📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="ImageBrush{TColor}.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp.Drawing.Brushes
{
using System;
using System.Numerics;
using Processors;
/// <summary>
/// Provides an implementation of an image brush for painting images within areas.
/// </summary>
/// <typeparam name="TColor">The pixel format.</typeparam>
public class ImageBrush<TColor> : IBrush<TColor>
where TColor : struct, IPixel<TColor>
{
/// <summary>
/// The image to paint.
/// </summary>
private readonly IImageBase<TColor> image;
/// <summary>
/// Initializes a new instance of the <see cref="ImageBrush{TColor}"/> class.
/// </summary>
/// <param name="image">The image.</param>
public ImageBrush(IImageBase<TColor> image)
{
this.image = image;
}
/// <inheritdoc />
public BrushApplicator<TColor> CreateApplicator(PixelAccessor<TColor> sourcePixels, RectangleF region)
{
return new ImageBrushApplicator(sourcePixels, this.image, region);
}
/// <summary>
/// The image brush applicator.
/// </summary>
private class ImageBrushApplicator : BrushApplicator<TColor>
{
/// <summary>
/// The source pixel accessor.
/// </summary>
private readonly PixelAccessor<TColor> source;
/// <summary>
/// The y-length.
/// </summary>
private readonly int yLength;
/// <summary>
/// The x-length.
/// </summary>
private readonly int xLength;
/// <summary>
/// The offset.
/// </summary>
private readonly Vector2 offset;
/// <summary>
/// Initializes a new instance of the <see cref="ImageBrushApplicator"/> class.
/// </summary>
/// <param name="image">
/// The image.
/// </param>
/// <param name="region">
/// The region.
/// </param>
/// <param name="sourcePixels">
/// The sourcePixels.
/// </param>
public ImageBrushApplicator(PixelAccessor<TColor> sourcePixels, IImageBase<TColor> image, RectangleF region)
: base(sourcePixels)
{
this.source = image.Lock();
this.xLength = image.Width;
this.yLength = image.Height;
this.offset = new Vector2(MathF.Max(MathF.Floor(region.Top), 0), MathF.Max(MathF.Floor(region.Left), 0));
}
/// <summary>
/// Gets the color for a single pixel.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <returns>
/// The color
/// </returns>
internal override TColor this[int x, int y]
{
get
{
Vector2 point = new Vector2(x, y);
// Offset the requested pixel by the value in the rectangle (the shapes position)
point = point - this.offset;
int srcX = (int)point.X % this.xLength;
int srcY = (int)point.Y % this.yLength;
return this.source[srcX, srcY];
}
}
/// <inheritdoc />
public override void Dispose()
{
this.source.Dispose();
}
/// <inheritdoc />
internal override void Apply(float[] scanlineBuffer, int scanlineWidth, int offset, int x, int y)
{
Guard.MustBeGreaterThanOrEqualTo(scanlineBuffer.Length, offset + scanlineWidth, nameof(scanlineWidth));
using (Buffer<float> buffer = new Buffer<float>(scanlineBuffer))
{
BufferSpan<float> slice = buffer.Slice(offset);
for (int xPos = 0; xPos < scanlineWidth; xPos++)
{
int targetX = xPos + x;
int targetY = y;
float opacity = slice[xPos];
if (opacity > Constants.Epsilon)
{
Vector4 backgroundVector = this.Target[targetX, targetY].ToVector4();
Vector4 sourceVector = this[targetX, targetY].ToVector4();
Vector4 finalColor = Vector4BlendTransforms.PremultipliedLerp(backgroundVector, sourceVector, opacity);
TColor packed = default(TColor);
packed.PackFromVector4(finalColor);
this.Target[targetX, targetY] = packed;
}
}
}
}
}
}
}