📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace SixLabors.ImageSharp.ColorProfiles;
/// <summary>
/// Represents the CIE L*C*h°, cylindrical form of the CIE L*a*b* 1976 color.
/// <see href="https://en.wikipedia.org/wiki/Lab_color_space#Cylindrical_representation:_CIELCh_or_CIEHLC"/>
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public readonly struct CieLch : IColorProfile<CieLch, CieLab>
{
private static readonly Vector3 Min = new(0, -200, 0);
private static readonly Vector3 Max = new(100, 200, 360);
/// <summary>
/// Initializes a new instance of the <see cref="CieLch"/> struct.
/// </summary>
/// <param name="l">The lightness dimension.</param>
/// <param name="c">The chroma, relative saturation.</param>
/// <param name="h">The hue in degrees.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public CieLch(float l, float c, float h)
: this(new Vector3(l, c, h))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="CieLch"/> struct.
/// </summary>
/// <param name="vector">The vector representing the l, c, h components.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public CieLch(Vector3 vector)
{
vector = Vector3.Clamp(vector, Min, Max);
this.L = vector.X;
this.C = vector.Y;
this.H = vector.Z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#pragma warning disable SA1313 // Parameter names should begin with lower-case letter
private CieLch(Vector3 vector, bool _)
#pragma warning restore SA1313 // Parameter names should begin with lower-case letter
{
vector = Vector3.Clamp(vector, Min, Max);
this.L = vector.X;
this.C = vector.Y;
this.H = vector.Z;
}
/// <summary>
/// Gets the lightness dimension.
/// <remarks>A value ranging between 0 (black), 100 (diffuse white) or higher (specular white).</remarks>
/// </summary>
public float L { get; }
/// <summary>
/// Gets the a chroma component.
/// <remarks>A value ranging from -200 to 200.</remarks>
/// </summary>
public float C { get; }
/// <summary>
/// Gets the h° hue component in degrees.
/// <remarks>A value ranging from 0 to 360.</remarks>
/// </summary>
public float H { get; }
/// <summary>
/// Compares two <see cref="CieLch"/> objects for equality.
/// </summary>
/// <param name="left">The <see cref="CieLch"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="CieLch"/> on the right side of the operand.</param>
/// <returns>
/// True if the current left is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(CieLch left, CieLch right) => left.Equals(right);
/// <summary>
/// Compares two <see cref="CieLch"/> objects for inequality
/// </summary>
/// <param name="left">The <see cref="CieLch"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="CieLch"/> on the right side of the operand.</param>
/// <returns>
/// True if the current left is unequal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(CieLch left, CieLch right) => !left.Equals(right);
/// <inheritdoc/>
public Vector4 ToScaledVector4()
{
Vector3 v3 = default;
v3 += this.AsVector3Unsafe();
v3 += new Vector3(0, 200, 0);
v3 /= new Vector3(100, 400, 360);
return new Vector4(v3, 1F);
}
/// <inheritdoc/>
public static CieLch FromScaledVector4(Vector4 source)
{
Vector3 v3 = source.AsVector3();
v3 *= new Vector3(100, 400, 360);
v3 -= new Vector3(0, 200, 0);
return new CieLch(v3, true);
}
/// <inheritdoc/>
public static void ToScaledVector4(ReadOnlySpan<CieLch> source, Span<Vector4> destination)
{
Guard.DestinationShouldNotBeTooShort(source, destination, nameof(destination));
// TODO: Optimize via SIMD
for (int i = 0; i < source.Length; i++)
{
destination[i] = source[i].ToScaledVector4();
}
}
/// <inheritdoc/>
public static void FromScaledVector4(ReadOnlySpan<Vector4> source, Span<CieLch> destination)
{
Guard.DestinationShouldNotBeTooShort(source, destination, nameof(destination));
// TODO: Optimize via SIMD
for (int i = 0; i < source.Length; i++)
{
destination[i] = FromScaledVector4(source[i]);
}
}
/// <inheritdoc/>
public static CieLch FromProfileConnectingSpace(ColorConversionOptions options, in CieLab source)
{
// Conversion algorithm described here:
// https://en.wikipedia.org/wiki/Lab_color_space#Cylindrical_representation:_CIELCh_or_CIEHLC
float l = source.L, a = source.A, b = source.B;
float c = MathF.Sqrt((a * a) + (b * b));
float hRadians = MathF.Atan2(b, a);
float hDegrees = GeometryUtilities.RadianToDegree(hRadians);
// Wrap the angle round at 360.
hDegrees %= 360;
// Make sure it's not negative.
while (hDegrees < 0)
{
hDegrees += 360;
}
return new CieLch(l, c, hDegrees);
}
/// <inheritdoc/>
public static void FromProfileConnectionSpace(ColorConversionOptions options, ReadOnlySpan<CieLab> source, Span<CieLch> destination)
{
Guard.DestinationShouldNotBeTooShort(source, destination, nameof(destination));
for (int i = 0; i < source.Length; i++)
{
CieLab lab = source[i];
destination[i] = FromProfileConnectingSpace(options, in lab);
}
}
/// <inheritdoc/>
public CieLab ToProfileConnectingSpace(ColorConversionOptions options)
{
// Conversion algorithm described here:
// https://en.wikipedia.org/wiki/Lab_color_space#Cylindrical_representation:_CIELCh_or_CIEHLC
float l = this.L, c = this.C, hDegrees = this.H;
float hRadians = GeometryUtilities.DegreeToRadian(hDegrees);
float a = c * MathF.Cos(hRadians);
float b = c * MathF.Sin(hRadians);
return new CieLab(l, a, b);
}
/// <inheritdoc/>
public static void ToProfileConnectionSpace(ColorConversionOptions options, ReadOnlySpan<CieLch> source, Span<CieLab> destination)
{
Guard.DestinationShouldNotBeTooShort(source, destination, nameof(destination));
for (int i = 0; i < source.Length; i++)
{
CieLch lch = source[i];
destination[i] = lch.ToProfileConnectingSpace(options);
}
}
/// <inheritdoc/>
public static ChromaticAdaptionWhitePointSource GetChromaticAdaptionWhitePointSource()
=> ChromaticAdaptionWhitePointSource.WhitePoint;
/// <inheritdoc/>
public override int GetHashCode()
=> HashCode.Combine(this.L, this.C, this.H);
/// <inheritdoc/>
public override string ToString() => FormattableString.Invariant($"CieLch({this.L:#0.##}, {this.C:#0.##}, {this.H:#0.##})");
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override bool Equals(object? obj) => obj is CieLch other && this.Equals(other);
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(CieLch other)
=> this.AsVector3Unsafe() == other.AsVector3Unsafe();
private Vector3 AsVector3Unsafe() => Unsafe.As<CieLch, Vector3>(ref Unsafe.AsRef(in this));
}