📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace SixLabors.ImageSharp.PixelFormats
{
/// <summary>
/// Packed pixel type containing four 16-bit signed integer values.
/// <para>
/// Ranges from [-37267, -37267, -37267, -37267] to [37267, 37267, 37267, 37267] in vector form.
/// </para>
/// </summary>
public struct Short4 : IPixel<Short4>, IPackedVector<ulong>
{
/// <summary>
/// The maximum byte value.
/// </summary>
private static readonly Vector4 MaxBytes = new Vector4(255);
/// <summary>
/// The half the maximum byte value.
/// </summary>
private static readonly Vector4 Half = new Vector4(127);
/// <summary>
/// The vector value used for rounding.
/// </summary>
private static readonly Vector4 Round = new Vector4(.5F);
/// <summary>
/// Initializes a new instance of the <see cref="Short4"/> struct.
/// </summary>
/// <param name="vector">A vector containing the initial values for the components.</param>
public Short4(Vector4 vector)
{
this.PackedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
/// <summary>
/// Initializes a new instance of the <see cref="Short4"/> struct.
/// </summary>
/// <param name="x">The x-component.</param>
/// <param name="y">The y-component.</param>
/// <param name="z">The z-component.</param>
/// <param name="w">The w-component.</param>
public Short4(float x, float y, float z, float w)
{
this.PackedValue = Pack(x, y, z, w);
}
/// <inheritdoc/>
public ulong PackedValue { get; set; }
/// <summary>
/// Compares two <see cref="Short4"/> objects for equality.
/// </summary>
/// <param name="left">
/// The <see cref="Short4"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="Short4"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Short4 left, Short4 right)
{
return left.PackedValue == right.PackedValue;
}
/// <summary>
/// Compares two <see cref="Short4"/> objects for equality.
/// </summary>
/// <param name="left">
/// The <see cref="Short4"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="Short4"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Short4 left, Short4 right)
{
return left.PackedValue != right.PackedValue;
}
/// <inheritdoc />
public PixelOperations<Short4> CreatePixelOperations() => new PixelOperations<Short4>();
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PackFromScaledVector4(Vector4 vector)
{
vector *= 65534F;
vector -= new Vector4(32767F);
this.PackFromVector4(vector);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector4 ToScaledVector4()
{
var scaled = this.ToVector4();
scaled += new Vector4(32767F);
scaled /= 65534F;
return scaled;
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PackFromVector4(Vector4 vector)
{
this.PackedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector4 ToVector4()
{
return new Vector4(
(short)(this.PackedValue & 0xFFFF),
(short)((this.PackedValue >> 0x10) & 0xFFFF),
(short)((this.PackedValue >> 0x20) & 0xFFFF),
(short)((this.PackedValue >> 0x30) & 0xFFFF));
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PackFromRgba32(Rgba32 source)
{
var vector = source.ToVector4();
vector *= 65534;
vector -= new Vector4(32767);
this.PackedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PackFromArgb32(Argb32 source)
{
var vector = source.ToVector4();
vector *= 65534;
vector -= new Vector4(32767);
this.PackedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PackFromBgra32(Bgra32 source)
{
var vector = source.ToVector4();
vector *= 65534;
vector -= new Vector4(32767);
this.PackedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ToRgb24(ref Rgb24 dest)
{
Vector4 vector = this.ToByteScaledVector4();
dest.R = (byte)MathF.Round(vector.X);
dest.G = (byte)MathF.Round(vector.Y);
dest.B = (byte)MathF.Round(vector.Z);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ToRgba32(ref Rgba32 dest)
{
Vector4 vector = this.ToByteScaledVector4();
dest.R = (byte)MathF.Round(vector.X);
dest.G = (byte)MathF.Round(vector.Y);
dest.B = (byte)MathF.Round(vector.Z);
dest.A = (byte)MathF.Round(vector.W);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ToArgb32(ref Argb32 dest)
{
Vector4 vector = this.ToByteScaledVector4();
dest.R = (byte)MathF.Round(vector.X);
dest.G = (byte)MathF.Round(vector.Y);
dest.B = (byte)MathF.Round(vector.Z);
dest.A = (byte)MathF.Round(vector.W);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ToBgr24(ref Bgr24 dest)
{
Vector4 vector = this.ToByteScaledVector4();
dest.R = (byte)MathF.Round(vector.X);
dest.G = (byte)MathF.Round(vector.Y);
dest.B = (byte)MathF.Round(vector.Z);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ToBgra32(ref Bgra32 dest)
{
Vector4 vector = this.ToByteScaledVector4();
dest.R = (byte)MathF.Round(vector.X);
dest.G = (byte)MathF.Round(vector.Y);
dest.B = (byte)MathF.Round(vector.Z);
dest.A = (byte)MathF.Round(vector.W);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PackFromRgb48(Rgb48 source) => this.PackFromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ToRgb48(ref Rgb48 dest) => dest.PackFromScaledVector4(this.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PackFromRgba64(Rgba64 source) => this.PackFromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ToRgba64(ref Rgba64 dest) => dest.PackFromScaledVector4(this.ToScaledVector4());
/// <inheritdoc />
public override bool Equals(object obj)
{
return obj is Short4 other && this.Equals(other);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Short4 other)
{
return this == other;
}
/// <summary>
/// Gets the hash code for the current instance.
/// </summary>
/// <returns>Hash code for the instance.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() => this.PackedValue.GetHashCode();
/// <summary>
/// Returns a string representation of the current instance.
/// </summary>
/// <returns>String that represents the object.</returns>
public override string ToString()
{
return this.PackedValue.ToString("x16");
}
/// <summary>
/// Packs the components into a <see cref="ulong"/>.
/// </summary>
/// <param name="x">The x-component</param>
/// <param name="y">The y-component</param>
/// <param name="z">The z-component</param>
/// <param name="w">The w-component</param>
/// <returns>The <see cref="ulong"/> containing the packed values.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong Pack(float x, float y, float z, float w)
{
// Largest two byte positive number 0xFFFF >> 1;
const float MaxPos = 0x7FFF;
// Two's complement
const float MinNeg = ~(int)MaxPos;
// Clamp the value between min and max values
ulong word4 = ((ulong)Math.Round(x.Clamp(MinNeg, MaxPos)) & 0xFFFF) << 0x00;
ulong word3 = ((ulong)Math.Round(y.Clamp(MinNeg, MaxPos)) & 0xFFFF) << 0x10;
ulong word2 = ((ulong)Math.Round(z.Clamp(MinNeg, MaxPos)) & 0xFFFF) << 0x20;
ulong word1 = ((ulong)Math.Round(w.Clamp(MinNeg, MaxPos)) & 0xFFFF) << 0x30;
return word4 | word3 | word2 | word1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private Vector4 ToByteScaledVector4()
{
var vector = this.ToVector4();
vector /= 65534;
vector *= 255;
vector += Half;
vector += Round;
return Vector4.Clamp(vector, Vector4.Zero, MaxBytes);
}
}
}