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174 lines
7.2 KiB
174 lines
7.2 KiB
namespace ImageSharp.Processing.Processors
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{
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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/// <content>
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/// Conains the definition of <see cref="WeightsWindow"/> and <see cref="WeightsBuffer"/>.
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/// </content>
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internal abstract partial class ResamplingWeightedProcessor<TColor>
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{
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/// <summary>
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/// Points to a collection of of weights allocated in <see cref="WeightsBuffer"/>.
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/// </summary>
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internal unsafe struct WeightsWindow
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{
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/// <summary>
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/// The local left index position
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/// </summary>
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public int Left;
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/// <summary>
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/// The span of weights pointing to <see cref="WeightsBuffer"/>.
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/// </summary>
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// TODO: In the case of switching to official System.Memory and System.Buffers.Primitives this should be System.Buffers.Buffer<T> (formerly Memory<T>), because Span<T> is stack-only!
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// see: https://github.com/dotnet/corefxlab/blob/873d35ebed7264e2f9adb556f3b61bebc12395d6/docs/specs/memory.md
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public BufferSpan<float> Span;
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/// <summary>
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/// Initializes a new instance of the <see cref="WeightsWindow"/> struct.
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/// </summary>
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/// <param name="left">The local left index</param>
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/// <param name="span">The span</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal WeightsWindow(int left, BufferSpan<float> span)
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{
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this.Left = left;
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this.Span = span;
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}
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/// <summary>
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/// Gets an unsafe float* pointer to the beginning of <see cref="Span"/>.
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/// </summary>
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public ref float Ptr => ref this.Span.DangerousGetPinnableReference();
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/// <summary>
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/// Gets the lenghth of the weights window
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/// </summary>
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public int Length => this.Span.Length;
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/// <summary>
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/// Computes the sum of vectors in 'rowSpan' weighted by weight values, pointed by this <see cref="WeightsWindow"/> instance.
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/// </summary>
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/// <param name="rowSpan">The input span of vectors</param>
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/// <returns>The weighted sum</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Vector4 ComputeWeightedRowSum(BufferSpan<Vector4> rowSpan)
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{
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ref float horizontalValues = ref this.Ptr;
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int left = this.Left;
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ref Vector4 vecPtr = ref Unsafe.Add(ref rowSpan.DangerousGetPinnableReference(), left);
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// Destination color components
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Vector4 result = Vector4.Zero;
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for (int i = 0; i < this.Length; i++)
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{
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float weight = Unsafe.Add(ref horizontalValues, i);
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Vector4 v = Unsafe.Add(ref vecPtr, i);
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result += v * weight;
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}
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return result;
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}
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/// <summary>
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/// Computes the sum of vectors in 'rowSpan' weighted by weight values, pointed by this <see cref="WeightsWindow"/> instance.
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/// Applies <see cref="Vector4Extensions.Expand(float)"/> to all input vectors.
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/// </summary>
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/// <param name="rowSpan">The input span of vectors</param>
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/// <returns>The weighted sum</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Vector4 ComputeExpandedWeightedRowSum(BufferSpan<Vector4> rowSpan)
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{
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ref float horizontalValues = ref this.Ptr;
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int left = this.Left;
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ref Vector4 vecPtr = ref Unsafe.Add(ref rowSpan.DangerousGetPinnableReference(), left);
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// Destination color components
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Vector4 result = Vector4.Zero;
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for (int i = 0; i < this.Length; i++)
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{
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float weight = Unsafe.Add(ref horizontalValues, i);
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Vector4 v = Unsafe.Add(ref vecPtr, i);
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result += v.Expand() * weight;
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}
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return result;
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}
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/// <summary>
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/// Computes the sum of vectors in 'firstPassPixels' at a column pointed by 'x',
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/// weighted by weight values, pointed by this <see cref="WeightsWindow"/> instance.
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/// </summary>
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/// <param name="firstPassPixels">The buffer of input vectors in row first order</param>
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/// <param name="x">The column position</param>
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/// <returns>The weighted sum</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Vector4 ComputeWeightedColumnSum(Buffer2D<Vector4> firstPassPixels, int x)
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{
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ref float verticalValues = ref this.Ptr;
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int left = this.Left;
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// Destination color components
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Vector4 result = Vector4.Zero;
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for (int i = 0; i < this.Length; i++)
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{
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float yw = Unsafe.Add(ref verticalValues, i);
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int index = left + i;
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result += firstPassPixels[x, index] * yw;
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}
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return result;
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}
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}
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/// <summary>
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/// Holds the <see cref="WeightsWindow"/> values in an optimized contigous memory region.
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/// </summary>
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internal class WeightsBuffer : IDisposable
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{
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private Buffer2D<float> dataBuffer;
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/// <summary>
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/// Initializes a new instance of the <see cref="WeightsBuffer"/> class.
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/// </summary>
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/// <param name="sourceSize">The size of the source window</param>
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/// <param name="destinationSize">The size of the destination window</param>
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public WeightsBuffer(int sourceSize, int destinationSize)
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{
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this.dataBuffer = Buffer2D<float>.CreateClean(sourceSize, destinationSize);
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this.Weights = new WeightsWindow[destinationSize];
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}
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/// <summary>
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/// Gets the calculated <see cref="Weights"/> values.
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/// </summary>
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public WeightsWindow[] Weights { get; }
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/// <summary>
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/// Disposes <see cref="WeightsBuffer"/> instance releasing it's backing buffer.
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/// </summary>
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public void Dispose()
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{
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this.dataBuffer.Dispose();
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}
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/// <summary>
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/// Slices a weights value at the given positions.
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/// </summary>
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/// <param name="destIdx">The index in destination buffer</param>
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/// <param name="leftIdx">The local left index value</param>
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/// <param name="rightIdx">The local right index value</param>
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/// <returns>The weights</returns>
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public WeightsWindow GetWeightsWindow(int destIdx, int leftIdx, int rightIdx)
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{
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BufferSpan<float> span = this.dataBuffer.GetRowSpan(destIdx).Slice(leftIdx, rightIdx - leftIdx + 1);
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return new WeightsWindow(leftIdx, span);
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}
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}
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}
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}
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