📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using SixLabors.ImageSharp.Memory;
namespace SixLabors.ImageSharp.Processing.Transforms.Processors
{
/// <summary>
/// Points to a collection of of weights allocated in <see cref="WeightsBuffer"/>.
/// </summary>
internal struct WeightsWindow
{
/// <summary>
/// The local left index position
/// </summary>
public int Left;
/// <summary>
/// The length of the weights window
/// </summary>
public int Length;
/// <summary>
/// The index in the destination buffer
/// </summary>
private readonly int flatStartIndex;
/// <summary>
/// The buffer containing the weights values.
/// </summary>
private readonly IBuffer<float> buffer;
/// <summary>
/// Initializes a new instance of the <see cref="WeightsWindow"/> struct.
/// </summary>
/// <param name="index">The destination index in the buffer</param>
/// <param name="left">The local left index</param>
/// <param name="buffer">The span</param>
/// <param name="length">The length of the window</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal WeightsWindow(int index, int left, Buffer2D<float> buffer, int length)
{
this.flatStartIndex = (index * buffer.Width) + left;
this.Left = left;
this.buffer = buffer.Buffer;
this.Length = length;
}
/// <summary>
/// Gets a reference to the first item of the window.
/// </summary>
/// <returns>The reference to the first item of the window</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ref float GetStartReference()
{
Span<float> span = this.buffer.Span;
return ref span[this.flatStartIndex];
}
/// <summary>
/// Gets the span representing the portion of the <see cref="WeightsBuffer"/> that this window covers
/// </summary>
/// <returns>The <see cref="Span{T}"/></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<float> GetWindowSpan() => this.buffer.Slice(this.flatStartIndex, this.Length);
/// <summary>
/// Computes the sum of vectors in 'rowSpan' weighted by weight values, pointed by this <see cref="WeightsWindow"/> instance.
/// </summary>
/// <param name="rowSpan">The input span of vectors</param>
/// <param name="sourceX">The source row position.</param>
/// <returns>The weighted sum</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector4 ComputeWeightedRowSum(Span<Vector4> rowSpan, int sourceX)
{
ref float horizontalValues = ref this.GetStartReference();
int left = this.Left;
ref Vector4 vecPtr = ref Unsafe.Add(ref MemoryMarshal.GetReference(rowSpan), left + sourceX);
// Destination color components
Vector4 result = Vector4.Zero;
for (int i = 0; i < this.Length; i++)
{
float weight = Unsafe.Add(ref horizontalValues, i);
Vector4 v = Unsafe.Add(ref vecPtr, i);
result += v.Premultiply() * weight;
}
return result;
}
/// <summary>
/// Computes the sum of vectors in 'rowSpan' weighted by weight values, pointed by this <see cref="WeightsWindow"/> instance.
/// Applies <see cref="Vector4Extensions.Expand(float)"/> to all input vectors.
/// </summary>
/// <param name="rowSpan">The input span of vectors</param>
/// <param name="sourceX">The source row position.</param>
/// <returns>The weighted sum</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector4 ComputeExpandedWeightedRowSum(Span<Vector4> rowSpan, int sourceX)
{
ref float horizontalValues = ref this.GetStartReference();
int left = this.Left;
ref Vector4 vecPtr = ref Unsafe.Add(ref MemoryMarshal.GetReference(rowSpan), left + sourceX);
// Destination color components
Vector4 result = Vector4.Zero;
for (int i = 0; i < this.Length; i++)
{
float weight = Unsafe.Add(ref horizontalValues, i);
Vector4 v = Unsafe.Add(ref vecPtr, i);
result += v.Premultiply().Expand() * weight;
}
return result.UnPremultiply();
}
/// <summary>
/// Computes the sum of vectors in 'firstPassPixels' at a row pointed by 'x',
/// weighted by weight values, pointed by this <see cref="WeightsWindow"/> instance.
/// </summary>
/// <param name="firstPassPixels">The buffer of input vectors in row first order</param>
/// <param name="x">The row position</param>
/// <param name="sourceY">The source column position.</param>
/// <returns>The weighted sum</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector4 ComputeWeightedColumnSum(Buffer2D<Vector4> firstPassPixels, int x, int sourceY)
{
ref float verticalValues = ref this.GetStartReference();
int left = this.Left;
// Destination color components
Vector4 result = Vector4.Zero;
for (int i = 0; i < this.Length; i++)
{
float yw = Unsafe.Add(ref verticalValues, i);
int index = left + i + sourceY;
result += firstPassPixels[x, index] * yw;
}
return result.UnPremultiply();
}
}
}