📷 A modern, cross-platform, 2D Graphics library for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

91 lines
3.3 KiB

using System;
using System.Collections.Generic;
using System.Drawing;
namespace nQuant
{
public class WuQuantizer : WuQuantizerBase, IWuQuantizer
{
protected override QuantizedPalette GetQuantizedPalette(int colorCount, ColorData data, Box[] cubes, int alphaThreshold)
{
int pixelsCount = data.Pixels.Length;
Lookup[] lookups = BuildLookups(cubes, data);
var alphas = new int[colorCount + 1];
var reds = new int[colorCount + 1];
var greens = new int[colorCount + 1];
var blues = new int[colorCount + 1];
var sums = new int[colorCount + 1];
var palette = new QuantizedPalette(pixelsCount);
IList<Pixel> pixels = data.Pixels;
Dictionary<int, byte> cachedMaches = new Dictionary<int, byte>();
for (int pixelIndex = 0; pixelIndex < pixelsCount; pixelIndex++)
{
Pixel pixel = pixels[pixelIndex];
if (pixel.Alpha > alphaThreshold)
{
byte bestMatch;
int argb = pixel.Argb;
if (!cachedMaches.TryGetValue(argb, out bestMatch))
{
int bestDistance = int.MaxValue;
for (int lookupIndex = 0; lookupIndex < lookups.Length; lookupIndex++)
{
Lookup lookup = lookups[lookupIndex];
var deltaAlpha = pixel.Alpha - lookup.Alpha;
var deltaRed = pixel.Red - lookup.Red;
var deltaGreen = pixel.Green - lookup.Green;
var deltaBlue = pixel.Blue - lookup.Blue;
int distance = deltaAlpha * deltaAlpha + deltaRed * deltaRed + deltaGreen * deltaGreen + deltaBlue * deltaBlue;
if (distance >= bestDistance)
continue;
bestDistance = distance;
bestMatch = (byte)lookupIndex;
}
cachedMaches[argb] = bestMatch;
}
alphas[bestMatch] += pixel.Alpha;
reds[bestMatch] += pixel.Red;
greens[bestMatch] += pixel.Green;
blues[bestMatch] += pixel.Blue;
sums[bestMatch]++;
palette.PixelIndex[pixelIndex] = bestMatch;
}
else
{
palette.PixelIndex[pixelIndex] = AlphaColor;
}
}
for (var paletteIndex = 0; paletteIndex < colorCount; paletteIndex++)
{
if (sums[paletteIndex] > 0)
{
alphas[paletteIndex] /= sums[paletteIndex];
reds[paletteIndex] /= sums[paletteIndex];
greens[paletteIndex] /= sums[paletteIndex];
blues[paletteIndex] /= sums[paletteIndex];
}
var color = Color.FromArgb(alphas[paletteIndex], reds[paletteIndex], greens[paletteIndex], blues[paletteIndex]);
palette.Colors.Add(color);
}
palette.Colors.Add(Color.FromArgb(0, 0, 0, 0));
return palette;
}
}
}