📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.Drawing.Brushes.Processors;
using SixLabors.ImageSharp.Drawing.Processors;
using SixLabors.ImageSharp.Memory;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Drawing.Brushes
{
/// <summary>
/// Provides an implementation of a solid brush for painting solid color areas.
/// </summary>
/// <typeparam name="TPixel">The pixel format.</typeparam>
public class SolidBrush<TPixel> : IBrush<TPixel>
where TPixel : struct, IPixel<TPixel>
{
/// <summary>
/// The color to paint.
/// </summary>
private readonly TPixel color;
/// <summary>
/// Initializes a new instance of the <see cref="SolidBrush{TPixel}"/> class.
/// </summary>
/// <param name="color">The color.</param>
public SolidBrush(TPixel color)
{
this.color = color;
}
/// <summary>
/// Gets the color.
/// </summary>
/// <value>
/// The color.
/// </value>
public TPixel Color => this.color;
/// <inheritdoc />
public BrushApplicator<TPixel> CreateApplicator(ImageFrame<TPixel> source, RectangleF region, GraphicsOptions options)
{
return new SolidBrushApplicator(source, this.color, options);
}
/// <summary>
/// The solid brush applicator.
/// </summary>
private class SolidBrushApplicator : BrushApplicator<TPixel>
{
/// <summary>
/// Initializes a new instance of the <see cref="SolidBrushApplicator"/> class.
/// </summary>
/// <param name="source">The source image.</param>
/// <param name="color">The color.</param>
/// <param name="options">The options</param>
public SolidBrushApplicator(ImageFrame<TPixel> source, TPixel color, GraphicsOptions options)
: base(source, options)
{
this.Colors = new Buffer<TPixel>(source.Width);
for (int i = 0; i < this.Colors.Length; i++)
{
this.Colors[i] = color;
}
}
/// <summary>
/// Gets the colors.
/// </summary>
protected Buffer<TPixel> Colors { get; }
/// <summary>
/// Gets the color for a single pixel.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <returns>
/// The color
/// </returns>
internal override TPixel this[int x, int y] => this.Colors[x];
/// <inheritdoc />
public override void Dispose()
{
this.Colors.Dispose();
}
/// <inheritdoc />
internal override void Apply(Span<float> scanline, int x, int y)
{
try
{
Span<TPixel> destinationRow = this.Target.GetPixelRowSpan(y).Slice(x, scanline.Length);
using (var amountBuffer = new Buffer<float>(scanline.Length))
{
for (int i = 0; i < scanline.Length; i++)
{
amountBuffer[i] = scanline[i] * this.Options.BlendPercentage;
}
this.Blender.Blend(destinationRow, destinationRow, this.Colors, amountBuffer);
}
}
catch (Exception)
{
throw;
}
}
}
}
}