meant to help reproducing the issue
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// see https://github.com/SixLabors/ImageSharp/issues/594
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[Fact(Skip = "Skipped because of issue #594")]
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public void NormalizedByte4()
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{
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// Test PackedValue
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Assert.Equal((uint)0x0, new NormalizedByte4(Vector4.Zero).PackedValue);
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Assert.Equal((uint)0x7F7F7F7F, new NormalizedByte4(Vector4.One).PackedValue);
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Assert.Equal(0x81818181, new NormalizedByte4(-Vector4.One).PackedValue);
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// Test ToVector4
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Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One).ToVector4()));
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Assert.True(Equal(Vector4.Zero, new NormalizedByte4(Vector4.Zero).ToVector4()));
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Assert.True(Equal(-Vector4.One, new NormalizedByte4(-Vector4.One).ToVector4()));
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Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One * 1234.0f).ToVector4()));
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Assert.True(Equal(-Vector4.One, new NormalizedByte4(Vector4.One * -1234.0f).ToVector4()));
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// Test ToScaledVector4.
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Vector4 scaled = new NormalizedByte4(-Vector4.One).ToScaledVector4();
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Assert.Equal(0, scaled.X);
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Assert.Equal(0, scaled.Y);
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Assert.Equal(0, scaled.Z);
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Assert.Equal(0, scaled.W);
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// Test FromScaledVector4.
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var pixel = default(NormalizedByte4);
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pixel.FromScaledVector4(scaled);
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Assert.Equal(0x81818181, pixel.PackedValue);
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// Test Ordering
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float x = 0.1f;
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float y = -0.3f;
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float z = 0.5f;
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float w = -0.7f;
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Assert.Equal(0xA740DA0D, new NormalizedByte4(x, y, z, w).PackedValue);
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var n = default(NormalizedByte4);
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n.FromRgba32(new Rgba32(141, 90, 192, 39));
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Assert.Equal(0xA740DA0D, n.PackedValue);
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Assert.Equal((uint)958796544, new NormalizedByte4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue);
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//var rgb = default(Rgb24);
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//var rgba = default(Rgba32);
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//var bgr = default(Bgr24);
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//var bgra = default(Bgra32);
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//var argb = default(Argb32);
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//new NormalizedByte4(x, y, z, w).ToRgb24(ref rgb);
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//Assert.Equal(rgb, new Rgb24(141, 90, 192));
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//new NormalizedByte4(x, y, z, w).ToRgba32(ref rgba);
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//Assert.Equal(rgba, new Rgba32(141, 90, 192, 39));
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//new NormalizedByte4(x, y, z, w).ToBgr24(ref bgr);
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//Assert.Equal(bgr, new Bgr24(141, 90, 192));
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//new NormalizedByte4(x, y, z, w).ToBgra32(ref bgra);
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//Assert.Equal(bgra, new Bgra32(141, 90, 192, 39)); // this assert fails in Release build on linux (#594)
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//new NormalizedByte4(x, y, z, w).ToArgb32(ref argb);
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//Assert.Equal(argb, new Argb32(141, 90, 192, 39));
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// http://community.monogame.net/t/normalizedbyte4-texture2d-gives-different-results-from-xna/8012/8
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//var r = default(NormalizedByte4);
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//r.FromRgba32(new Rgba32(9, 115, 202, 127));
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//r.ToRgba32(ref rgba);
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//Assert.Equal(rgba, new Rgba32(9, 115, 202, 127));
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//r.PackedValue = 0xff4af389;
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//r.ToRgba32(ref rgba);
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//Assert.Equal(rgba, new Rgba32(9, 115, 202, 127));
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//r = default(NormalizedByte4);
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//r.FromArgb32(new Argb32(9, 115, 202, 127));
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//r.ToArgb32(ref argb);
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//Assert.Equal(argb, new Argb32(9, 115, 202, 127));
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//r = default(NormalizedByte4);
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//r.FromBgra32(new Bgra32(9, 115, 202, 127));
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//r.ToBgra32(ref bgra);
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//Assert.Equal(bgra, new Bgra32(9, 115, 202, 127));
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}
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// This test fails for unknown reason in Release mode on linux and is meant to help reproducing the issue
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// see https://github.com/SixLabors/ImageSharp/issues/594
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[Fact(Skip = "Skipped because of issue #594")]
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public void NormalizedShort4()
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{
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// Test PackedValue
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Assert.Equal((ulong)0x0, new NormalizedShort4(Vector4.Zero).PackedValue);
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Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, new NormalizedShort4(Vector4.One).PackedValue);
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Assert.Equal(0x8001800180018001, new NormalizedShort4(-Vector4.One).PackedValue);
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// Test ToVector4
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Assert.True(Equal(Vector4.One, new NormalizedShort4(Vector4.One).ToVector4()));
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Assert.True(Equal(Vector4.Zero, new NormalizedShort4(Vector4.Zero).ToVector4()));
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Assert.True(Equal(-Vector4.One, new NormalizedShort4(-Vector4.One).ToVector4()));
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Assert.True(Equal(Vector4.One, new NormalizedShort4(Vector4.One * 1234.0f).ToVector4()));
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Assert.True(Equal(-Vector4.One, new NormalizedShort4(Vector4.One * -1234.0f).ToVector4()));
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// Test ToScaledVector4.
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Vector4 scaled = new NormalizedShort4(Vector4.One).ToScaledVector4();
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Assert.Equal(1, scaled.X);
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Assert.Equal(1, scaled.Y);
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Assert.Equal(1, scaled.Z);
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Assert.Equal(1, scaled.W);
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// Test FromScaledVector4.
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var pixel = default(NormalizedShort4);
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pixel.FromScaledVector4(scaled);
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Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, pixel.PackedValue);
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// Test Ordering
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float x = 0.1f;
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float y = -0.3f;
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float z = 0.5f;
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float w = -0.7f;
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Assert.Equal(0xa6674000d99a0ccd, new NormalizedShort4(x, y, z, w).PackedValue);
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Assert.Equal((ulong)4150390751449251866, new NormalizedShort4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue);
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//var rgb = default(Rgb24);
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//var rgba = default(Rgba32);
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//var bgr = default(Bgr24);
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//var bgra = default(Bgra32);
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//var argb = default(Argb32);
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//new NormalizedShort4(x, y, z, w).ToRgb24(ref rgb);
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//Assert.Equal(rgb, new Rgb24(141, 90, 192));
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//new NormalizedShort4(x, y, z, w).ToRgba32(ref rgba);
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//Assert.Equal(rgba, new Rgba32(141, 90, 192, 39)); // this assert fails in Release build on linux (#594)
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//new NormalizedShort4(x, y, z, w).ToBgr24(ref bgr);
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//Assert.Equal(bgr, new Bgr24(141, 90, 192));
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//new NormalizedShort4(x, y, z, w).ToBgra32(ref bgra);
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//Assert.Equal(bgra, new Bgra32(141, 90, 192, 39));
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//new NormalizedShort4(x, y, z, w).ToArgb32(ref argb);
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//Assert.Equal(argb, new Argb32(141, 90, 192, 39));
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//var r = default(NormalizedShort4);
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//r.FromRgba32(new Rgba32(9, 115, 202, 127));
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//r.ToRgba32(ref rgba);
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//Assert.Equal(rgba, new Rgba32(9, 115, 202, 127));
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//r = default(NormalizedShort4);
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//r.FromBgra32(new Bgra32(9, 115, 202, 127));
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//r.ToBgra32(ref bgra);
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//Assert.Equal(bgra, new Bgra32(9, 115, 202, 127));
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//r = default(NormalizedShort4);
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//r.FromArgb32(new Argb32(9, 115, 202, 127));
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//r.ToArgb32(ref argb);
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//Assert.Equal(argb, new Argb32(9, 115, 202, 127));
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}
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// This test fails for unknown reason in Release mode on linux and is meant to help reproducing the issue
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// see https://github.com/SixLabors/ImageSharp/issues/594
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[Fact(Skip = "Skipped because of issue #594")]
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public void Short4()
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{
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// Test the limits.
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Assert.Equal((ulong)0x0, new Short4(Vector4.Zero).PackedValue);
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Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, new Short4(Vector4.One * 0x7FFF).PackedValue);
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Assert.Equal(0x8000800080008000, new Short4(Vector4.One * -0x8000).PackedValue);
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// Test ToVector4.
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Assert.Equal(Vector4.One * 0x7FFF, new Short4(Vector4.One * 0x7FFF).ToVector4());
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Assert.Equal(Vector4.Zero, new Short4(Vector4.Zero).ToVector4());
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Assert.Equal(Vector4.One * -0x8000, new Short4(Vector4.One * -0x8000).ToVector4());
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Assert.Equal(Vector4.UnitX * 0x7FFF, new Short4(Vector4.UnitX * 0x7FFF).ToVector4());
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Assert.Equal(Vector4.UnitY * 0x7FFF, new Short4(Vector4.UnitY * 0x7FFF).ToVector4());
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Assert.Equal(Vector4.UnitZ * 0x7FFF, new Short4(Vector4.UnitZ * 0x7FFF).ToVector4());
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Assert.Equal(Vector4.UnitW * 0x7FFF, new Short4(Vector4.UnitW * 0x7FFF).ToVector4());
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// Test ToScaledVector4.
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Vector4 scaled = new Short4(Vector4.One * 0x7FFF).ToScaledVector4();
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Assert.Equal(1, scaled.X);
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Assert.Equal(1, scaled.Y);
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Assert.Equal(1, scaled.Z);
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Assert.Equal(1, scaled.W);
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// Test FromScaledVector4.
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var pixel = default(Short4);
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pixel.FromScaledVector4(scaled);
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Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, pixel.PackedValue);
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// Test clamping.
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Assert.Equal(Vector4.One * 0x7FFF, new Short4(Vector4.One * 1234567.0f).ToVector4());
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Assert.Equal(Vector4.One * -0x8000, new Short4(Vector4.One * -1234567.0f).ToVector4());
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// Test Ordering
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float x = 0.1f;
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float y = -0.3f;
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float z = 0.5f;
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float w = -0.7f;
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Assert.Equal(18446462598732840960, new Short4(x, y, z, w).PackedValue);
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x = 11547;
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y = 12653;
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z = 29623;
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w = 193;
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Assert.Equal((ulong)0x00c173b7316d2d1b, new Short4(x, y, z, w).PackedValue);
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//var rgb = default(Rgb24);
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//var rgba = default(Rgba32);
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//var bgr = default(Bgr24);
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//var bgra = default(Bgra32);
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//var argb = default(Argb32);
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//new Short4(x, y, z, w).ToRgb24(ref rgb);
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//Assert.Equal(rgb, new Rgb24(172, 177, 243)); // this assert fails in Release build on linux (#594)
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//new Short4(x, y, z, w).ToRgba32(ref rgba);
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//Assert.Equal(rgba, new Rgba32(172, 177, 243, 128));
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//new Short4(x, y, z, w).ToBgr24(ref bgr);
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//Assert.Equal(bgr, new Bgr24(172, 177, 243));
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//new Short4(x, y, z, w).ToBgra32(ref bgra);
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//Assert.Equal(bgra, new Bgra32(172, 177, 243, 128));
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//new Short4(x, y, z, w).ToArgb32(ref argb);
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//Assert.Equal(argb, new Argb32(172, 177, 243, 128));
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//var r = default(Short4);
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//r.FromRgba32(new Rgba32(20, 38, 0, 255));
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//r.ToRgba32(ref rgba);
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//Assert.Equal(rgba, new Rgba32(20, 38, 0, 255));
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//r = default(Short4);
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//r.FromBgra32(new Bgra32(20, 38, 0, 255));
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//r.ToBgra32(ref bgra);
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//Assert.Equal(bgra, new Bgra32(20, 38, 0, 255));
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//r = default(Short4);
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//r.FromArgb32(new Argb32(20, 38, 0, 255));
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//r.ToArgb32(ref argb);
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//Assert.Equal(argb, new Argb32(20, 38, 0, 255));
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}
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// Comparison helpers with small tolerance to allow for floating point rounding during computations.
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public static bool Equal(float a, float b)
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{
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return Math.Abs(a - b) < 1e-5;
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}
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public static bool Equal(Vector4 a, Vector4 b)
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{
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return Equal(a.X, b.X) && Equal(a.Y, b.Y) && Equal(a.Z, b.Z) && Equal(a.W, b.W);
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}
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}
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}
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