📷 A modern, cross-platform, 2D Graphics library for .NET
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namespace AvatarWithRoundedCorner
{
using System;
using System.Numerics;
using ImageSharp;
using SixLabors.Shapes;
class Program
{
static void Main(string[] args)
{
using (var image = Image.Load("fb.jpg"))
{
image.Resize(new ImageSharp.Processing.ResizeOptions
{
Size = new ImageSharp.Size(200, 200),
Mode = ImageSharp.Processing.ResizeMode.Crop
});
ApplyRoundedCourners(image, 30);
System.IO.Directory.CreateDirectory("output");
image.Save("output/fb.png");
}
}
public static void ApplyRoundedCourners(Image<Rgba32> img, float cornerRadius)
{
var corners = BuildCorners(img.Width, img.Height, cornerRadius);
// now we have our corners time to draw them
img.Fill(Rgba32.Transparent, corners, new GraphicsOptions(true)
{
BlenderMode = ImageSharp.PixelFormats.PixelBlenderMode.Src // enforces that any part of this shape that has color is punched out of the background
});
}
public static IPathCollection BuildCorners(int imageWidth, int imageHeight, float cornerRadius)
{
// first create a square
var rect = new SixLabors.Shapes.Rectangle(-0.5f, -0.5f, cornerRadius, cornerRadius);
// then cut out of the square a circle so we are left with a corner
var cornerToptLeft = rect.Clip(new SixLabors.Shapes.Ellipse(cornerRadius-0.5f, cornerRadius - 0.5f, cornerRadius));
// corner is now a corner shape positions top left
//lets make 3 more positioned correctly, we cando that by translating the orgional artound the center of the image
var center = new Vector2(imageWidth / 2, imageHeight / 2);
var angle = Math.PI / 2f;
float rightPos = imageWidth - cornerToptLeft.Bounds.Width +1;
float bottomPos = imageHeight - cornerToptLeft.Bounds.Height + 1;
// move it across the widthof the image - the width of the shape
var cornerTopRight = cornerToptLeft.RotateDegree(90).Translate(rightPos, 0);
var cornerBottomLeft = cornerToptLeft.RotateDegree(-90).Translate(0, bottomPos);
var cornerBottomRight = cornerToptLeft.RotateDegree(180).Translate(rightPos, bottomPos);
return new PathCollection(cornerToptLeft, cornerBottomLeft, cornerTopRight, cornerBottomRight);
}
}
}