📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
namespace SixLabors.ImageSharp.Benchmarks.General.Vectorization
{
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using BenchmarkDotNet.Attributes;
/// <summary>
/// This benchmark compares different methods for fetching memory data into <see cref="Vector{T}"/>
/// checking if JIT has limitations. Normally SIMD acceleration should be here for all methods.
/// </summary>
public class VectorFetching
{
private float testValue;
private float[] data;
[Params(64)]
public int InputSize { get; set; }
[GlobalSetup]
public void Setup()
{
this.data = new float[this.InputSize];
this.testValue = 42;
for (int i = 0; i < this.InputSize; i++)
{
this.data[i] = i;
}
}
[Benchmark(Baseline = true)]
public void Baseline()
{
float v = this.testValue;
for (int i = 0; i < this.data.Length; i++)
{
this.data[i] = this.data[i] * v;
}
}
[Benchmark]
public void FetchWithVectorConstructor()
{
var v = new Vector<float>(this.testValue);
for (int i = 0; i < this.data.Length; i += Vector<uint>.Count)
{
var a = new Vector<float>(this.data, i);
a = a * v;
a.CopyTo(this.data, i);
}
}
[Benchmark]
public void FetchWithUnsafeCast()
{
var v = new Vector<float>(this.testValue);
ref Vector<float> start = ref Unsafe.As<float, Vector<float>>(ref this.data[0]);
int n = this.InputSize / Vector<uint>.Count;
for (int i = 0; i < n; i++)
{
ref Vector<float> p = ref Unsafe.Add(ref start, i);
Vector<float> a = p;
a = a * v;
p = a;
}
}
[Benchmark]
public void FetchWithUnsafeCastNoTempVector()
{
var v = new Vector<float>(this.testValue);
ref Vector<float> start = ref Unsafe.As<float, Vector<float>>(ref this.data[0]);
int n = this.InputSize / Vector<uint>.Count;
for (int i = 0; i < n; i++)
{
ref Vector<float> a = ref Unsafe.Add(ref start, i);
a = a * v;
}
}
[Benchmark]
public void FetchWithUnsafeCastFromReference()
{
var v = new Vector<float>(this.testValue);
var span = new Span<float>(this.data);
ref Vector<float> start = ref Unsafe.As<float, Vector<float>>(ref MemoryMarshal.GetReference(span));
int n = this.InputSize / Vector<uint>.Count;
for (int i = 0; i < n; i++)
{
ref Vector<float> a = ref Unsafe.Add(ref start, i);
a = a * v;
}
}
}
}