📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace SixLabors.ImageSharp.ColorSpaces
{
/// <summary>
/// Represents a HSV (hue, saturation, value) color. Also known as HSB (hue, saturation, brightness).
/// </summary>
public readonly struct Hsv : IEquatable<Hsv>
{
private static readonly Vector3 Min = Vector3.Zero;
private static readonly Vector3 Max = new Vector3(360, 1, 1);
/// <summary>
/// Gets the hue component.
/// <remarks>A value ranging between 0 and 360.</remarks>
/// </summary>
public readonly float H;
/// <summary>
/// Gets the saturation component.
/// <remarks>A value ranging between 0 and 1.</remarks>
/// </summary>
public readonly float S;
/// <summary>
/// Gets the value (brightness) component.
/// <remarks>A value ranging between 0 and 1.</remarks>
/// </summary>
public readonly float V;
/// <summary>
/// Initializes a new instance of the <see cref="Hsv"/> struct.
/// </summary>
/// <param name="h">The h hue component.</param>
/// <param name="s">The s saturation component.</param>
/// <param name="v">The v value (brightness) component.</param>
[MethodImpl(InliningOptions.ShortMethod)]
public Hsv(float h, float s, float v)
: this(new Vector3(h, s, v))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Hsv"/> struct.
/// </summary>
/// <param name="vector">The vector representing the h, s, v components.</param>
[MethodImpl(InliningOptions.ShortMethod)]
public Hsv(Vector3 vector)
{
vector = Vector3.Clamp(vector, Min, Max);
this.H = vector.X;
this.S = vector.Y;
this.V = vector.Z;
}
/// <summary>
/// Compares two <see cref="Hsv"/> objects for equality.
/// </summary>
/// <param name="left">The <see cref="Hsv"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="Hsv"/> on the right side of the operand.</param>
/// <returns>
/// True if the current left is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static bool operator ==(Hsv left, Hsv right) => left.Equals(right);
/// <summary>
/// Compares two <see cref="Hsv"/> objects for inequality.
/// </summary>
/// <param name="left">The <see cref="Hsv"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="Hsv"/> on the right side of the operand.</param>
/// <returns>
/// True if the current left is unequal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static bool operator !=(Hsv left, Hsv right) => !left.Equals(right);
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public override int GetHashCode() => HashCode.Combine(this.H, this.S, this.V);
/// <inheritdoc/>
public override string ToString() => FormattableString.Invariant($"Hsv({this.H:#0.##}, {this.S:#0.##}, {this.V:#0.##})");
/// <inheritdoc/>
public override bool Equals(object obj) => obj is Hsv other && this.Equals(other);
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public bool Equals(Hsv other)
{
return this.H.Equals(other.H)
&& this.S.Equals(other.S)
&& this.V.Equals(other.V);
}
}
}