📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace SixLabors.ImageSharp
{
/// <summary>
/// Extension methods for the <see cref="Vector4"/> struct.
/// </summary>
internal static class Vector4Extensions
{
/// <summary>
/// Compresses a linear color signal to its sRGB equivalent.
/// <see href="http://www.4p8.com/eric.brasseur/gamma.html#formulas"/>
/// <see href="http://entropymine.com/imageworsener/srgbformula/"/>
/// </summary>
/// <param name="linear">The <see cref="Vector4"/> whose signal to compress.</param>
/// <returns>The <see cref="Vector4"/>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector4 Compress(this Vector4 linear)
{
// TODO: Is there a faster way to do this?
return new Vector4(Compress(linear.X), Compress(linear.Y), Compress(linear.Z), linear.W);
}
/// <summary>
/// Expands an sRGB color signal to its linear equivalent.
/// <see href="http://www.4p8.com/eric.brasseur/gamma.html#formulas"/>
/// <see href="http://entropymine.com/imageworsener/srgbformula/"/>
/// </summary>
/// <param name="gamma">The <see cref="Rgba32"/> whose signal to expand.</param>
/// <returns>The <see cref="Vector4"/>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector4 Expand(this Vector4 gamma)
{
// TODO: Is there a faster way to do this?
return new Vector4(Expand(gamma.X), Expand(gamma.Y), Expand(gamma.Z), gamma.W);
}
/// <summary>
/// Gets the compressed sRGB value from an linear signal.
/// <see href="http://www.4p8.com/eric.brasseur/gamma.html#formulas"/>
/// <see href="http://entropymine.com/imageworsener/srgbformula/"/>
/// </summary>
/// <param name="signal">The signal value to compress.</param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static float Compress(float signal)
{
if (signal <= 0.0031308F)
{
return signal * 12.92F;
}
return (1.055F * MathF.Pow(signal, 0.41666666F)) - 0.055F;
}
/// <summary>
/// Gets the expanded linear value from an sRGB signal.
/// <see href="http://www.4p8.com/eric.brasseur/gamma.html#formulas"/>
/// <see href="http://entropymine.com/imageworsener/srgbformula/"/>
/// </summary>
/// <param name="signal">The signal value to expand.</param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static float Expand(float signal)
{
if (signal <= 0.04045F)
{
return signal / 12.92F;
}
return MathF.Pow((signal + 0.055F) / 1.055F, 2.4F);
}
}
}