📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Resizer.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Provides methods to resize images.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Imaging
{
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Linq;
using ImageProcessor.Common.Exceptions;
/// <summary>
/// Provides methods to resize images.
/// </summary>
public class Resizer
{
/// <summary>
/// Initializes a new instance of the <see cref="Resizer"/> class.
/// </summary>
/// <param name="size">
/// The <see cref="Size"/> to resize the image to.
/// </param>
public Resizer(Size size)
{
this.ResizeLayer = new ResizeLayer(size);
}
/// <summary>
/// Initializes a new instance of the <see cref="Resizer"/> class.
/// </summary>
/// <param name="resizeLayer">
/// The <see cref="ResizeLayer"/>.
/// </param>
public Resizer(ResizeLayer resizeLayer)
{
this.ResizeLayer = resizeLayer;
}
/// <summary>
/// Gets or sets the <see cref="ResizeLayer"/>.
/// </summary>
public ResizeLayer ResizeLayer { get; set; }
/// <summary>
/// Resizes the given image.
/// </summary>
/// <param name="source">
/// The source <see cref="Image"/> to resize
/// </param>
/// <returns>
/// The resized <see cref="Image"/>.
/// </returns>
public Bitmap ResizeImage(Image source)
{
int width = this.ResizeLayer.Size.Width;
int height = this.ResizeLayer.Size.Height;
ResizeMode mode = this.ResizeLayer.ResizeMode;
AnchorPosition anchor = this.ResizeLayer.AnchorPosition;
bool upscale = this.ResizeLayer.Upscale;
float[] centerCoordinates = this.ResizeLayer.CenterCoordinates;
int maxWidth = this.ResizeLayer.MaxSize.HasValue ? this.ResizeLayer.MaxSize.Value.Width : int.MaxValue;
int maxHeight = this.ResizeLayer.MaxSize.HasValue ? this.ResizeLayer.MaxSize.Value.Height : int.MaxValue;
List<Size> restrictedSizes = this.ResizeLayer.RestrictedSizes;
return this.ResizeImage(source, width, height, maxWidth, maxHeight, restrictedSizes, mode, anchor, upscale, centerCoordinates);
}
/// <summary>
/// Resizes the given image.
/// </summary>
/// <param name="source">
/// The source <see cref="Image"/> to resize
/// </param>
/// <param name="width">
/// The width to resize the image to.
/// </param>
/// <param name="height">
/// The height to resize the image to.
/// </param>
/// <param name="maxWidth">
/// The default max width to resize the image to.
/// </param>
/// <param name="maxHeight">
/// The default max height to resize the image to.
/// </param>
/// <param name="restrictedSizes">
/// A <see cref="List{T}"/> containing image resizing restrictions.
/// </param>
/// <param name="resizeMode">
/// The mode with which to resize the image.
/// </param>
/// <param name="anchorPosition">
/// The anchor position to place the image at.
/// </param>
/// <param name="upscale">
/// Whether to allow up-scaling of images. (Default true)
/// </param>
/// <param name="centerCoordinates">
/// If the resize mode is crop, you can set a specific center coordinate, use as alternative to anchorPosition
/// </param>
/// <returns>
/// The resized <see cref="Image"/>.
/// </returns>
private Bitmap ResizeImage(
Image source,
int width,
int height,
int maxWidth,
int maxHeight,
List<Size> restrictedSizes,
ResizeMode resizeMode = ResizeMode.Pad,
AnchorPosition anchorPosition = AnchorPosition.Center,
bool upscale = true,
float[] centerCoordinates = null)
{
Bitmap newImage = null;
try
{
int sourceWidth = source.Width;
int sourceHeight = source.Height;
int destinationWidth = width;
int destinationHeight = height;
maxWidth = maxWidth > 0 ? maxWidth : int.MaxValue;
maxHeight = maxHeight > 0 ? maxHeight : int.MaxValue;
// Fractional variants for preserving aspect ratio.
double percentHeight = Math.Abs(height / (double)sourceHeight);
double percentWidth = Math.Abs(width / (double)sourceWidth);
int destinationX = 0;
int destinationY = 0;
// Change the destination rectangle coordinates if padding and
// there has been a set width and height.
if (resizeMode == ResizeMode.Pad && width > 0 && height > 0)
{
double ratio;
if (percentHeight < percentWidth)
{
ratio = percentHeight;
destinationWidth = Convert.ToInt32(sourceWidth * percentHeight);
switch (anchorPosition)
{
case AnchorPosition.Left:
destinationX = 0;
break;
case AnchorPosition.Right:
destinationX = (int)(width - (sourceWidth * ratio));
break;
default:
destinationX = Convert.ToInt32((width - (sourceWidth * ratio)) / 2);
break;
}
}
else
{
ratio = percentWidth;
destinationHeight = Convert.ToInt32(sourceHeight * percentWidth);
switch (anchorPosition)
{
case AnchorPosition.Top:
destinationY = 0;
break;
case AnchorPosition.Bottom:
destinationY = (int)(height - (sourceHeight * ratio));
break;
default:
destinationY = (int)((height - (sourceHeight * ratio)) / 2);
break;
}
}
}
// Change the destination rectangle coordinates if cropping and
// there has been a set width and height.
if (resizeMode == ResizeMode.Crop && width > 0 && height > 0)
{
double ratio;
if (percentHeight < percentWidth)
{
ratio = percentWidth;
if (centerCoordinates != null && centerCoordinates.Any())
{
double center = -(ratio * sourceHeight) * centerCoordinates[0];
destinationY = (int)center + (height / 2);
if (destinationY > 0)
{
destinationY = 0;
}
if (destinationY < (int)(height - (sourceHeight * ratio)))
{
destinationY = (int)(height - (sourceHeight * ratio));
}
}
else
{
switch (anchorPosition)
{
case AnchorPosition.Top:
destinationY = 0;
break;
case AnchorPosition.Bottom:
destinationY = (int)(height - (sourceHeight * ratio));
break;
default:
destinationY = (int)((height - (sourceHeight * ratio)) / 2);
break;
}
}
destinationHeight = (int)Math.Ceiling(sourceHeight * percentWidth);
}
else
{
ratio = percentHeight;
if (centerCoordinates != null && centerCoordinates.Any())
{
double center = -(ratio * sourceWidth) * centerCoordinates[1];
destinationX = (int)center + (width / 2);
if (destinationX > 0)
{
destinationX = 0;
}
if (destinationX < (int)(width - (sourceWidth * ratio)))
{
destinationX = (int)(width - (sourceWidth * ratio));
}
}
else
{
switch (anchorPosition)
{
case AnchorPosition.Left:
destinationX = 0;
break;
case AnchorPosition.Right:
destinationX = (int)(width - (sourceWidth * ratio));
break;
default:
destinationX = (int)((width - (sourceWidth * ratio)) / 2);
break;
}
}
destinationWidth = (int)Math.Ceiling(sourceWidth * percentHeight);
}
}
// Constrain the image to fit the maximum possible height or width.
if (resizeMode == ResizeMode.Max)
{
// If either is 0, we don't need to figure out orientation
if (width > 0 && height > 0)
{
// Integers must be cast to doubles to get needed precision
double ratio = (double)height / width;
double sourceRatio = (double)sourceHeight / sourceWidth;
if (sourceRatio < ratio)
{
height = 0;
}
else
{
width = 0;
}
}
}
// If height or width is not passed we assume that the standard ratio is to be kept.
if (height == 0)
{
destinationHeight = Convert.ToInt32(sourceHeight * percentWidth);
height = destinationHeight;
}
if (width == 0)
{
destinationWidth = Convert.ToInt32(sourceWidth * percentHeight);
width = destinationWidth;
}
// Restrict sizes
if (restrictedSizes != null && restrictedSizes.Any())
{
bool reject = true;
foreach (Size restrictedSize in restrictedSizes)
{
if (restrictedSize.Height == 0 || restrictedSize.Width == 0)
{
if (restrictedSize.Width == width || restrictedSize.Height == height)
{
reject = false;
}
}
else if (restrictedSize.Width == width && restrictedSize.Height == height)
{
reject = false;
}
}
if (reject)
{
return (Bitmap)source;
}
}
if (width > 0 && height > 0 && width <= maxWidth && height <= maxHeight)
{
// Exit if upscaling is not allowed.
if ((width > sourceWidth || height > sourceHeight) && upscale == false && resizeMode != ResizeMode.Stretch)
{
return (Bitmap)source;
}
newImage = new Bitmap(width, height);
newImage.SetResolution(source.HorizontalResolution, source.VerticalResolution);
using (Graphics graphics = Graphics.FromImage(newImage))
{
// We want to use two different blending algorithms for enlargement/shrinking.
if (source.Width < destinationWidth && source.Height < destinationHeight)
{
// We are making it larger.
graphics.SmoothingMode = SmoothingMode.AntiAlias;
}
else
{
// We are making it smaller.
graphics.SmoothingMode = SmoothingMode.None;
}
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighQuality;
// An unwanted border appears when using InterpolationMode.HighQualityBicubic to resize the image
// as the algorithm appears to be pulling averaging detail from surrounding pixels beyond the edge
// of the image. Using the ImageAttributes class to specify that the pixels beyond are simply mirror
// images of the pixels within solves this problem.
using (ImageAttributes wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
Rectangle destinationRectangle = new Rectangle(destinationX, destinationY, destinationWidth, destinationHeight);
graphics.DrawImage(source, destinationRectangle, 0, 0, sourceWidth, sourceHeight, GraphicsUnit.Pixel, wrapMode);
}
// Reassign the image.
source.Dispose();
source = newImage;
}
}
}
catch (Exception ex)
{
if (newImage != null)
{
newImage.Dispose();
}
throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
}
return (Bitmap)source;
}
}
}