📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="QuantizedImage.cs" company="James South">
// Copyright © James South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Provides methods for allowing quantization of images pixels.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// Represents a quantized image where the pixels indexed by a color palette.
/// </summary>
public class QuantizedImage
{
/// <summary>
/// Gets the width of this <see cref="T:QuantizedImage"/>.
/// </summary>
public int Width { get; }
/// <summary>
/// Gets the height of this <see cref="T:QuantizedImage"/>.
/// </summary>
public int Height { get; }
/// <summary>
/// Gets the color palette of this <see cref="T:QuantizedImage"/>.
/// </summary>
public Bgra[] Palette { get; }
/// <summary>
/// Gets the pixels of this <see cref="T:QuantizedImage"/>.
/// </summary>
public byte[] Pixels { get; }
/// <summary>
/// Initializes a new instance of <see cref="T:QuantizedImage"/>.
/// </summary>
public QuantizedImage(int width, int height, Bgra[] palette, byte[] pixels)
{
if (width <= 0) throw new ArgumentOutOfRangeException(nameof(width));
if (height <= 0) throw new ArgumentOutOfRangeException(nameof(height));
if (palette == null) throw new ArgumentNullException(nameof(palette));
if (pixels == null) throw new ArgumentNullException(nameof(pixels));
if (pixels.Length != width * height) throw new ArgumentException("Pixel array size must be width * height", nameof(pixels));
this.Width = width;
this.Height = height;
this.Palette = palette;
this.Pixels = pixels;
}
/// <summary>
/// Converts this quantized image to a normal image.
/// </summary>
/// <returns></returns>
public Image ToImage()
{
Image image = new Image();
int pixelCount = Pixels.Length;
byte[] bgraPixels = new byte[pixelCount * 4];
for (int i = 0; i < pixelCount; i++)
{
int j = i * 4;
Bgra color = Palette[Pixels[i]];
bgraPixels[j + 0] = color.B;
bgraPixels[j + 1] = color.G;
bgraPixels[j + 2] = color.R;
bgraPixels[j + 3] = color.A;
}
image.SetPixels(Width, Height, bgraPixels);
return image;
}
}
}