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120 lines
5.1 KiB
120 lines
5.1 KiB
// Copyright (c) Six Labors and contributors.
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// Licensed under the Apache License, Version 2.0.
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using System;
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using System.Buffers;
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using System.Numerics;
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using SixLabors.ImageSharp.Advanced;
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using SixLabors.ImageSharp.Advanced.ParallelUtils;
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using SixLabors.ImageSharp.Memory;
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using SixLabors.ImageSharp.PixelFormats;
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namespace SixLabors.ImageSharp.Processing.Processors.Overlays
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{
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/// <summary>
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/// An <see cref="IImageProcessor{TPixel}"/> that applies a radial vignette effect to an <see cref="Image{TPixel}"/>.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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internal class VignetteProcessor<TPixel> : ImageProcessor<TPixel>
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where TPixel : struct, IPixel<TPixel>
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{
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private readonly PixelBlender<TPixel> blender;
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private readonly VignetteProcessor definition;
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/// <summary>
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/// Initializes a new instance of the <see cref="VignetteProcessor{TPixel}"/> class.
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/// </summary>
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/// <param name="configuration">The configuration which allows altering default behaviour or extending the library.</param>
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/// <param name="definition">The <see cref="VignetteProcessor"/> defining the processor parameters.</param>
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/// <param name="source">The source <see cref="Image{TPixel}"/> for the current processor instance.</param>
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/// <param name="sourceRectangle">The source area to process for the current processor instance.</param>
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public VignetteProcessor(Configuration configuration, VignetteProcessor definition, Image<TPixel> source, Rectangle sourceRectangle)
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: base(configuration, source, sourceRectangle)
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{
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this.definition = definition;
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this.blender = PixelOperations<TPixel>.Instance.GetPixelBlender(definition.GraphicsOptions);
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}
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/// <inheritdoc/>
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protected override void OnFrameApply(ImageFrame<TPixel> source)
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{
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int startY = this.SourceRectangle.Y;
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int endY = this.SourceRectangle.Bottom;
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int startX = this.SourceRectangle.X;
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int endX = this.SourceRectangle.Right;
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TPixel vignetteColor = this.definition.VignetteColor.ToPixel<TPixel>();
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Vector2 centre = Rectangle.Center(this.SourceRectangle);
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Size sourceSize = source.Size();
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float finalRadiusX = this.definition.RadiusX.Calculate(sourceSize);
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float finalRadiusY = this.definition.RadiusY.Calculate(sourceSize);
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float rX = finalRadiusX > 0
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? MathF.Min(finalRadiusX, this.SourceRectangle.Width * .5F)
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: this.SourceRectangle.Width * .5F;
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float rY = finalRadiusY > 0
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? MathF.Min(finalRadiusY, this.SourceRectangle.Height * .5F)
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: this.SourceRectangle.Height * .5F;
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float maxDistance = MathF.Sqrt((rX * rX) + (rY * rY));
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// Align start/end positions.
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int minX = Math.Max(0, startX);
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int maxX = Math.Min(source.Width, endX);
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int minY = Math.Max(0, startY);
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int maxY = Math.Min(source.Height, endY);
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// Reset offset if necessary.
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if (minX > 0)
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{
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startX = 0;
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}
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if (minY > 0)
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{
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startY = 0;
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}
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int width = maxX - minX;
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int offsetX = minX - startX;
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var workingRect = Rectangle.FromLTRB(minX, minY, maxX, maxY);
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float blendPercentage = this.definition.GraphicsOptions.BlendPercentage;
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Configuration configuration = this.Configuration;
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MemoryAllocator memoryAllocator = configuration.MemoryAllocator;
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using (IMemoryOwner<TPixel> rowColors = memoryAllocator.Allocate<TPixel>(width))
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{
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rowColors.GetSpan().Fill(vignetteColor);
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ParallelHelper.IterateRowsWithTempBuffer<float>(
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workingRect,
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configuration,
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(rows, amounts) =>
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{
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Span<float> amountsSpan = amounts.Span;
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for (int y = rows.Min; y < rows.Max; y++)
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{
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int offsetY = y - startY;
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for (int i = 0; i < width; i++)
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{
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float distance = Vector2.Distance(centre, new Vector2(i + offsetX, offsetY));
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amountsSpan[i] = (blendPercentage * (.9F * (distance / maxDistance))).Clamp(0, 1);
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}
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Span<TPixel> destination = source.GetPixelRowSpan(offsetY).Slice(offsetX, width);
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this.blender.Blend(
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configuration,
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destination,
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destination,
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rowColors.GetSpan(),
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amountsSpan);
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}
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});
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}
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}
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}
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}
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