📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Buffers;
namespace SixLabors.ImageSharp.Tests.TestUtilities;
/// <summary>
/// <see cref="PausedMemoryStream"/> is a variant of <see cref="PausedStream"/> that derives from
/// <see cref="MemoryStream"/> instead of encapsulating it.
/// It is used to test decoder cancellation without relying on of our standard prefetching of arbitrary streams
/// to <see cref="ImageSharp.IO.ChunkedMemoryStream"/> on asynchronous path.
/// </summary>
public class PausedMemoryStream : MemoryStream, IPausedStream
{
private readonly SemaphoreSlim semaphore = new(0);
private readonly CancellationTokenSource cancelationTokenSource = new();
private Action<Stream> onWaitingCallback;
public void OnWaiting(Action<Stream> onWaitingCallback) => this.onWaitingCallback = onWaitingCallback;
public void OnWaiting(Action onWaitingCallback) => this.OnWaiting(_ => onWaitingCallback());
public void Release()
{
this.semaphore.Release();
this.cancelationTokenSource.Cancel();
}
public void Next() => this.semaphore.Release();
private void Wait()
{
if (this.cancelationTokenSource.IsCancellationRequested)
{
return;
}
this.onWaitingCallback?.Invoke(this);
try
{
this.semaphore.Wait(this.cancelationTokenSource.Token);
}
catch (OperationCanceledException)
{
// ignore this as its just used to unlock any waits in progress
}
}
private async Task Await(Func<Task> action)
{
await Task.Yield();
this.Wait();
await action();
}
private async Task<T> Await<T>(Func<Task<T>> action)
{
await Task.Yield();
this.Wait();
return await action();
}
private T Await<T>(Func<T> action)
{
this.Wait();
return action();
}
private void Await(Action action)
{
this.Wait();
action();
}
public PausedMemoryStream(byte[] data)
: base(data)
{
}
public override bool CanTimeout => base.CanTimeout;
public override async Task CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)
{
// To make sure the copy operation is buffered and pausable, we should override MemoryStream's strategy
// with the default Stream copy logic of System.IO.Stream:
// https://github.com/dotnet/runtime/blob/4f53c2f7e62df44f07cf410df8a0d439f42a0a71/src/libraries/System.Private.CoreLib/src/System/IO/Stream.cs#L104-L116
byte[] buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
try
{
int bytesRead;
while ((bytesRead = await this.ReadAsync(new Memory<byte>(buffer), cancellationToken).ConfigureAwait(false)) != 0)
{
await destination.WriteAsync(new ReadOnlyMemory<byte>(buffer, 0, bytesRead), cancellationToken).ConfigureAwait(false);
}
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
}
public override bool CanRead => base.CanRead;
public override bool CanSeek => base.CanSeek;
public override bool CanWrite => base.CanWrite;
public override void Flush() => this.Await(base.Flush);
public override int Read(byte[] buffer, int offset, int count) => this.Await(() => base.Read(buffer, offset, count));
public override long Seek(long offset, SeekOrigin loc) => this.Await(() => base.Seek(offset, loc));
public override void SetLength(long value) => this.Await(() => base.SetLength(value));
public override void Write(byte[] buffer, int offset, int count) => this.Await(() => base.Write(buffer, offset, count));
public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken) => this.Await(() => base.ReadAsync(buffer, offset, count, cancellationToken));
public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken) => this.Await(() => base.WriteAsync(buffer, offset, count, cancellationToken));
public override void WriteByte(byte value) => this.Await(() => base.WriteByte(value));
public override int ReadByte() => this.Await(base.ReadByte);
public override void CopyTo(Stream destination, int bufferSize)
{
// See comments on CopyToAsync.
byte[] buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
try
{
int bytesRead;
while ((bytesRead = this.Read(buffer, 0, buffer.Length)) != 0)
{
destination.Write(buffer, 0, bytesRead);
}
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
}
public override int Read(Span<byte> buffer)
{
this.Wait();
return base.Read(buffer);
}
public override ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = default) => this.Await(() => base.ReadAsync(buffer, cancellationToken));
public override void Write(ReadOnlySpan<byte> buffer)
{
this.Wait();
base.Write(buffer);
}
public override ValueTask WriteAsync(ReadOnlyMemory<byte> buffer, CancellationToken cancellationToken = default) => this.Await(() => base.WriteAsync(buffer, cancellationToken));
}