📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="RoundedCorners.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Encapsulates methods to add rounded corners to an image.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Processors
{
#region Using
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Text.RegularExpressions;
using ImageProcessor.Imaging;
#endregion
/// <summary>
/// Encapsulates methods to add rounded corners to an image.
/// </summary>
public class RoundedCorners : IGraphicsProcessor
{
/// <summary>
/// The regular expression to search strings for.
/// </summary>
private static readonly Regex QueryRegex = new Regex(@"roundedcorners=(\d+|[^&]*)", RegexOptions.Compiled);
/// <summary>
/// The regular expression to search strings for the angle attribute.
/// </summary>
private static readonly Regex RadiusRegex = new Regex(@"radius-(\d+)", RegexOptions.Compiled);
/// <summary>
/// The regular expression to search strings for the color attribute.
/// </summary>
private static readonly Regex ColorRegex = new Regex(@"bgcolor-([0-9a-fA-F]{3}){1,2}", RegexOptions.Compiled);
/// <summary>
/// The regular expression to search strings for the top left attribute.
/// </summary>
private static readonly Regex TopLeftRegex = new Regex(@"tl-(true|false)", RegexOptions.Compiled);
/// <summary>
/// The regular expression to search strings for the top right attribute.
/// </summary>
private static readonly Regex TopRightRegex = new Regex(@"tr-(true|false)", RegexOptions.Compiled);
/// <summary>
/// The regular expression to search strings for the bottom left attribute.
/// </summary>
private static readonly Regex BottomLeftRegex = new Regex(@"bl-(true|false)", RegexOptions.Compiled);
/// <summary>
/// The regular expression to search strings for the bottom right attribute.
/// </summary>
private static readonly Regex BottomRightRegex = new Regex(@"br-(true|false)", RegexOptions.Compiled);
#region IGraphicsProcessor Members
/// <summary>
/// Gets the regular expression to search strings for.
/// </summary>
public Regex RegexPattern
{
get
{
return QueryRegex;
}
}
/// <summary>
/// Gets or sets DynamicParameter.
/// </summary>
public dynamic DynamicParameter
{
get;
set;
}
/// <summary>
/// Gets the order in which this processor is to be used in a chain.
/// </summary>
public int SortOrder
{
get;
private set;
}
/// <summary>
/// Gets or sets any additional settings required by the processor.
/// </summary>
public Dictionary<string, string> Settings
{
get;
set;
}
/// <summary>
/// The position in the original string where the first character of the captured substring was found.
/// </summary>
/// <param name="queryString">
/// The query string to search.
/// </param>
/// <returns>
/// The zero-based starting position in the original string where the captured substring was found.
/// </returns>
public int MatchRegexIndex(string queryString)
{
int index = 0;
// Set the sort order to max to allow filtering.
this.SortOrder = int.MaxValue;
foreach (Match match in this.RegexPattern.Matches(queryString))
{
if (match.Success)
{
if (index == 0)
{
// Set the index on the first instance only.
this.SortOrder = match.Index;
RoundedCornerLayer roundedCornerLayer;
string toParse = match.Value;
if (toParse.Contains("bgcolor"))
{
roundedCornerLayer = new RoundedCornerLayer(this.ParseRadius(toParse), this.ParseColor(toParse), this.ParseCorner(TopLeftRegex, toParse), this.ParseCorner(TopRightRegex, toParse), this.ParseCorner(BottomLeftRegex, toParse), this.ParseCorner(BottomRightRegex, toParse));
}
else
{
int radius;
int.TryParse(match.Value.Split('=')[1], out radius);
roundedCornerLayer = new RoundedCornerLayer(radius, this.ParseCorner(TopLeftRegex, toParse), this.ParseCorner(TopRightRegex, toParse), this.ParseCorner(BottomLeftRegex, toParse), this.ParseCorner(BottomRightRegex, toParse));
}
this.DynamicParameter = roundedCornerLayer;
}
index += 1;
}
}
return this.SortOrder;
}
/// <summary>
/// Processes the image.
/// </summary>
/// <param name="factory">
/// The the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
/// the image to process.
/// </param>
/// <returns>
/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
/// </returns>
public Image ProcessImage(ImageFactory factory)
{
Bitmap newImage = null;
Image image = factory.Image;
try
{
RoundedCornerLayer roundedCornerLayer = this.DynamicParameter;
int radius = roundedCornerLayer.Radius;
Color backgroundColor = roundedCornerLayer.BackgroundColor;
bool topLeft = roundedCornerLayer.TopLeft;
bool topRight = roundedCornerLayer.TopRight;
bool bottomLeft = roundedCornerLayer.BottomLeft;
bool bottomRight = roundedCornerLayer.BottomRight;
// Create a rotated image.
newImage = this.RoundCornerImage(image, radius, backgroundColor, topLeft, topRight, bottomLeft, bottomRight);
image.Dispose();
image = newImage;
}
catch
{
if (newImage != null)
{
newImage.Dispose();
}
}
return image;
}
#endregion
#region Private Methods
/// <summary>
/// Adds rounded corners to the image
/// </summary>
/// <param name="image">The image to add corners too</param>
/// <param name="cornerRadius">The radius of the corners.</param>
/// <param name="backgroundColor">The background color to fill an image with.</param>
/// <param name="topLeft">If the top left corner will have a rounded corner?</param>
/// <param name="topRight">If the top right corner will have a rounded corner?</param>
/// <param name="bottomLeft">If the bottom left corner will have a rounded corner?</param>
/// <param name="bottomRight">If the bottom right corner will have a rounded corner?</param>
/// <returns>The image with rounded corners.</returns>
private Bitmap RoundCornerImage(Image image, int cornerRadius, Color backgroundColor, bool topLeft = false, bool topRight = false, bool bottomLeft = false, bool bottomRight = false)
{
int width = image.Width;
int height = image.Height;
// Create a new empty bitmap to hold rotated image
Bitmap newImage = new Bitmap(image.Width, image.Height);
newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
// Make a graphics object from the empty bitmap
using (Graphics graphics = Graphics.FromImage(newImage))
{
// Reduce the jagged edge.
graphics.SmoothingMode = SmoothingMode.HighQuality;
// Contrary to everything I have read bicubic is producing the best results.
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighSpeed;
// Fill the background.
graphics.Clear(backgroundColor);
// Add rounded corners
using (GraphicsPath path = new GraphicsPath())
{
// Determined if the top left has a rounded corner
if (topLeft)
{
path.AddArc(0, 0, cornerRadius, cornerRadius, 180, 90);
}
else
{
path.AddLine(0, 0, 0, 0);
}
// Determined if the top right has a rounded corner
if (topRight)
{
path.AddArc(0 + width - cornerRadius, 0, cornerRadius, cornerRadius, 270, 90);
}
else
{
path.AddLine(width, 0, width, 0);
}
// Determined if the bottom left has a rounded corner
if (bottomRight)
{
path.AddArc(0 + width - cornerRadius, 0 + height - cornerRadius, cornerRadius, cornerRadius, 0, 90);
}
else
{
path.AddLine(width, height, width, height);
}
// Determined if the bottom right has a rounded corner
if (bottomLeft)
{
path.AddArc(0, 0 + height - cornerRadius, cornerRadius, cornerRadius, 90, 90);
}
else
{
path.AddLine(0, height, 0, height);
}
using (Brush brush = new TextureBrush(image))
{
graphics.FillPath(brush, path);
}
}
}
return newImage;
}
/// <summary>
/// Returns the correct <see cref="T:System.Int32"/> containing the radius for the given string.
/// </summary>
/// <param name="input">
/// The input string containing the value to parse.
/// </param>
/// <returns>
/// The correct <see cref="T:System.Int32"/> containing the radius for the given string.
/// </returns>
private int ParseRadius(string input)
{
foreach (Match match in RadiusRegex.Matches(input))
{
// Split on radius-
int radius;
int.TryParse(match.Value.Split('-')[1], out radius);
return radius;
}
// No rotate - matches the RotateLayer default.
return 0;
}
/// <summary>
/// Returns the correct <see cref="T:System.Drawing.Color"/> for the given string.
/// </summary>
/// <param name="input">
/// The input string containing the value to parse.
/// </param>
/// <returns>
/// The correct <see cref="T:System.Drawing.Color"/>
/// </returns>
private Color ParseColor(string input)
{
foreach (Match match in ColorRegex.Matches(input))
{
// split on color-hex
return ColorTranslator.FromHtml("#" + match.Value.Split('-')[1]);
}
return Color.Transparent;
}
/// <summary>
/// Returns a <see cref="T:System.Boolean"/> either true or false.
/// </summary>
/// <param name="corner">
/// The corner.
/// </param>
/// <param name="input">
/// The input string containing the value to parse.
/// </param>
/// <returns>
/// The correct <see cref="T:System.Boolean"/> true or false.
/// </returns>
private bool ParseCorner(Regex corner, string input)
{
foreach (Match match in corner.Matches(input))
{
// Split on corner-
bool cornerRound;
bool.TryParse(match.Value.Split('-')[1], out cornerRound);
return cornerRound;
}
// No rotate - matches the RotateLayer default.
return true;
}
#endregion
}
}