📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using SixLabors.ImageSharp.Formats.Jpeg.Components;
using SixLabors.ImageSharp.Tests.Formats.Jpg.Utils;
using SixLabors.ImageSharp.Tests.TestUtilities;
using Xunit;
using Xunit.Abstractions;
// ReSharper disable InconsistentNaming
namespace SixLabors.ImageSharp.Tests.Formats.Jpg
{
[Trait("Format", "Jpg")]
public static class DCTTests
{
private const int MaxAllowedValue = short.MaxValue;
private const int MinAllowedValue = short.MinValue;
internal static Block8x8F CreateBlockFromScalar(float value)
{
Block8x8F result = default;
for (int i = 0; i < Block8x8F.Size; i++)
{
result[i] = value;
}
return result;
}
public class FastFloatingPoint : JpegFixture
{
public FastFloatingPoint(ITestOutputHelper output)
: base(output)
{
}
[Theory]
[InlineData(1)]
[InlineData(2)]
[InlineData(3)]
public void LLM_TransformIDCT_CompareToNonOptimized(int seed)
{
float[] sourceArray = Create8x8RoundedRandomFloatData(MinAllowedValue, MaxAllowedValue, seed);
var srcBlock = Block8x8F.Load(sourceArray);
// reference
Block8x8F expected = ReferenceImplementations.LLM_FloatingPoint_DCT.TransformIDCT(ref srcBlock);
// testee
// Part of the IDCT calculations is fused into the quantization step
// We must multiply input block with adjusted no-quantization matrix
// before applying IDCT
// Dequantization using unit matrix - no values are upscaled
Block8x8F dequantMatrix = CreateBlockFromScalar(1);
// This step is needed to apply adjusting multipliers to the input block
FastFloatingPointDCT.AdjustToIDCT(ref dequantMatrix);
// IDCT implementation tranforms blocks after transposition
srcBlock.TransposeInplace();
srcBlock.MultiplyInPlace(ref dequantMatrix);
// IDCT calculation
FastFloatingPointDCT.TransformIDCT(ref srcBlock);
this.CompareBlocks(expected, srcBlock, 1f);
}
[Theory]
[InlineData(1)]
[InlineData(2)]
[InlineData(3)]
public void LLM_TransformIDCT_CompareToAccurate(int seed)
{
float[] sourceArray = Create8x8RoundedRandomFloatData(MinAllowedValue, MaxAllowedValue, seed);
var srcBlock = Block8x8F.Load(sourceArray);
// reference
Block8x8F expected = ReferenceImplementations.AccurateDCT.TransformIDCT(ref srcBlock);
// testee
// Part of the IDCT calculations is fused into the quantization step
// We must multiply input block with adjusted no-quantization matrix
// before applying IDCT
// Dequantization using unit matrix - no values are upscaled
Block8x8F dequantMatrix = CreateBlockFromScalar(1);
// This step is needed to apply adjusting multipliers to the input block
FastFloatingPointDCT.AdjustToIDCT(ref dequantMatrix);
// IDCT implementation tranforms blocks after transposition
srcBlock.TransposeInplace();
srcBlock.MultiplyInPlace(ref dequantMatrix);
// IDCT calculation
FastFloatingPointDCT.TransformIDCT(ref srcBlock);
this.CompareBlocks(expected, srcBlock, 1f);
}
// Inverse transform
// This test covers entire IDCT conversion chain
// This test checks all hardware implementations
[Theory]
[InlineData(1)]
[InlineData(2)]
public void TransformIDCT(int seed)
{
static void RunTest(string serialized)
{
int seed = FeatureTestRunner.Deserialize<int>(serialized);
Span<float> src = Create8x8RoundedRandomFloatData(MinAllowedValue, MaxAllowedValue, seed);
var srcBlock = default(Block8x8F);
srcBlock.LoadFrom(src);
float[] expectedDest = new float[64];
float[] temp = new float[64];
// reference
ReferenceImplementations.LLM_FloatingPoint_DCT.IDCT2D_llm(src, expectedDest, temp);
// testee
// Part of the IDCT calculations is fused into the quantization step
// We must multiply input block with adjusted no-quantization matrix
// before applying IDCT
Block8x8F dequantMatrix = CreateBlockFromScalar(1);
// Dequantization using unit matrix - no values are upscaled
// as quant matrix is all 1's
// This step is needed to apply adjusting multipliers to the input block
FastFloatingPointDCT.AdjustToIDCT(ref dequantMatrix);
srcBlock.MultiplyInPlace(ref dequantMatrix);
// IDCT implementation tranforms blocks after transposition
srcBlock.TransposeInplace();
// IDCT calculation
FastFloatingPointDCT.TransformIDCT(ref srcBlock);
float[] actualDest = srcBlock.ToArray();
Assert.Equal(actualDest, expectedDest, new ApproximateFloatComparer(1f));
}
// 4 paths:
// 1. AllowAll - call avx/fma implementation
// 2. DisableFMA - call avx without fma implementation
// 3. DisableAvx - call sse Vector4 implementation
// 4. DisableHWIntrinsic - call scalar fallback implementation
FeatureTestRunner.RunWithHwIntrinsicsFeature(
RunTest,
seed,
HwIntrinsics.AllowAll | HwIntrinsics.DisableFMA | HwIntrinsics.DisableAVX | HwIntrinsics.DisableHWIntrinsic);
}
// Forward transform
// This test covers entire FDCT conversion chain
// This test checks all hardware implementations
[Theory]
[InlineData(1)]
[InlineData(2)]
public void TransformFDCT(int seed)
{
static void RunTest(string serialized)
{
int seed = FeatureTestRunner.Deserialize<int>(serialized);
Span<float> src = Create8x8RoundedRandomFloatData(MinAllowedValue, MaxAllowedValue, seed);
var block = default(Block8x8F);
block.LoadFrom(src);
float[] expectedDest = new float[64];
float[] temp1 = new float[64];
// reference
ReferenceImplementations.LLM_FloatingPoint_DCT.FDCT2D_llm(src, expectedDest, temp1, downscaleBy8: true);
// testee
FastFloatingPointDCT.TransformFDCT(ref block);
// Part of the IDCT calculations is fused into the quantization step
// We must multiply input block with adjusted no-quantization matrix
// after applying FDCT
Block8x8F quantMatrix = CreateBlockFromScalar(1);
FastFloatingPointDCT.AdjustToFDCT(ref quantMatrix);
block.MultiplyInPlace(ref quantMatrix);
float[] actualDest = block.ToArray();
Assert.Equal(expectedDest, actualDest, new ApproximateFloatComparer(1f));
}
// 4 paths:
// 1. AllowAll - call avx/fma implementation
// 2. DisableFMA - call avx without fma implementation
// 3. DisableAvx - call sse Vector4 implementation
// 4. DisableHWIntrinsic - call scalar fallback implementation
FeatureTestRunner.RunWithHwIntrinsicsFeature(
RunTest,
seed,
HwIntrinsics.AllowAll | HwIntrinsics.DisableFMA | HwIntrinsics.DisableAVX | HwIntrinsics.DisableHWIntrinsic);
}
}
}
}