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181 lines
7.1 KiB
181 lines
7.1 KiB
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="Watermark.cs" company="James South">
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// Copyright (c) James South.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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// <summary>
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// Encapsulates methods to add a watermark text overlay to an image.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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namespace ImageProcessor.Processors
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{
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Text;
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using ImageProcessor.Common.Exceptions;
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using ImageProcessor.Imaging;
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/// <summary>
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/// Encapsulates methods to add a watermark text overlay to an image.
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/// </summary>
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public class Watermark : IGraphicsProcessor
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Watermark"/> class.
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/// </summary>
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public Watermark()
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{
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this.Settings = new Dictionary<string, string>();
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}
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/// <summary>
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/// Gets or sets DynamicParameter.
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/// </summary>
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public dynamic DynamicParameter
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{
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get;
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set;
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}
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/// <summary>
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/// Gets or sets any additional settings required by the processor.
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/// </summary>
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public Dictionary<string, string> Settings
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{
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get;
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set;
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}
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/// <summary>
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/// Processes the image.
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/// </summary>
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/// <param name="factory">
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/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
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/// the image to process.
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/// </param>
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/// <returns>
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/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
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/// </returns>
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public Image ProcessImage(ImageFactory factory)
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{
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Bitmap newImage = null;
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Image image = factory.Image;
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try
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{
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newImage = new Bitmap(image);
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TextLayer textLayer = this.DynamicParameter;
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string text = textLayer.Text;
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int opacity = Math.Min((int)Math.Ceiling((textLayer.Opacity / 100f) * 255), 255);
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int fontSize = textLayer.FontSize;
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FontStyle fontStyle = textLayer.Style;
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using (Graphics graphics = Graphics.FromImage(newImage))
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{
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using (Font font = this.GetFont(textLayer.FontFamily, fontSize, fontStyle))
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{
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using (StringFormat drawFormat = new StringFormat())
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{
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using (Brush brush = new SolidBrush(Color.FromArgb(opacity, textLayer.FontColor)))
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{
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Point origin = textLayer.Position;
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// Work out the size of the text.
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SizeF textSize = graphics.MeasureString(text, font, new SizeF(image.Width, image.Height), drawFormat);
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// We need to ensure that there is a position set for the watermark
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if (origin == Point.Empty)
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{
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int x = (int)(image.Width - textSize.Width) / 2;
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int y = (int)(image.Height - textSize.Height) / 2;
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origin = new Point(x, y);
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}
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// Set the hinting and draw the text.
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graphics.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
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// Create bounds for the text.
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RectangleF bounds;
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if (textLayer.DropShadow)
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{
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// Shadow opacity should change with the base opacity.
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int shadowOpacity = opacity - (int)Math.Ceiling((30 / 100f) * 255);
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int finalShadowOpacity = shadowOpacity > 0 ? shadowOpacity : 0;
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using (Brush shadowBrush = new SolidBrush(Color.FromArgb(finalShadowOpacity, Color.Black)))
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{
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// Scale the shadow position to match the font size.
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// Magic number but it's based on artistic preference.
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int shadowDiff = (int)Math.Ceiling(fontSize / 24f);
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Point shadowPoint = new Point(origin.X + shadowDiff, origin.Y + shadowDiff);
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// Set the bounds so any overlapping text will wrap.
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bounds = new RectangleF(shadowPoint, new SizeF(image.Width - shadowPoint.X, image.Height - shadowPoint.Y));
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graphics.DrawString(text, font, shadowBrush, bounds, drawFormat);
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}
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}
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// Set the bounds so any overlapping text will wrap.
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bounds = new RectangleF(origin, new SizeF(image.Width - origin.X, image.Height - origin.Y));
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graphics.DrawString(text, font, brush, bounds, drawFormat);
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}
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}
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}
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image.Dispose();
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image = newImage;
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}
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}
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catch (Exception ex)
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{
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if (newImage != null)
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{
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newImage.Dispose();
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}
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throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
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}
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return image;
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}
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/// <summary>
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/// Returns the correct <see cref="T:System.Drawing.Font"/> for the given parameters.
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/// </summary>
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/// <param name="fontFamily">
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/// The name of the font.
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/// </param>
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/// <param name="fontSize">
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/// The font size.
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/// </param>
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/// <param name="fontStyle">
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/// The <see cref="T:System.Drawing.FontStyle"/> style.
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/// </param>
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/// <returns>
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/// The correct <see cref="T:System.Drawing.Font"/>
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/// </returns>
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private Font GetFont(FontFamily fontFamily, int fontSize, FontStyle fontStyle)
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{
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try
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{
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using (fontFamily)
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{
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return new Font(fontFamily, fontSize, fontStyle, GraphicsUnit.Pixel);
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}
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}
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catch
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{
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using (FontFamily genericFontFamily = FontFamily.GenericSansSerif)
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{
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return new Font(genericFontFamily, fontSize, fontStyle, GraphicsUnit.Pixel);
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}
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}
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}
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}
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}
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