📷 A modern, cross-platform, 2D Graphics library for .NET
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using System;
using System.Collections.Generic;
using SixLabors.ImageSharp.Processing.Processors.Transforms;
namespace SixLabors.ImageSharp.Tests.Processing.Processors.Transforms
{
public partial class KernelMapTests
{
/// <summary>
/// Simplified reference implementation for <see cref="ResizeKernelMap"/> functionality.
/// </summary>
internal class ReferenceKernelMap
{
private readonly ReferenceKernel[] kernels;
public ReferenceKernelMap(ReferenceKernel[] kernels)
{
this.kernels = kernels;
}
public int DestinationSize => this.kernels.Length;
public ReferenceKernel GetKernel(int destinationIndex) => this.kernels[destinationIndex];
public static ReferenceKernelMap Calculate(IResampler sampler, int destinationSize, int sourceSize, bool normalize = true)
{
float ratio = (float)sourceSize / destinationSize;
float scale = ratio;
if (scale < 1F)
{
scale = 1F;
}
float radius = MathF.Ceiling(scale * sampler.Radius);
var result = new List<ReferenceKernel>();
for (int i = 0; i < destinationSize; i++)
{
float center = ((i + .5F) * ratio) - .5F;
// Keep inside bounds.
int left = (int)MathF.Ceiling(center - radius);
if (left < 0)
{
left = 0;
}
int right = (int)MathF.Floor(center + radius);
if (right > sourceSize - 1)
{
right = sourceSize - 1;
}
float sum = 0;
float[] values = new float[right - left + 1];
for (int j = left; j <= right; j++)
{
float weight = sampler.GetValue((j - center) / scale);
sum += weight;
values[j - left] = weight;
}
result.Add(new ReferenceKernel(left, values));
if (sum > 0 && normalize)
{
for (int w = 0; w < values.Length; w++)
{
values[w] /= sum;
}
}
}
return new ReferenceKernelMap(result.ToArray());
}
}
internal struct ReferenceKernel
{
public ReferenceKernel(int left, float[] values)
{
this.Left = left;
this.Values = values;
}
public int Left { get; }
public float[] Values { get; }
public int Length => this.Values.Length;
public static implicit operator ReferenceKernel(ResizeKernel orig)
{
return new ReferenceKernel(orig.Left, orig.Values.ToArray());
}
}
}
}