📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System.Numerics;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing.Transforms
{
/// <summary>
/// Enumerates the various options which determine which side to taper
/// </summary>
public enum TaperSide
{
/// <summary>
/// Taper the left side
/// </summary>
Left,
/// <summary>
/// Taper the top side
/// </summary>
Top,
/// <summary>
/// Taper the right side
/// </summary>
Right,
/// <summary>
/// Taper the bottom side
/// </summary>
Bottom
}
/// <summary>
/// Enumerates the various options which determine how to taper corners
/// </summary>
public enum TaperCorner
{
/// <summary>
/// Taper the left or top corner
/// </summary>
LeftOrTop,
/// <summary>
/// Taper the right or bottom corner
/// </summary>
RightOrBottom,
/// <summary>
/// Taper the both sets of corners
/// </summary>
Both
}
/// <summary>
/// Provides helper methods for working with generalized projective transforms.
/// </summary>
public static class ProjectiveTransformHelper
{
/// <summary>
/// Creates a matrix that performs a tapering projective transform.
/// <see href="https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/graphics/skiasharp/transforms/non-affine"/>
/// </summary>
/// <param name="size">The rectangular size of the image being transformed.</param>
/// <param name="taperSide">An enumeration that indicates the side of the rectangle that tapers.</param>
/// <param name="taperCorner">An enumeration that indicates on which corners to taper the rectangle.</param>
/// <param name="taperFraction">The amount to taper.</param>
/// <returns>The <see cref="Matrix4x4"/></returns>
public static Matrix4x4 CreateTaperMatrix(Size size, TaperSide taperSide, TaperCorner taperCorner, float taperFraction)
{
Matrix4x4 matrix = Matrix4x4.Identity;
switch (taperSide)
{
case TaperSide.Left:
matrix.M11 = taperFraction;
matrix.M22 = taperFraction;
matrix.M13 = (taperFraction - 1) / size.Width;
switch (taperCorner)
{
case TaperCorner.RightOrBottom:
break;
case TaperCorner.LeftOrTop:
matrix.M12 = size.Height * matrix.M13;
matrix.M32 = size.Height * (1 - taperFraction);
break;
case TaperCorner.Both:
matrix.M12 = (size.Height * 0.5f) * matrix.M13;
matrix.M32 = size.Height * (1 - taperFraction) / 2;
break;
}
break;
case TaperSide.Top:
matrix.M11 = taperFraction;
matrix.M22 = taperFraction;
matrix.M23 = (taperFraction - 1) / size.Height;
switch (taperCorner)
{
case TaperCorner.RightOrBottom:
break;
case TaperCorner.LeftOrTop:
matrix.M21 = size.Width * matrix.M23;
matrix.M31 = size.Width * (1 - taperFraction);
break;
case TaperCorner.Both:
matrix.M21 = (size.Width * 0.5f) * matrix.M23;
matrix.M31 = size.Width * (1 - taperFraction) / 2;
break;
}
break;
case TaperSide.Right:
matrix.M11 = 1 / taperFraction;
matrix.M13 = (1 - taperFraction) / (size.Width * taperFraction);
switch (taperCorner)
{
case TaperCorner.RightOrBottom:
break;
case TaperCorner.LeftOrTop:
matrix.M12 = size.Height * matrix.M13;
break;
case TaperCorner.Both:
matrix.M12 = (size.Height * 0.5f) * matrix.M13;
break;
}
break;
case TaperSide.Bottom:
matrix.M22 = 1 / taperFraction;
matrix.M23 = (1 - taperFraction) / (size.Height * taperFraction);
switch (taperCorner)
{
case TaperCorner.RightOrBottom:
break;
case TaperCorner.LeftOrTop:
matrix.M21 = size.Width * matrix.M23;
break;
case TaperCorner.Both:
matrix.M21 = (size.Width * 0.5f) * matrix.M23;
break;
}
break;
}
return matrix;
}
}
}