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131 lines
3.8 KiB
131 lines
3.8 KiB
// Copyright (c) Six Labors.
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// Licensed under the Apache License, Version 2.0.
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using System;
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using BenchmarkDotNet.Attributes;
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using SixLabors.ImageSharp;
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namespace SixLabors.ImageSharp.Benchmarks.General
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{
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/*
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Method | Count | Mean | Error | StdDev | Scaled | ScaledSD |
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-------------------------------------------- |------ |---------:|---------:|---------:|-------:|---------:|
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'Emulated 2D array access using flat array' | 32 | 224.2 ns | 4.739 ns | 13.75 ns | 0.65 | 0.07 |
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'Array access using 2D array' | 32 | 346.6 ns | 9.225 ns | 26.91 ns | 1.00 | 0.00 |
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'Array access using a jagged array' | 32 | 229.3 ns | 6.028 ns | 17.58 ns | 0.67 | 0.07 |
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'Array access using DenseMatrix' | 32 | 223.2 ns | 5.248 ns | 15.22 ns | 0.65 | 0.07 |
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*
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*/
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public class Array2D
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{
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private float[] flatArray;
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private float[,] array2D;
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private float[][] jaggedData;
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private DenseMatrix<float> matrix;
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[Params(4, 16, 32)]
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public int Count { get; set; }
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public int Min { get; private set; }
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public int Max { get; private set; }
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[GlobalSetup]
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public void SetUp()
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{
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this.flatArray = new float[this.Count * this.Count];
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this.array2D = new float[this.Count, this.Count];
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this.jaggedData = new float[this.Count][];
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for (int i = 0; i < this.Count; i++)
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{
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this.jaggedData[i] = new float[this.Count];
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}
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this.matrix = new DenseMatrix<float>(this.array2D);
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this.Min = (this.Count / 2) - 10;
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this.Min = Math.Max(0, this.Min);
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this.Max = this.Min + Math.Min(10, this.Count);
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}
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[Benchmark(Description = "Emulated 2D array access using flat array")]
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public float FlatArrayIndex()
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{
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float[] a = this.flatArray;
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float s = 0;
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int count = this.Count;
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for (int i = this.Min; i < this.Max; i++)
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{
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for (int j = this.Min; j < this.Max; j++)
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{
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ref float v = ref a[(count * i) + j];
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v = i * j;
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s += v;
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}
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}
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return s;
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}
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[Benchmark(Baseline = true, Description = "Array access using 2D array")]
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public float Array2DIndex()
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{
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float s = 0;
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float[,] a = this.array2D;
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for (int i = this.Min; i < this.Max; i++)
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{
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for (int j = this.Min; j < this.Max; j++)
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{
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ref float v = ref a[i, j];
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v = i * j;
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s += v;
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}
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}
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return s;
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}
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[Benchmark(Description = "Array access using a jagged array")]
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public float ArrayJaggedIndex()
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{
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float s = 0;
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float[][] a = this.jaggedData;
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for (int i = this.Min; i < this.Max; i++)
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{
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for (int j = this.Min; j < this.Max; j++)
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{
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ref float v = ref a[i][j];
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v = i * j;
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s += v;
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}
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}
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return s;
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}
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[Benchmark(Description = "Array access using DenseMatrix")]
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public float ArrayMatrixIndex()
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{
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float s = 0;
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DenseMatrix<float> a = this.matrix;
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for (int i = this.Min; i < this.Max; i++)
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{
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for (int j = this.Min; j < this.Max; j++)
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{
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ref float v = ref a[i, j];
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v = i * j;
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s += v;
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}
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}
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return s;
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}
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}
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}
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