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165 lines
6.2 KiB
165 lines
6.2 KiB
// <copyright file="Crop.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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using System.Buffers;
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namespace SixLabors.ImageSharp.Benchmarks
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{
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using BenchmarkDotNet.Attributes;
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using SixLabors.ImageSharp.PixelFormats;
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using CoreSize = SixLabors.Primitives.Size;
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using System.Numerics;
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using System;
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using System.Threading.Tasks;
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using SixLabors.Memory;
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using SixLabors.Primitives;
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using SixLabors.ImageSharp.Processing.Processors.Overlays;
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using SixLabors.ImageSharp.Processing.Processors;
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public class Glow : BenchmarkBase
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{
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private GlowProcessor<Rgba32> bulk;
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private GlowProcessorParallel<Rgba32> parallel;
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[GlobalSetup]
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public void Setup()
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{
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this.bulk = new GlowProcessor<Rgba32>(NamedColors<Rgba32>.Beige, 800 * .5f, GraphicsOptions.Default);
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this.parallel = new GlowProcessorParallel<Rgba32>(NamedColors<Rgba32>.Beige) { Radius = 800 * .5f, };
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}
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[Benchmark(Description = "ImageSharp Glow - Bulk")]
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public CoreSize GlowBulk()
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{
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using (Image<Rgba32> image = new Image<Rgba32>(800, 800))
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{
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this.bulk.Apply(image, image.Bounds());
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return new CoreSize(image.Width, image.Height);
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}
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}
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[Benchmark(Description = "ImageSharp Glow - Parallel")]
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public CoreSize GLowSimple()
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{
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using (Image<Rgba32> image = new Image<Rgba32>(800, 800))
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{
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this.parallel.Apply(image, image.Bounds());
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return new CoreSize(image.Width, image.Height);
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}
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}
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internal class GlowProcessorParallel<TPixel> : ImageProcessor<TPixel>
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where TPixel : struct, IPixel<TPixel>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GlowProcessorParallel{TPixel}" /> class.
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/// </summary>
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/// <param name="color">The color or the glow.</param>
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public GlowProcessorParallel(TPixel color)
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{
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this.GlowColor = color;
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}
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/// <summary>
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/// Gets or sets the glow color to apply.
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/// </summary>
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public TPixel GlowColor { get; set; }
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/// <summary>
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/// Gets or sets the the radius.
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/// </summary>
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public float Radius { get; set; }
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/// <inheritdoc/>
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protected override void OnFrameApply(ImageFrame<TPixel> source, Rectangle sourceRectangle, Configuration configuration)
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{
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int startY = sourceRectangle.Y;
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int endY = sourceRectangle.Bottom;
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int startX = sourceRectangle.X;
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int endX = sourceRectangle.Right;
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TPixel glowColor = this.GlowColor;
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Vector2 centre = Rectangle.Center(sourceRectangle);
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float maxDistance = this.Radius > 0 ? Math.Min(this.Radius, sourceRectangle.Width * .5F) : sourceRectangle.Width * .5F;
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// Align start/end positions.
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int minX = Math.Max(0, startX);
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int maxX = Math.Min(source.Width, endX);
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int minY = Math.Max(0, startY);
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int maxY = Math.Min(source.Height, endY);
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// Reset offset if necessary.
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if (minX > 0)
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{
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startX = 0;
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}
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if (minY > 0)
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{
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startY = 0;
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}
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int width = maxX - minX;
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using (IMemoryOwner<TPixel> rowColors = Configuration.Default.MemoryAllocator.Allocate<TPixel>(width))
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{
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Buffer2D<TPixel> sourcePixels = source.PixelBuffer;
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rowColors.GetSpan().Fill(glowColor);
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Parallel.For(
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minY,
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maxY,
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configuration.ParallelOptions,
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y =>
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{
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int offsetY = y - startY;
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for (int x = minX; x < maxX; x++)
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{
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int offsetX = x - startX;
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float distance = Vector2.Distance(centre, new Vector2(offsetX, offsetY));
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Vector4 sourceColor = sourcePixels[offsetX, offsetY].ToVector4();
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TPixel packed = default(TPixel);
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packed.PackFromVector4(PremultipliedLerp(sourceColor, glowColor.ToVector4(), 1 - (.95F * (distance / maxDistance))));
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sourcePixels[offsetX, offsetY] = packed;
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}
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});
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}
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}
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public static Vector4 PremultipliedLerp(Vector4 backdrop, Vector4 source, float amount)
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{
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amount = amount.Clamp(0, 1);
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// Santize on zero alpha
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if (Math.Abs(backdrop.W) < Constants.Epsilon)
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{
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source.W *= amount;
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return source;
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}
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if (Math.Abs(source.W) < Constants.Epsilon)
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{
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return backdrop;
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}
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// Premultiply the source vector.
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// Oddly premultiplying the background vector creates dark outlines when pixels
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// Have low alpha values.
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source = new Vector4(source.X, source.Y, source.Z, 1) * (source.W * amount);
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// This should be implementing the following formula
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// https://en.wikipedia.org/wiki/Alpha_compositing
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// Vout = Vs + Vb (1 - Vsa)
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// Aout = Vsa + Vsb (1 - Vsa)
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Vector3 inverseW = new Vector3(1 - source.W);
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Vector3 xyzB = new Vector3(backdrop.X, backdrop.Y, backdrop.Z);
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Vector3 xyzS = new Vector3(source.X, source.Y, source.Z);
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return new Vector4(xyzS + (xyzB * inverseW), source.W + (backdrop.W * (1 - source.W)));
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}
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}
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}
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}
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