📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder
{
/// <summary>
/// Represents a Huffman coding table containing basic coding data plus tables for accelerated computation.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
internal unsafe struct HuffmanTable
{
/// <summary>
/// Derived from the DHT marker. Contains the symbols, in order of incremental code length.
/// </summary>
public fixed byte Values[256];
/// <summary>
/// Contains the largest code of length k (0 if none). MaxCode[17] is a sentinel to
/// ensure <see cref="HuffmanScanBuffer.DecodeHuffman"/> terminates.
/// </summary>
public fixed ulong MaxCode[18];
/// <summary>
/// Values[] offset for codes of length k ValOffset[k] = Values[] index of 1st symbol of code length
/// k, less the smallest code of length k; so given a code of length k, the corresponding symbol is
/// Values[code + ValOffset[k]].
/// </summary>
public fixed int ValOffset[19];
/// <summary>
/// Contains the length of bits for the given k value.
/// </summary>
public fixed byte LookaheadSize[JpegConstants.Huffman.LookupSize];
/// <summary>
/// Lookahead table: indexed by the next <see cref="JpegConstants.Huffman.LookupBits"/> bits of
/// the input data stream. If the next Huffman code is no more
/// than <see cref="JpegConstants.Huffman.LookupBits"/> bits long, we can obtain its length and
/// the corresponding symbol directly from this tables.
///
/// The lower 8 bits of each table entry contain the number of
/// bits in the corresponding Huffman code, or <see cref="JpegConstants.Huffman.LookupBits"/> + 1
/// if too long. The next 8 bits of each entry contain the symbol.
/// </summary>
public fixed byte LookaheadValue[JpegConstants.Huffman.LookupSize];
/// <summary>
/// Initializes a new instance of the <see cref="HuffmanTable"/> struct.
/// </summary>
/// <param name="codeLengths">The code lengths</param>
/// <param name="values">The huffman values</param>
public HuffmanTable(ReadOnlySpan<byte> codeLengths, ReadOnlySpan<byte> values)
{
Unsafe.CopyBlockUnaligned(ref this.Values[0], ref MemoryMarshal.GetReference(values), (uint)values.Length);
Span<uint> huffCode = stackalloc uint[257];
// Generate codes
uint code = 0;
int si = 1;
int p = 0;
for (int i = 1; i <= 16; i++)
{
int count = codeLengths[i];
for (int j = 0; j < count; j++)
{
huffCode[p++] = code;
code++;
}
// 'code' is now 1 more than the last code used for codelength 'si'
// in the valid worst possible case 'code' would have the least
// significant bit set to 1, e.g. 1111(0) +1 => 1111(1)
// but it must still fit in 'si' bits since no huffman code can be equal to all 1s
// if last code is all ones, e.g. 1111(1), then incrementing it by 1 would yield
// a new code which occupies one extra bit, e.g. 1111(1) +1 => (1)1111(0)
if (code >= (1 << si))
{
JpegThrowHelper.ThrowInvalidImageContentException("Bad huffman table.");
}
code <<= 1;
si++;
}
// Figure F.15: generate decoding tables for bit-sequential decoding
p = 0;
for (int j = 1; j <= 16; j++)
{
if (codeLengths[j] != 0)
{
this.ValOffset[j] = p - (int)huffCode[p];
p += codeLengths[j];
this.MaxCode[j] = huffCode[p - 1]; // Maximum code of length l
this.MaxCode[j] <<= JpegConstants.Huffman.RegisterSize - j; // Left justify
this.MaxCode[j] |= (1ul << (JpegConstants.Huffman.RegisterSize - j)) - 1;
}
else
{
this.MaxCode[j] = 0;
}
}
this.ValOffset[18] = 0;
this.MaxCode[17] = ulong.MaxValue; // Ensures huff decode terminates
// Compute lookahead tables to speed up decoding.
// First we set all the table entries to JpegConstants.Huffman.SlowBits, indicating "too long";
// then we iterate through the Huffman codes that are short enough and
// fill in all the entries that correspond to bit sequences starting
// with that code.
ref byte lookupSizeRef = ref this.LookaheadSize[0];
Unsafe.InitBlockUnaligned(ref lookupSizeRef, JpegConstants.Huffman.SlowBits, JpegConstants.Huffman.LookupSize);
p = 0;
for (int length = 1; length <= JpegConstants.Huffman.LookupBits; length++)
{
int jShift = JpegConstants.Huffman.LookupBits - length;
for (int i = 1; i <= codeLengths[length]; i++, p++)
{
// length = current code's length, p = its index in huffCode[] & Values[].
// Generate left-justified code followed by all possible bit sequences
int lookBits = (int)(huffCode[p] << jShift);
for (int ctr = 1 << (JpegConstants.Huffman.LookupBits - length); ctr > 0; ctr--)
{
this.LookaheadSize[lookBits] = (byte)length;
this.LookaheadValue[lookBits] = this.Values[p];
lookBits++;
}
}
}
}
}
}