📷 A modern, cross-platform, 2D Graphics library for .NET
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// -----------------------------------------------------------------------
// <copyright file="Crop.cs" company="James South">
// TODO: Update copyright text.
// </copyright>
// -----------------------------------------------------------------------
namespace ImageProcessor.Processors
{
#region Using
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Text.RegularExpressions;
using ImageProcessor.Helpers.Extensions;
#endregion
/// <summary>
/// Crops an image to the given directions.
/// </summary>
public class Crop : IGraphicsProcessor
{
/// <summary>
/// The regular expression to search strings for.
/// http://stackoverflow.com/a/6400969/427899
/// </summary>
private static readonly Regex QueryRegex = new Regex(@"crop=\d+-\d+-\d+-\d+", RegexOptions.Compiled);
#region IGraphicsProcessor Members
/// <summary>
/// Gets the name.
/// </summary>
public string Name
{
get
{
return "Crop";
}
}
/// <summary>
/// Gets the description.
/// </summary>
public string Description
{
get
{
return "Crops an image to the given directions.";
}
}
/// <summary>
/// Gets the regular expression to search strings for.
/// </summary>
public Regex RegexPattern
{
get
{
return QueryRegex;
}
}
/// <summary>
/// Gets or sets DynamicParameter.
/// </summary>
public dynamic DynamicParameter
{
get;
set;
}
/// <summary>
/// Gets the order in which this processor is to be used in a chain.
/// </summary>
public int SortOrder
{
get;
private set;
}
/// <summary>
/// Gets or sets any additional settings required by the processor.
/// </summary>
public Dictionary<string, string> Settings
{
get;
set;
}
/// <summary>
/// The position in the original string where the first character of the captured substring was found.
/// </summary>
/// <param name="queryString">
/// The query string to search.
/// </param>
/// <returns>
/// The zero-based starting position in the original string where the captured substring was found.
/// </returns>
public int MatchRegexIndex(string queryString)
{
int index = 0;
// Set the sort order to max to allow filtering.
this.SortOrder = int.MaxValue;
foreach (Match match in this.RegexPattern.Matches(queryString))
{
if (match.Success)
{
if (index == 0)
{
// Set the index on the first instance only.
this.SortOrder = match.Index;
int[] coordinates = match.Value.ToIntegerArray();
int x = coordinates[0];
int y = coordinates[1];
int width = coordinates[2];
int height = coordinates[3];
Rectangle rectangle = new Rectangle(x, y, width, height);
this.DynamicParameter = rectangle;
}
index += 1;
}
}
return this.SortOrder;
}
/// <summary>
/// Processes the image.
/// </summary>
/// <param name="factory">
/// The the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
/// the image to process.
/// </param>
/// <returns>
/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
/// </returns>
public Image ProcessImage(ImageFactory factory)
{
Bitmap newImage = null;
Image image = factory.Image;
try
{
Rectangle rectangle = this.DynamicParameter;
int sourceWidth = image.Width;
int sourceHeight = image.Height;
if (rectangle.X < sourceWidth && rectangle.Y < sourceHeight)
{
if (rectangle.Width > (sourceWidth - rectangle.X))
{
rectangle.Width = sourceWidth - rectangle.X;
}
if (rectangle.Height > (sourceHeight - rectangle.Y))
{
rectangle.Height = sourceHeight - rectangle.Y;
}
newImage = new Bitmap(rectangle.Width, rectangle.Height, PixelFormat.Format32bppPArgb) { Tag = image.Tag };
using (Graphics graphics = Graphics.FromImage(newImage))
{
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighQuality;
// An unwanted border appears when using InterpolationMode.HighQualityBicubic to resize the image
// as the algorithm appears to be pulling averaging detail from surrounding pixels beyond the edge
// of the image. Using the ImageAttributes class to specify that the pixels beyond are simply mirror
// images of the pixels within solves this problem.
using (ImageAttributes wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(
image,
new Rectangle(0, 0, rectangle.Width, rectangle.Height),
rectangle.X,
rectangle.Y,
rectangle.Width,
rectangle.Height,
GraphicsUnit.Pixel,
wrapMode);
}
// Reassign the image.
image.Dispose();
image = newImage;
}
}
}
catch
{
if (newImage != null)
{
newImage.Dispose();
}
}
return image;
}
#endregion
}
}