📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Buffers;
namespace SixLabors.ImageSharp.Memory
{
/// <summary>
/// Memory managers are used to allocate memory for image processing operations.
/// </summary>
public abstract class MemoryAllocator
{
/// <summary>
/// Gets the length of the largest contiguous buffer that can be handled by this allocator instance in bytes.
/// </summary>
/// <returns>The length of the largest contiguous buffer that can be handled by this allocator instance.</returns>
protected internal abstract int GetBufferCapacityInBytes();
/// <summary>
/// Creates a default instance of a <see cref="MemoryAllocator"/> optimized for the executing platform.
/// </summary>
/// <returns>The <see cref="MemoryAllocator"/>.</returns>
public static MemoryAllocator CreateDefault() =>
new UniformUnmanagedMemoryPoolMemoryAllocator(null);
/// <summary>
/// Creates the default <see cref="MemoryAllocator"/> using the provided options.
/// </summary>
/// <param name="settings">The <see cref="MemoryAllocatorSettings"/>.</param>
/// <returns>The <see cref="MemoryAllocator"/>.</returns>
public static MemoryAllocator CreateDefault(MemoryAllocatorSettings settings) =>
new UniformUnmanagedMemoryPoolMemoryAllocator(settings.MaximumPoolSizeMegabytes);
/// <summary>
/// Allocates an <see cref="IMemoryOwner{T}" />, holding a <see cref="Memory{T}"/> of length <paramref name="length"/>.
/// </summary>
/// <typeparam name="T">Type of the data stored in the buffer.</typeparam>
/// <param name="length">Size of the buffer to allocate.</param>
/// <param name="options">The allocation options.</param>
/// <returns>A buffer of values of type <typeparamref name="T"/>.</returns>
/// <exception cref="ArgumentOutOfRangeException">When length is zero or negative.</exception>
/// <exception cref="InvalidMemoryOperationException">When length is over the capacity of the allocator.</exception>
public abstract IMemoryOwner<T> Allocate<T>(int length, AllocationOptions options = AllocationOptions.None)
where T : struct;
/// <summary>
/// Releases all retained resources not being in use.
/// Eg: by resetting array pools and letting GC to free the arrays.
/// </summary>
public virtual void ReleaseRetainedResources()
{
}
/// <summary>
/// Allocates a <see cref="MemoryGroup{T}"/>.
/// </summary>
/// <param name="totalLength">The total length of the buffer.</param>
/// <param name="bufferAlignment">The expected alignment (eg. to make sure image rows fit into single buffers).</param>
/// <param name="options">The <see cref="AllocationOptions"/>.</param>
/// <returns>A new <see cref="MemoryGroup{T}"/>.</returns>
/// <exception cref="InvalidMemoryOperationException">Thrown when 'blockAlignment' converted to bytes is greater than the buffer capacity of the allocator.</exception>
internal virtual MemoryGroup<T> AllocateGroup<T>(
long totalLength,
int bufferAlignment,
AllocationOptions options = AllocationOptions.None)
where T : struct
=> MemoryGroup<T>.Allocate(this, totalLength, bufferAlignment, options);
}
}