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275 lines
9.0 KiB
275 lines
9.0 KiB
// <copyright file="LzwDecoder.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp.Formats
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{
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using System;
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using System.Buffers;
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using System.IO;
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/// <summary>
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/// Decompresses and decodes data using the dynamic LZW algorithms.
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/// </summary>
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internal sealed class LzwDecoder : IDisposable
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{
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/// <summary>
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/// The max decoder pixel stack size.
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/// </summary>
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private const int MaxStackSize = 4096;
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/// <summary>
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/// The null code.
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/// </summary>
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private const int NullCode = -1;
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/// <summary>
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/// The stream to decode.
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/// </summary>
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private readonly Stream stream;
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/// <summary>
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/// The prefix buffer.
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/// </summary>
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private readonly int[] prefix;
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/// <summary>
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/// The suffix buffer.
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/// </summary>
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private readonly int[] suffix;
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/// <summary>
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/// The pixel stack buffer.
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/// </summary>
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private readonly int[] pixelStack;
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/// <summary>
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/// A value indicating whether this instance of the given entity has been disposed.
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/// </summary>
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/// <value><see langword="true"/> if this instance has been disposed; otherwise, <see langword="false"/>.</value>
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/// <remarks>
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/// If the entity is disposed, it must not be disposed a second
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/// time. The isDisposed field is set the first time the entity
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/// is disposed. If the isDisposed field is true, then the Dispose()
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/// method will not dispose again. This help not to prolong the entity's
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/// life in the Garbage Collector.
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/// </remarks>
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private bool isDisposed;
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/// <summary>
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/// Initializes a new instance of the <see cref="LzwDecoder"/> class
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/// and sets the stream, where the compressed data should be read from.
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/// </summary>
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/// <param name="stream">The stream to read from.</param>
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/// <exception cref="System.ArgumentNullException"><paramref name="stream"/> is null.</exception>
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public LzwDecoder(Stream stream)
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{
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Guard.NotNull(stream, nameof(stream));
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this.stream = stream;
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this.prefix = ArrayPool<int>.Shared.Rent(MaxStackSize);
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this.suffix = ArrayPool<int>.Shared.Rent(MaxStackSize);
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this.pixelStack = ArrayPool<int>.Shared.Rent(MaxStackSize + 1);
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Array.Clear(this.prefix, 0, MaxStackSize);
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Array.Clear(this.suffix, 0, MaxStackSize);
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Array.Clear(this.pixelStack, 0, MaxStackSize + 1);
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}
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/// <summary>
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/// Decodes and decompresses all pixel indices from the stream.
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/// </summary>
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/// <param name="width">The width of the pixel index array.</param>
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/// <param name="height">The height of the pixel index array.</param>
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/// <param name="dataSize">Size of the data.</param>
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/// <param name="pixels">The pixel array to decode to.</param>
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public void DecodePixels(int width, int height, int dataSize, byte[] pixels)
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{
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Guard.MustBeLessThan(dataSize, int.MaxValue, nameof(dataSize));
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// The resulting index table length.
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int length = width * height;
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// Calculate the clear code. The value of the clear code is 2 ^ dataSize
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int clearCode = 1 << dataSize;
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int codeSize = dataSize + 1;
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// Calculate the end code
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int endCode = clearCode + 1;
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// Calculate the available code.
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int availableCode = clearCode + 2;
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// Jillzhangs Code see: http://giflib.codeplex.com/
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// Adapted from John Cristy's ImageMagick.
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int code;
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int oldCode = NullCode;
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int codeMask = (1 << codeSize) - 1;
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int bits = 0;
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int top = 0;
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int count = 0;
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int bi = 0;
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int xyz = 0;
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int data = 0;
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int first = 0;
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for (code = 0; code < clearCode; code++)
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{
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this.prefix[code] = 0;
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this.suffix[code] = (byte)code;
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}
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byte[] buffer = new byte[255];
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while (xyz < length)
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{
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if (top == 0)
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{
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if (bits < codeSize)
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{
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// Load bytes until there are enough bits for a code.
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if (count == 0)
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{
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// Read a new data block.
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count = this.ReadBlock(buffer);
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if (count == 0)
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{
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break;
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}
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bi = 0;
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}
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data += buffer[bi] << bits;
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bits += 8;
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bi++;
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count--;
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continue;
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}
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// Get the next code
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code = data & codeMask;
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data >>= codeSize;
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bits -= codeSize;
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// Interpret the code
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if (code > availableCode || code == endCode)
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{
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break;
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}
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if (code == clearCode)
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{
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// Reset the decoder
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codeSize = dataSize + 1;
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codeMask = (1 << codeSize) - 1;
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availableCode = clearCode + 2;
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oldCode = NullCode;
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continue;
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}
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if (oldCode == NullCode)
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{
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this.pixelStack[top++] = this.suffix[code];
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oldCode = code;
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first = code;
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continue;
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}
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int inCode = code;
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if (code == availableCode)
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{
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this.pixelStack[top++] = (byte)first;
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code = oldCode;
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}
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while (code > clearCode)
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{
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this.pixelStack[top++] = this.suffix[code];
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code = this.prefix[code];
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}
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first = this.suffix[code];
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this.pixelStack[top++] = this.suffix[code];
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// Fix for Gifs that have "deferred clear code" as per here :
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// https://bugzilla.mozilla.org/show_bug.cgi?id=55918
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if (availableCode < MaxStackSize)
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{
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this.prefix[availableCode] = oldCode;
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this.suffix[availableCode] = first;
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availableCode++;
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if (availableCode == codeMask + 1 && availableCode < MaxStackSize)
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{
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codeSize++;
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codeMask = (1 << codeSize) - 1;
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}
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}
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oldCode = inCode;
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}
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// Pop a pixel off the pixel stack.
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top--;
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// Clear missing pixels
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pixels[xyz++] = (byte)this.pixelStack[top];
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}
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}
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/// <inheritdoc />
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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this.Dispose(true);
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}
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/// <summary>
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/// Reads the next data block from the stream. A data block begins with a byte,
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/// which defines the size of the block, followed by the block itself.
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/// </summary>
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/// <param name="buffer">The buffer to store the block in.</param>
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/// <returns>
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/// The <see cref="T:byte[]"/>.
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/// </returns>
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private int ReadBlock(byte[] buffer)
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{
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int bufferSize = this.stream.ReadByte();
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if (bufferSize < 1)
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{
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return 0;
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}
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int count = this.stream.Read(buffer, 0, bufferSize);
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return count != bufferSize ? 0 : bufferSize;
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}
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/// <summary>
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/// Disposes the object and frees resources for the Garbage Collector.
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/// </summary>
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/// <param name="disposing">If true, the object gets disposed.</param>
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private void Dispose(bool disposing)
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{
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if (this.isDisposed)
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{
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return;
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}
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if (disposing)
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{
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ArrayPool<int>.Shared.Return(this.prefix);
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ArrayPool<int>.Shared.Return(this.suffix);
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ArrayPool<int>.Shared.Return(this.pixelStack);
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}
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this.isDisposed = true;
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}
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}
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}
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