📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Linq;
using SixLabors.ImageSharp.Primitives;
namespace SixLabors.ImageSharp.MetaData.Profiles.Icc
{
/// <summary>
/// A matrix element to process data
/// </summary>
internal sealed class IccMatrixProcessElement : IccMultiProcessElement, IEquatable<IccMatrixProcessElement>
{
/// <summary>
/// Initializes a new instance of the <see cref="IccMatrixProcessElement"/> class.
/// </summary>
/// <param name="matrixIxO">Two dimensional matrix with size of Input-Channels x Output-Channels</param>
/// <param name="matrixOx1">One dimensional matrix with size of Output-Channels x 1</param>
public IccMatrixProcessElement(float[,] matrixIxO, float[] matrixOx1)
: base(IccMultiProcessElementSignature.Matrix, matrixIxO?.GetLength(0) ?? 1, matrixIxO?.GetLength(1) ?? 1)
{
Guard.NotNull(matrixIxO, nameof(matrixIxO));
Guard.NotNull(matrixOx1, nameof(matrixOx1));
bool matrixSizeCorrect = matrixIxO.GetLength(1) == matrixOx1.Length;
Guard.IsTrue(matrixSizeCorrect, $"{nameof(matrixIxO)},{nameof(matrixIxO)}", "Output channel length must match");
this.MatrixIxO = matrixIxO;
this.MatrixOx1 = matrixOx1;
}
/// <summary>
/// Gets the two dimensional matrix with size of Input-Channels x Output-Channels
/// </summary>
public DenseMatrix<float> MatrixIxO { get; }
/// <summary>
/// Gets the one dimensional matrix with size of Output-Channels x 1
/// </summary>
public float[] MatrixOx1 { get; }
/// <inheritdoc />
public override bool Equals(IccMultiProcessElement other)
{
if (base.Equals(other) && other is IccMatrixProcessElement element)
{
return this.EqualsMatrix(element)
&& this.MatrixOx1.SequenceEqual(element.MatrixOx1);
}
return false;
}
/// <inheritdoc />
public bool Equals(IccMatrixProcessElement other)
{
return this.Equals((IccMultiProcessElement)other);
}
private bool EqualsMatrix(IccMatrixProcessElement element)
{
return this.MatrixIxO.Equals(element.MatrixIxO);
}
}
}