📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
using SixLabors.ImageSharp.PixelFormats.PixelBlenders;
using SixLabors.ImageSharp.Tests.TestUtilities;
using Xunit;
namespace SixLabors.ImageSharp.Tests.PixelFormats.PixelBlenders
{
public class PorterDuffFunctionsTests
{
public static TheoryData<TestVector4, TestVector4, float, TestVector4> NormalBlendFunctionData = new TheoryData<TestVector4, TestVector4, float, TestVector4>() {
{ new TestVector4(1,1,1,1), new TestVector4(1,1,1,1), 1, new TestVector4(1,1,1,1) },
{ new TestVector4(1,1,1,1), new TestVector4(0,0,0,.8f), .5f, new TestVector4(0.6f, 0.6f, 0.6f, 1) },
};
[Theory]
[MemberData(nameof(NormalBlendFunctionData))]
public void NormalBlendFunction(TestVector4 back, TestVector4 source, float amount, TestVector4 expected)
{
Vector4 actual = PorterDuffFunctions.Normal((Vector4)back, source, amount);
Assert.Equal(expected, actual);
}
public static TheoryData<TestVector4, TestVector4, float, TestVector4> MultiplyFunctionData = new TheoryData<TestVector4, TestVector4, float, TestVector4>() {
{ new TestVector4(1,1,1,1), new TestVector4(1,1,1,1), 1, new TestVector4(1,1,1,1) },
{ new TestVector4(1,1,1,1), new TestVector4(0,0,0,.8f), .5f, new TestVector4(0.6f, 0.6f, 0.6f, 1) },
{
new TestVector4(0.9f,0.9f,0.9f,0.9f),
new TestVector4(0.4f,0.4f,0.4f,0.4f),
.5f,
new TestVector4(0.7834783f, 0.7834783f, 0.7834783f, 0.92f)
},
};
[Theory]
[MemberData(nameof(MultiplyFunctionData))]
public void MultiplyFunction(TestVector4 back, TestVector4 source, float amount, TestVector4 expected)
{
Vector4 actual = PorterDuffFunctions.Multiply((Vector4)back, source, amount);
VectorAssert.Equal(expected, actual, 5);
}
public static TheoryData<TestVector4, TestVector4, float, TestVector4> AddFunctionData = new TheoryData<TestVector4, TestVector4, float, TestVector4>() {
{ new TestVector4(1,1,1,1), new TestVector4(1,1,1,1), 1, new TestVector4(1,1,1,1) },
{ new TestVector4(1,1,1,1), new TestVector4(0,0,0,.8f), .5f, new TestVector4(.6f, .6f, .6f, 1f) },
{
new TestVector4(0.2f,0.2f,0.2f,0.3f),
new TestVector4(0.3f,0.3f,0.3f,0.2f),
.5f,
new TestVector4(.2075676f, .2075676f, .2075676f, .37f)
},
};
[Theory]
[MemberData(nameof(AddFunctionData))]
public void AddFunction(TestVector4 back, TestVector4 source, float amount, TestVector4 expected)
{
Vector4 actual = PorterDuffFunctions.Multiply((Vector4)back, source, amount);
VectorAssert.Equal(expected, actual, 5);
}
public static TheoryData<TestVector4, TestVector4, float, TestVector4> SubstractFunctionData = new TheoryData<TestVector4, TestVector4, float, TestVector4>() {
{ new TestVector4(1,1,1,1), new TestVector4(1,1,1,1), 1, new TestVector4(0,0,0,1) },
{ new TestVector4(1,1,1,1), new TestVector4(0,0,0,.8f), .5f, new TestVector4(1,1,1, 1f) },
{
new TestVector4(0.2f,0.2f,0.2f,0.3f),
new TestVector4(0.3f,0.3f,0.3f,0.2f),
.5f,
new TestVector4(.2027027f, .2027027f, .2027027f, .37f)
},
};
[Theory]
[MemberData(nameof(SubstractFunctionData))]
public void SubstractFunction(TestVector4 back, TestVector4 source, float amount, TestVector4 expected)
{
Vector4 actual = PorterDuffFunctions.Subtract((Vector4)back, source, amount);
VectorAssert.Equal(expected, actual, 5);
}
public static TheoryData<TestVector4, TestVector4, float, TestVector4> ScreenFunctionData = new TheoryData<TestVector4, TestVector4, float, TestVector4>() {
{ new TestVector4(1,1,1,1), new TestVector4(1,1,1,1), 1, new TestVector4(1,1,1,1) },
{ new TestVector4(1,1,1,1), new TestVector4(0,0,0,.8f), .5f, new TestVector4(1,1,1, 1f) },
{
new TestVector4(0.2f,0.2f,0.2f,0.3f),
new TestVector4(0.3f,0.3f,0.3f,0.2f),
.5f,
new TestVector4(.2383784f, .2383784f, .2383784f, .37f)
},
};
[Theory]
[MemberData(nameof(ScreenFunctionData))]
public void ScreenFunction(TestVector4 back, TestVector4 source, float amount, TestVector4 expected)
{
Vector4 actual = PorterDuffFunctions.Screen((Vector4)back, source, amount);
VectorAssert.Equal(expected, actual, 5);
}
public static TheoryData<TestVector4, TestVector4, float, TestVector4> DarkenFunctionData = new TheoryData<TestVector4, TestVector4, float, TestVector4>() {
{ new TestVector4(1,1,1,1), new TestVector4(1,1,1,1), 1, new TestVector4(1,1,1,1) },
{ new TestVector4(1,1,1,1), new TestVector4(0,0,0,.8f), .5f, new TestVector4(.6f,.6f,.6f, 1f) },
{
new TestVector4(0.2f,0.2f,0.2f,0.3f),
new TestVector4(0.3f,0.3f,0.3f,0.2f),
.5f,
new TestVector4(.2189189f, .2189189f, .2189189f, .37f)
},
};
[Theory]
[MemberData(nameof(DarkenFunctionData))]
public void DarkenFunction(TestVector4 back, TestVector4 source, float amount, TestVector4 expected)
{
Vector4 actual = PorterDuffFunctions.Darken((Vector4)back, source, amount);
VectorAssert.Equal(expected, actual, 5);
}
public static TheoryData<TestVector4, TestVector4, float, TestVector4> LightenFunctionData = new TheoryData<TestVector4, TestVector4, float, TestVector4>() {
{ new TestVector4(1,1,1,1), new TestVector4(1,1,1,1), 1, new TestVector4(1,1,1,1) },
{ new TestVector4(1,1,1,1), new TestVector4(0,0,0,.8f), .5f, new TestVector4(1,1,1,1f) },
{
new TestVector4(0.2f,0.2f,0.2f,0.3f),
new TestVector4(0.3f,0.3f,0.3f,0.2f),
.5f,
new TestVector4(.227027f, .227027f, .227027f, .37f)
},
};
[Theory]
[MemberData(nameof(LightenFunctionData))]
public void LightenFunction(TestVector4 back, TestVector4 source, float amount, TestVector4 expected)
{
Vector4 actual = PorterDuffFunctions.Lighten((Vector4)back, source, amount);
VectorAssert.Equal(expected, actual, 5);
}
public static TheoryData<TestVector4, TestVector4, float, TestVector4> OverlayFunctionData = new TheoryData<TestVector4, TestVector4, float, TestVector4>() {
{ new TestVector4(1,1,1,1), new TestVector4(1,1,1,1), 1, new TestVector4(1,1,1,1) },
{ new TestVector4(1,1,1,1), new TestVector4(0,0,0,.8f), .5f, new TestVector4(1,1,1,1f) },
{
new TestVector4(0.2f,0.2f,0.2f,0.3f),
new TestVector4(0.3f,0.3f,0.3f,0.2f),
.5f,
new TestVector4(.2124324f, .2124324f, .2124324f, .37f)
},
};
[Theory]
[MemberData(nameof(OverlayFunctionData))]
public void OverlayFunction(TestVector4 back, TestVector4 source, float amount, TestVector4 expected)
{
Vector4 actual = PorterDuffFunctions.Overlay((Vector4)back, source, amount);
VectorAssert.Equal(expected, actual, 5);
}
public static TheoryData<TestVector4, TestVector4, float, TestVector4> HardLightFunctionData = new TheoryData<TestVector4, TestVector4, float, TestVector4>() {
{ new TestVector4(1,1,1,1), new TestVector4(1,1,1,1), 1, new TestVector4(1,1,1,1) },
{ new TestVector4(1,1,1,1), new TestVector4(0,0,0,.8f), .5f, new TestVector4(0.6f,0.6f,0.6f,1f) },
{
new TestVector4(0.2f,0.2f,0.2f,0.3f),
new TestVector4(0.3f,0.3f,0.3f,0.2f),
.5f,
new TestVector4(.2124324f, .2124324f, .2124324f, .37f)
},
};
[Theory]
[MemberData(nameof(HardLightFunctionData))]
public void HardLightFunction(TestVector4 back, TestVector4 source, float amount, TestVector4 expected)
{
Vector4 actual = PorterDuffFunctions.HardLight((Vector4)back, source, amount);
VectorAssert.Equal(expected, actual, 5);
}
}
}