📷 A modern, cross-platform, 2D Graphics library for .NET
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using System.Collections.Generic;
using System.Drawing;
using System.Text.RegularExpressions;
using ImageProcessor.Helpers.Extensions;
namespace ImageProcessor.Processors
{
/// <summary>
/// Constrains an image to the given dimensions.
/// </summary>
public class Constrain : ResizeBase
{
private static readonly Regex QueryRegex = new Regex(@"constrain=\d+,\d+", RegexOptions.Compiled);
public override Regex RegexPattern
{
get
{
return QueryRegex;
}
}
public override dynamic DynamicParameter { get; set; }
public override int SortOrder { get; protected set; }
public override Dictionary<string, string> Settings { get; set; }
public override int MatchRegexIndex(string queryString)
{
int index = 0;
// Set the sort order to max to allow filtering.
this.SortOrder = int.MaxValue;
foreach (Match match in this.RegexPattern.Matches(queryString))
{
if (match.Success)
{
if (index == 0)
{
// Set the index on the first instance only.
this.SortOrder = match.Index;
int[] constraints = match.Value.ToPositiveIntegerArray();
int x = constraints[0];
int y = constraints[1];
this.DynamicParameter = new Size(x, y);
}
index += 1;
}
}
return this.SortOrder;
}
public override Image ProcessImage(ImageFactory factory)
{
double constrainedWidth = DynamicParameter.Width;
double constrainedHeight = DynamicParameter.Height;
var original = factory.Image;
double width = original.Width;
double height = original.Height;
if (width > constrainedWidth || height > constrainedHeight)
{
double constraintRatio = constrainedHeight / constrainedWidth;
double originalRatio = height / width;
Size newSize = originalRatio < constraintRatio
? new Size((int)constrainedWidth, 0)
: new Size(0, (int)constrainedHeight);
int defaultMaxWidth;
int defaultMaxHeight;
int.TryParse(this.Settings["MaxWidth"], out defaultMaxWidth);
int.TryParse(this.Settings["MaxHeight"], out defaultMaxHeight);
return ResizeImage(factory, newSize.Width, newSize.Height, defaultMaxWidth, defaultMaxHeight);
}
return factory.Image;
}
}
}