📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Effects.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Provides reusable effect methods to apply to images.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Imaging.Helpers
{
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Threading.Tasks;
/// <summary>
/// Provides reusable effect methods to apply to images.
/// </summary>
public static class Effects
{
/// <summary>
/// Adds a vignette effect to the source image based on the given color.
/// </summary>
/// <param name="source">
/// The <see cref="Image"/> source.
/// </param>
/// <param name="baseColor">
/// <see cref="Color"/> to base the vignette on.
/// </param>
/// <param name="rectangle">
/// The rectangle to define the bounds of the area to vignette. If null then the effect is applied
/// to the entire image.
/// </param>
/// <param name="invert">
/// Whether to invert the vignette.
/// </param>
/// <returns>
/// The <see cref="Bitmap"/> with the vignette applied.
/// </returns>
public static Bitmap Vignette(Image source, Color baseColor, Rectangle? rectangle = null, bool invert = false)
{
using (Graphics graphics = Graphics.FromImage(source))
{
Rectangle bounds = rectangle.HasValue ? rectangle.Value : new Rectangle(0, 0, source.Width, source.Height);
Rectangle ellipsebounds = bounds;
// Increase the rectangle size by the difference between the rectangle dimensions and sqrt(2)/2 * the rectangle dimensions.
// Why sqrt(2)/2? Because the point (sqrt(2)/2, sqrt(2)/2) is the 45 degree angle point on a unit circle. Scaling by the width
// and height gives the distance needed to inflate the rectangle to make sure it's fully covered.
ellipsebounds.Offset(-ellipsebounds.X, -ellipsebounds.Y);
int x = ellipsebounds.Width - (int)Math.Floor(.70712 * ellipsebounds.Width);
int y = ellipsebounds.Height - (int)Math.Floor(.70712 * ellipsebounds.Height);
ellipsebounds.Inflate(x, y);
using (GraphicsPath path = new GraphicsPath())
{
path.AddEllipse(ellipsebounds);
using (PathGradientBrush brush = new PathGradientBrush(path))
{
// Fill a rectangle with an elliptical gradient brush that goes from transparent to opaque.
// This has the effect of painting the far corners with the given color and shade less on the way in to the centre.
Color centerColor;
Color edgeColor;
if (invert)
{
centerColor = Color.FromArgb(50, baseColor.R, baseColor.G, baseColor.B);
edgeColor = Color.FromArgb(0, baseColor.R, baseColor.G, baseColor.B);
}
else
{
centerColor = Color.FromArgb(0, baseColor.R, baseColor.G, baseColor.B);
edgeColor = Color.FromArgb(255, baseColor.R, baseColor.G, baseColor.B);
}
brush.WrapMode = WrapMode.Tile;
brush.CenterColor = centerColor;
brush.SurroundColors = new[] { edgeColor };
Blend blend = new Blend
{
Positions = new[] { 0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0F },
Factors = new[] { 0.0f, 0.5f, 1f, 1f, 1.0f, 1.0f }
};
brush.Blend = blend;
Region oldClip = graphics.Clip;
graphics.Clip = new Region(bounds);
graphics.FillRectangle(brush, ellipsebounds);
graphics.Clip = oldClip;
}
}
}
return (Bitmap)source;
}
/// <summary>
/// Adds a diffused glow (inverted vignette) effect to the source image based on the given color.
/// </summary>
/// <param name="source">The <see cref="Image"/> source.</param>
/// <param name="baseColor"><see cref="Color"/> to base the vignette on.</param>
/// <param name="rectangle">The rectangle to define the bounds of the area to vignette. If null then the effect is applied
/// to the entire image.</param>
/// <returns>The <see cref="Bitmap"/> with the vignette applied.</returns>
public static Bitmap Glow(Image source, Color baseColor, Rectangle? rectangle = null)
{
return Vignette(source, baseColor, rectangle, true);
}
/// <summary>
/// Applies the given image mask to the source.
/// </summary>
/// <param name="source">
/// The source <see cref="Image"/>.
/// </param>
/// <param name="mask">
/// The mask <see cref="Image"/>.
/// </param>
/// <exception cref="ArgumentException">
/// Thrown if the two images are of different size.
/// </exception>
/// <returns>
/// The masked <see cref="Bitmap"/>.
/// </returns>
public static Bitmap ApplyMask(Image source, Image mask)
{
if (mask.Size != source.Size)
{
throw new ArgumentException();
}
int width = mask.Width;
int height = mask.Height;
Bitmap toMask = new Bitmap(source);
// Loop through and replace the alpha channel
using (FastBitmap maskBitmap = new FastBitmap(mask))
{
using (FastBitmap sourceBitmap = new FastBitmap(toMask))
{
Parallel.For(
0,
height,
y =>
{
for (int x = 0; x < width; x++)
{
// ReSharper disable AccessToDisposedClosure
Color maskColor = maskBitmap.GetPixel(x, y);
Color sourceColor = sourceBitmap.GetPixel(x, y);
if (sourceColor.A != 0)
{
sourceBitmap.SetPixel(x, y, Color.FromArgb(maskColor.A, sourceColor.R, sourceColor.G, sourceColor.B));
}
// ReSharper restore AccessToDisposedClosure
}
});
}
}
// Ensure the background is cleared out on non alpha supporting formats.
Bitmap clear = new Bitmap(width, height);
clear.SetResolution(source.HorizontalResolution, source.VerticalResolution);
using (Graphics graphics = Graphics.FromImage(clear))
{
graphics.Clear(Color.Transparent);
graphics.DrawImage(toMask, 0, 0, width, height);
}
toMask.Dispose();
return clear;
}
}
}