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62 lines
1.5 KiB
62 lines
1.5 KiB
namespace ImageSharp.Benchmarks.General.Vectorization
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{
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using System.Numerics;
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using System.Runtime.InteropServices;
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using BenchmarkDotNet.Attributes;
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public class ReinterpretUInt32AsFloat
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{
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private uint[] input;
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private float[] result;
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[Params(32)]
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public int InputSize { get; set; }
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[StructLayout(LayoutKind.Explicit)]
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struct UIntFloatUnion
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{
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[FieldOffset(0)]
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public float f;
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[FieldOffset(0)]
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public uint i;
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}
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[Setup]
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public void Setup()
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{
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this.input = new uint[this.InputSize];
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this.result = new float[this.InputSize];
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for (int i = 0; i < this.InputSize; i++)
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{
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this.input[i] = (uint)i;
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}
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}
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[Benchmark(Baseline = true)]
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public void Standard()
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{
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UIntFloatUnion u = default(UIntFloatUnion);
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for (int i = 0; i < this.input.Length; i++)
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{
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u.i = this.input[i];
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this.result[i] = u.f;
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}
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}
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[Benchmark]
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public void Simd()
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{
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for (int i = 0; i < this.input.Length; i += Vector<uint>.Count)
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{
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Vector<uint> a = new Vector<uint>(this.input, i);
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Vector<float> b = Vector.AsVectorSingle(a);
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b.CopyTo(this.result, i);
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}
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}
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}
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}
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