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590 lines
24 KiB
590 lines
24 KiB
// Copyright (c) Six Labors.
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// Licensed under the Apache License, Version 2.0.
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using System;
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using System.IO;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using SixLabors.ImageSharp.Memory;
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using SixLabors.ImageSharp.PixelFormats;
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namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
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{
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internal class HuffmanScanEncoder
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{
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/// <summary>
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/// Maximum number of bytes encoded jpeg 8x8 block can occupy.
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/// It's highly unlikely for block to occupy this much space - it's a theoretical limit.
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/// </summary>
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/// <remarks>
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/// Where 16 is maximum huffman code binary length according to itu
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/// specs. 10 is maximum value binary length, value comes from discrete
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/// cosine tranform with value range: [-1024..1023]. Block stores
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/// 8x8 = 64 values thus multiplication by 64. Then divided by 8 to get
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/// the number of bytes. This value is then multiplied by
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/// <see cref="MaxBytesPerBlockMultiplier"/> for performance reasons.
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/// </remarks>
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private const int MaxBytesPerBlock = (16 + 10) * 64 / 8 * MaxBytesPerBlockMultiplier;
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/// <summary>
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/// Multiplier used within cache buffers size calculation.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Theoretically, <see cref="MaxBytesPerBlock"/> bytes buffer can fit
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/// exactly one minimal coding unit. In reality, coding blocks occupy much
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/// less space than the theoretical maximum - this can be exploited.
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/// If temporal buffer size is multiplied by at least 2, second half of
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/// the resulting buffer will be used as an overflow 'guard' if next
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/// block would occupy maximum number of bytes. While first half may fit
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/// many blocks before needing to flush.
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/// </para>
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/// <para>
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/// This is subject to change. This can be equal to 1 but recomended
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/// value is 2 or even greater - futher benchmarking needed.
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/// </para>
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/// </remarks>
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private const int MaxBytesPerBlockMultiplier = 2;
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/// <summary>
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/// <see cref="streamWriteBuffer"/> size multiplier.
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/// </summary>
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/// <remarks>
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/// Jpeg specification requiers to insert 'stuff' bytes after each
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/// 0xff byte value. Worst case scenarion is when all bytes are 0xff.
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/// While it's highly unlikely (if not impossible) to get such
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/// combination, it's theoretically possible so buffer size must be guarded.
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/// </remarks>
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private const int OutputBufferLengthMultiplier = 2;
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/// <summary>
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/// Compiled huffman tree to encode given values.
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/// </summary>
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/// <remarks>Yields codewords by index consisting of [run length | bitsize].</remarks>
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private HuffmanLut[] huffmanTables;
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/// <summary>
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/// Buffer for temporal storage of huffman rle encoding bit data.
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/// </summary>
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/// <remarks>
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/// Encoding bits are assembled to 4 byte unsigned integers and then copied to this buffer.
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/// This process does NOT include inserting stuff bytes.
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/// </remarks>
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private readonly uint[] emitBuffer;
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/// <summary>
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/// Buffer for temporal storage which is then written to the output stream.
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/// </summary>
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/// <remarks>
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/// Encoding bits from <see cref="emitBuffer"/> are copied to this byte buffer including stuff bytes.
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/// </remarks>
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private readonly byte[] streamWriteBuffer;
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private int emitWriteIndex;
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/// <summary>
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/// Emitted bits 'micro buffer' before being transferred to the <see cref="emitBuffer"/>.
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/// </summary>
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private uint accumulatedBits;
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/// <summary>
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/// Number of jagged bits stored in <see cref="accumulatedBits"/>
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/// </summary>
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private int bitCount;
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private Block8x8 tempBlock;
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/// <summary>
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/// The output stream. All attempted writes after the first error become no-ops.
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/// </summary>
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private readonly Stream target;
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public HuffmanScanEncoder(int componentCount, Stream outputStream)
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{
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int emitBufferByteLength = MaxBytesPerBlock * componentCount;
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this.emitBuffer = new uint[emitBufferByteLength / sizeof(uint)];
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this.emitWriteIndex = this.emitBuffer.Length;
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this.streamWriteBuffer = new byte[emitBufferByteLength * OutputBufferLengthMultiplier];
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this.target = outputStream;
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}
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private bool IsFlushNeeded
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this.emitWriteIndex < this.emitBuffer.Length / 2;
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}
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/// <summary>
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/// Encodes the image with no subsampling.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="pixels">The pixel accessor providing access to the image pixels.</param>
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/// <param name="luminanceQuantTable">Luminance quantization table provided by the callee.</param>
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/// <param name="chrominanceQuantTable">Chrominance quantization table provided by the callee.</param>
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/// <param name="cancellationToken">The token to monitor for cancellation.</param>
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public void Encode444<TPixel>(Image<TPixel> pixels, ref Block8x8F luminanceQuantTable, ref Block8x8F chrominanceQuantTable, CancellationToken cancellationToken)
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where TPixel : unmanaged, IPixel<TPixel>
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{
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// Calculate reciprocal quantization tables for FDCT method
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for (int i = 0; i < 64; i++)
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{
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luminanceQuantTable[i] = FastFloatingPointDCT.DctReciprocalAdjustmentCoefficients[i] / luminanceQuantTable[i];
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chrominanceQuantTable[i] = FastFloatingPointDCT.DctReciprocalAdjustmentCoefficients[i] / chrominanceQuantTable[i];
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}
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this.huffmanTables = HuffmanLut.TheHuffmanLut;
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// ReSharper disable once InconsistentNaming
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int prevDCY = 0, prevDCCb = 0, prevDCCr = 0;
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ImageFrame<TPixel> frame = pixels.Frames.RootFrame;
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Buffer2D<TPixel> pixelBuffer = frame.PixelBuffer;
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RowOctet<TPixel> currentRows = default;
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var pixelConverter = new YCbCrForwardConverter444<TPixel>(frame);
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for (int y = 0; y < pixels.Height; y += 8)
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{
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cancellationToken.ThrowIfCancellationRequested();
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currentRows.Update(pixelBuffer, y);
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for (int x = 0; x < pixels.Width; x += 8)
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{
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pixelConverter.Convert(x, y, ref currentRows);
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prevDCY = this.WriteBlock(
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QuantIndex.Luminance,
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prevDCY,
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ref pixelConverter.Y,
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ref luminanceQuantTable);
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prevDCCb = this.WriteBlock(
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QuantIndex.Chrominance,
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prevDCCb,
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ref pixelConverter.Cb,
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ref chrominanceQuantTable);
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prevDCCr = this.WriteBlock(
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QuantIndex.Chrominance,
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prevDCCr,
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ref pixelConverter.Cr,
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ref chrominanceQuantTable);
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if (this.IsFlushNeeded)
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{
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this.FlushToStream();
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}
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}
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}
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this.FlushRemainingBytes();
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}
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/// <summary>
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/// Encodes the image with subsampling. The Cb and Cr components are each subsampled
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/// at a factor of 2 both horizontally and vertically.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="pixels">The pixel accessor providing access to the image pixels.</param>
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/// <param name="luminanceQuantTable">Luminance quantization table provided by the callee.</param>
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/// <param name="chrominanceQuantTable">Chrominance quantization table provided by the callee.</param>
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/// <param name="cancellationToken">The token to monitor for cancellation.</param>
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public void Encode420<TPixel>(Image<TPixel> pixels, ref Block8x8F luminanceQuantTable, ref Block8x8F chrominanceQuantTable, CancellationToken cancellationToken)
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where TPixel : unmanaged, IPixel<TPixel>
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{
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// Calculate reciprocal quantization tables for FDCT method
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for (int i = 0; i < 64; i++)
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{
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luminanceQuantTable[i] = FastFloatingPointDCT.DctReciprocalAdjustmentCoefficients[i] / luminanceQuantTable[i];
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chrominanceQuantTable[i] = FastFloatingPointDCT.DctReciprocalAdjustmentCoefficients[i] / chrominanceQuantTable[i];
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}
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this.huffmanTables = HuffmanLut.TheHuffmanLut;
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// ReSharper disable once InconsistentNaming
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int prevDCY = 0, prevDCCb = 0, prevDCCr = 0;
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ImageFrame<TPixel> frame = pixels.Frames.RootFrame;
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Buffer2D<TPixel> pixelBuffer = frame.PixelBuffer;
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RowOctet<TPixel> currentRows = default;
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var pixelConverter = new YCbCrForwardConverter420<TPixel>(frame);
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for (int y = 0; y < pixels.Height; y += 16)
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{
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cancellationToken.ThrowIfCancellationRequested();
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for (int x = 0; x < pixels.Width; x += 16)
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{
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for (int i = 0; i < 2; i++)
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{
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int yOff = i * 8;
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currentRows.Update(pixelBuffer, y + yOff);
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pixelConverter.Convert(x, y, ref currentRows, i);
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prevDCY = this.WriteBlock(
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QuantIndex.Luminance,
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prevDCY,
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ref pixelConverter.YLeft,
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ref luminanceQuantTable);
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prevDCY = this.WriteBlock(
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QuantIndex.Luminance,
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prevDCY,
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ref pixelConverter.YRight,
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ref luminanceQuantTable);
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}
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prevDCCb = this.WriteBlock(
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QuantIndex.Chrominance,
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prevDCCb,
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ref pixelConverter.Cb,
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ref chrominanceQuantTable);
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prevDCCr = this.WriteBlock(
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QuantIndex.Chrominance,
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prevDCCr,
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ref pixelConverter.Cr,
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ref chrominanceQuantTable);
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if (this.IsFlushNeeded)
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{
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this.FlushToStream();
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}
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}
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}
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this.FlushRemainingBytes();
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}
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/// <summary>
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/// Encodes the image with no chroma, just luminance.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="pixels">The pixel accessor providing access to the image pixels.</param>
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/// <param name="luminanceQuantTable">Luminance quantization table provided by the callee.</param>
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/// <param name="cancellationToken">The token to monitor for cancellation.</param>
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public void EncodeGrayscale<TPixel>(Image<TPixel> pixels, ref Block8x8F luminanceQuantTable, CancellationToken cancellationToken)
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where TPixel : unmanaged, IPixel<TPixel>
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{
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// Calculate reciprocal quantization tables for FDCT method
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for (int i = 0; i < 64; i++)
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{
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luminanceQuantTable[i] = FastFloatingPointDCT.DctReciprocalAdjustmentCoefficients[i] / luminanceQuantTable[i];
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}
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this.huffmanTables = HuffmanLut.TheHuffmanLut;
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// ReSharper disable once InconsistentNaming
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int prevDCY = 0;
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var pixelConverter = LuminanceForwardConverter<TPixel>.Create();
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ImageFrame<TPixel> frame = pixels.Frames.RootFrame;
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Buffer2D<TPixel> pixelBuffer = frame.PixelBuffer;
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RowOctet<TPixel> currentRows = default;
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for (int y = 0; y < pixels.Height; y += 8)
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{
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cancellationToken.ThrowIfCancellationRequested();
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currentRows.Update(pixelBuffer, y);
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for (int x = 0; x < pixels.Width; x += 8)
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{
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pixelConverter.Convert(frame, x, y, ref currentRows);
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prevDCY = this.WriteBlock(
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QuantIndex.Luminance,
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prevDCY,
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ref pixelConverter.Y,
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ref luminanceQuantTable);
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if (this.IsFlushNeeded)
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{
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this.FlushToStream();
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}
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}
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}
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this.FlushRemainingBytes();
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}
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/// <summary>
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/// Encodes the image with no subsampling and keeps the pixel data as Rgb24.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="pixels">The pixel accessor providing access to the image pixels.</param>
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/// <param name="luminanceQuantTable">Luminance quantization table provided by the callee.</param>
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/// <param name="cancellationToken">The token to monitor for cancellation.</param>
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public void EncodeRgb<TPixel>(Image<TPixel> pixels, ref Block8x8F luminanceQuantTable, CancellationToken cancellationToken)
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where TPixel : unmanaged, IPixel<TPixel>
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{
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// Calculate reciprocal quantization tables for FDCT method
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for (int i = 0; i < 64; i++)
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{
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luminanceQuantTable[i] = FastFloatingPointDCT.DctReciprocalAdjustmentCoefficients[i] / luminanceQuantTable[i];
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}
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this.huffmanTables = HuffmanLut.TheHuffmanLut;
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// ReSharper disable once InconsistentNaming
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int prevDCR = 0, prevDCG = 0, prevDCB = 0;
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ImageFrame<TPixel> frame = pixels.Frames.RootFrame;
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Buffer2D<TPixel> pixelBuffer = frame.PixelBuffer;
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RowOctet<TPixel> currentRows = default;
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var pixelConverter = new RgbForwardConverter<TPixel>(frame);
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for (int y = 0; y < pixels.Height; y += 8)
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{
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cancellationToken.ThrowIfCancellationRequested();
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currentRows.Update(pixelBuffer, y);
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for (int x = 0; x < pixels.Width; x += 8)
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{
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pixelConverter.Convert(x, y, ref currentRows);
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prevDCR = this.WriteBlock(
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QuantIndex.Luminance,
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prevDCR,
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ref pixelConverter.R,
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ref luminanceQuantTable);
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prevDCG = this.WriteBlock(
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QuantIndex.Luminance,
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prevDCG,
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ref pixelConverter.G,
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ref luminanceQuantTable);
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prevDCB = this.WriteBlock(
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QuantIndex.Luminance,
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prevDCB,
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ref pixelConverter.B,
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ref luminanceQuantTable);
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if (this.IsFlushNeeded)
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{
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this.FlushToStream();
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}
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}
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}
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this.FlushRemainingBytes();
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}
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/// <summary>
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/// Writes a block of pixel data using the given quantization table,
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/// returning the post-quantized DC value of the DCT-transformed block.
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/// The block is in natural (not zig-zag) order.
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/// </summary>
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/// <param name="index">The quantization table index.</param>
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/// <param name="prevDC">The previous DC value.</param>
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/// <param name="block">Source block.</param>
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/// <param name="quant">Quantization table.</param>
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/// <returns>The <see cref="int"/>.</returns>
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private int WriteBlock(
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QuantIndex index,
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int prevDC,
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ref Block8x8F block,
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ref Block8x8F quant)
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{
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ref Block8x8 spectralBlock = ref this.tempBlock;
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// Shifting level from 0..255 to -128..127
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block.AddInPlace(-128f);
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// Discrete cosine transform
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FastFloatingPointDCT.TransformFDCT(ref block);
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// Quantization
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Block8x8F.Quantize(ref block, ref spectralBlock, ref quant);
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// Emit the DC delta.
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int dc = spectralBlock[0];
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this.EmitHuffRLE(this.huffmanTables[2 * (int)index].Values, 0, dc - prevDC);
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// Emit the AC components.
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int[] acHuffTable = this.huffmanTables[(2 * (int)index) + 1].Values;
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int runLength = 0;
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int lastValuableIndex = spectralBlock.GetLastNonZeroIndex();
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for (int zig = 1; zig <= lastValuableIndex; zig++)
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{
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int ac = spectralBlock[zig];
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if (ac == 0)
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{
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runLength++;
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}
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else
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{
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while (runLength > 15)
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{
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this.EmitHuff(acHuffTable, 0xf0);
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runLength -= 16;
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}
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this.EmitHuffRLE(acHuffTable, runLength, ac);
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runLength = 0;
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}
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}
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// if mcu block contains trailing zeros - we must write end of block (EOB) value indicating that current block is over
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// this can be done for any number of trailing zeros, even when all 63 ac values are zero
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// (Block8x8F.Size - 1) == 63 - last index of the mcu elements
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if (lastValuableIndex != Block8x8F.Size - 1)
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{
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this.EmitHuff(acHuffTable, 0x00);
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}
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return dc;
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}
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[MethodImpl(InliningOptions.ShortMethod)]
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private void FlushRemainingBytes()
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{
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// Bytes count we want to write to the output stream
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int valuableBytesCount = (int)Numerics.DivideCeil((uint)this.bitCount, 8);
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// Padding all 4 bytes with 1's while not corrupting initial bits stored in accumulatedBits
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uint packedBytes = this.accumulatedBits | (uint.MaxValue >> this.bitCount);
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int writeIndex = this.emitWriteIndex;
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this.emitBuffer[writeIndex - 1] = packedBytes;
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this.FlushToStream((writeIndex * 4) - valuableBytesCount);
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}
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/// <summary>
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/// Emits the least significant count of bits to the stream write buffer.
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/// The precondition is bits
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/// <example>
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/// < 1<<nBits && nBits <= 16
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/// </example>
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/// .
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/// </summary>
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/// <param name="bits">The packed bits.</param>
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/// <param name="count">The number of bits</param>
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[MethodImpl(InliningOptions.ShortMethod)]
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private void Emit(uint bits, int count)
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{
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this.accumulatedBits |= bits >> this.bitCount;
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count += this.bitCount;
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if (count >= 32)
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{
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this.emitBuffer[--this.emitWriteIndex] = this.accumulatedBits;
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this.accumulatedBits = bits << (32 - this.bitCount);
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count -= 32;
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}
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this.bitCount = count;
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}
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/// <summary>
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/// Emits the given value with the given Huffman encoder.
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/// </summary>
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/// <param name="table">Compiled Huffman spec values.</param>
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/// <param name="value">The value to encode.</param>
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[MethodImpl(InliningOptions.ShortMethod)]
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private void EmitHuff(int[] table, int value)
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{
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int x = table[value];
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this.Emit((uint)x & 0xffff_ff00u, x & 0xff);
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}
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/// <summary>
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/// Emits a run of runLength copies of value encoded with the given Huffman encoder.
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/// </summary>
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/// <param name="table">Compiled Huffman spec values.</param>
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/// <param name="runLength">The number of copies to encode.</param>
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/// <param name="value">The value to encode.</param>
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[MethodImpl(InliningOptions.ShortMethod)]
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private void EmitHuffRLE(int[] table, int runLength, int value)
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{
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int a = value;
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int b = value;
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if (a < 0)
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{
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a = -value;
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b = value - 1;
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}
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int valueLen = GetHuffmanEncodingLength((uint)a);
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// Huffman prefix code
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int huffPackage = table[(runLength << 4) | valueLen];
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int prefixLen = huffPackage & 0xff;
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uint prefix = (uint)huffPackage & 0xffff_0000u;
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// Actual encoded value
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uint encodedValue = (uint)b << (32 - valueLen);
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// Doing two binary shifts to get rid of leading 1's in negative value case
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this.Emit(prefix | (encodedValue >> prefixLen), prefixLen + valueLen);
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}
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/// <summary>
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/// Calculates how many minimum bits needed to store given value for Huffman jpeg encoding.
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/// </summary>
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/// <remarks>
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/// This is an internal operation supposed to be used only in <see cref="HuffmanScanEncoder"/> class for jpeg encoding.
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/// </remarks>
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/// <param name="value">The value.</param>
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[MethodImpl(InliningOptions.ShortMethod)]
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internal static int GetHuffmanEncodingLength(uint value)
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{
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|
DebugGuard.IsTrue(value <= (1 << 16), "Huffman encoder is supposed to encode a value of 16bit size max");
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|
#if SUPPORTS_BITOPERATIONS
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// This should have been implemented as (BitOperations.Log2(value) + 1) as in non-intrinsic implementation
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// But internal log2 is implemented like this: (31 - (int)Lzcnt.LeadingZeroCount(value))
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|
|
|
// BitOperations.Log2 implementation also checks if input value is zero for the convention 0->0
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|
// Lzcnt would return 32 for input value of 0 - no need to check that with branching
|
|
// Fallback code if Lzcnt is not supported still use if-check
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|
// But most modern CPUs support this instruction so this should not be a problem
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|
return 32 - BitOperations.LeadingZeroCount(value);
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#else
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|
// Ideally:
|
|
// if 0 - return 0 in this case
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|
// else - return log2(value) + 1
|
|
//
|
|
// Hack based on input value constraint:
|
|
// We know that input values are guaranteed to be maximum 16 bit large for huffman encoding
|
|
// We can safely shift input value for one bit -> log2(value << 1)
|
|
// Because of the 16 bit value constraint it won't overflow
|
|
// With that input value change we no longer need to add 1 before returning
|
|
// And this eliminates need to check if input value is zero - it is a standard convention which Log2SoftwareFallback adheres to
|
|
return Numerics.Log2(value << 1);
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|
#endif
|
|
}
|
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|
|
[MethodImpl(InliningOptions.ShortMethod)]
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|
private void FlushToStream() => this.FlushToStream(this.emitWriteIndex * 4);
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|
|
|
[MethodImpl(InliningOptions.ShortMethod)]
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|
private void FlushToStream(int endIndex)
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|
{
|
|
Span<byte> emitBytes = MemoryMarshal.AsBytes(this.emitBuffer.AsSpan());
|
|
|
|
int writeIdx = 0;
|
|
int startIndex = emitBytes.Length - 1;
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|
for (int i = startIndex; i >= endIndex; i--)
|
|
{
|
|
byte value = emitBytes[i];
|
|
this.streamWriteBuffer[writeIdx++] = value;
|
|
if (value == 0xff)
|
|
{
|
|
this.streamWriteBuffer[writeIdx++] = 0x00;
|
|
}
|
|
}
|
|
|
|
this.target.Write(this.streamWriteBuffer, 0, writeIdx);
|
|
this.emitWriteIndex = this.emitBuffer.Length;
|
|
}
|
|
}
|
|
}
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|
|