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191 lines
6.4 KiB
191 lines
6.4 KiB
// <copyright file="ImageMaths.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageProcessor
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{
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using System;
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using System.Numerics;
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/// <summary>
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/// Provides common mathematical methods.
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/// </summary>
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internal static class ImageMaths
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{
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/// <summary>
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/// Represents PI, the ratio of a circle's circumference to its diameter.
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/// </summary>
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// ReSharper disable once InconsistentNaming
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public const float PI = 3.1415926535897931f;
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/// <summary>
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/// Implementation of 1D Gaussian G(x) function
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/// </summary>
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/// <param name="x">The x provided to G(x).</param>
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/// <param name="sigma">The spread of the blur.</param>
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/// <returns>The Gaussian G(x)</returns>
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public static float Gaussian(float x, float sigma)
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{
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const float Numerator = 1.0f;
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float denominator = (float)(Math.Sqrt(2 * PI) * sigma);
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float exponentNumerator = -x * x;
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float exponentDenominator = (float)(2 * Math.Pow(sigma, 2));
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float left = Numerator / denominator;
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float right = (float)Math.Exp(exponentNumerator / exponentDenominator);
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return left * right;
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}
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/// <summary>
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/// Returns the result of a B-C filter against the given value.
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/// <see href="http://www.imagemagick.org/Usage/filter/#cubic_bc"/>
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/// </summary>
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/// <param name="x">The value to process.</param>
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/// <param name="b">The B-Spline curve variable.</param>
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/// <param name="c">The Cardinal curve variable.</param>
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/// <returns>
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/// The <see cref="float"/>.
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/// </returns>
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public static float GetBcValue(float x, float b, float c)
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{
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float temp;
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if (x < 0)
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{
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x = -x;
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}
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temp = x * x;
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if (x < 1)
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{
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x = ((12 - (9 * b) - (6 * c)) * (x * temp)) + ((-18 + (12 * b) + (6 * c)) * temp) + (6 - (2 * b));
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return x / 6;
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}
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if (x < 2)
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{
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x = ((-b - (6 * c)) * (x * temp)) + (((6 * b) + (30 * c)) * temp) + (((-12 * b) - (48 * c)) * x) + ((8 * b) + (24 * c));
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return x / 6;
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}
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return 0;
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}
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/// <summary>
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/// Gets the result of a sine cardinal function for the given value.
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/// </summary>
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/// <param name="x">
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/// The value to calculate the result for.
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/// </param>
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/// <returns>
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/// The <see cref="float"/>.
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/// </returns>
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public static float SinC(float x)
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{
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const float Epsilon = .00001f;
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if (Math.Abs(x) > Epsilon)
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{
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x *= PI;
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return Clean((float)Math.Sin(x) / x);
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}
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return 1.0f;
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}
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/// <summary>
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/// Returns the given degrees converted to radians.
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/// </summary>
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/// <param name="angleInDegrees">
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/// The angle in degrees.
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/// </param>
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/// <returns>
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/// The <see cref="double"/> representing the degree as radians.
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/// </returns>
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public static double DegreesToRadians(double angleInDegrees)
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{
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return angleInDegrees * (PI / 180);
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}
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/// <summary>
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/// Rotates one point around another
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/// <see href="http://stackoverflow.com/a/13695630/82333"/>
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/// </summary>
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/// <param name="point">The point to rotate.</param>
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/// <param name="origin">The origin point of rotation.</param>
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/// <param name="degrees">The rotation angle in degrees.</param>
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/// <returns><see cref="Vector2"/></returns>
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public static Vector2 RotatePoint(Vector2 point, Vector2 origin, float degrees)
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{
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double radians = DegreesToRadians(degrees);
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double cosTheta = Math.Cos(radians);
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double sinTheta = Math.Sin(radians);
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Vector2 translatedPoint = new Vector2
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{
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X = (float)(origin.X
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+ (point.X - origin.X) * cosTheta
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- (point.Y - origin.Y) * sinTheta),
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Y = (float)(origin.Y
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+ (point.Y - origin.Y) * cosTheta
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+ (point.X - origin.X) * sinTheta)
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};
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return translatedPoint;
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}
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/// <summary>
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/// Calculates the new size after rotation.
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/// </summary>
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/// <param name="width">The width of the image.</param>
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/// <param name="height">The height of the image.</param>
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/// <param name="angleInDegrees">The angle of rotation.</param>
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/// <returns>The new size of the image</returns>
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public static Rectangle GetBoundingRotatedRectangle(int width, int height, float angleInDegrees)
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{
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// Check first clockwise.
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double radians = DegreesToRadians(angleInDegrees);
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double radiansSin = Math.Sin(radians);
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double radiansCos = Math.Cos(radians);
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double width1 = (height * radiansSin) + (width * radiansCos);
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double height1 = (width * radiansSin) + (height * radiansCos);
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// Find dimensions in the other direction
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radiansSin = Math.Sin(-radians);
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radiansCos = Math.Cos(-radians);
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double width2 = (height * radiansSin) + (width * radiansCos);
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double height2 = (width * radiansSin) + (height * radiansCos);
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// Get the external vertex for the rotation
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Rectangle result = new Rectangle(
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0,
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0,
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Convert.ToInt32(Math.Max(Math.Abs(width1), Math.Abs(width2))),
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Convert.ToInt32(Math.Max(Math.Abs(height1), Math.Abs(height2))));
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return result;
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}
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/// <summary>
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/// Ensures that any passed double is correctly rounded to zero
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/// </summary>
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/// <param name="x">The value to clean.</param>
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/// <returns>
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/// The <see cref="float"/>
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/// </returns>.
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private static float Clean(float x)
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{
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const float Epsilon = .00001f;
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if (Math.Abs(x) < Epsilon)
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{
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return 0f;
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}
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return x;
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}
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}
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}
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