📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace SixLabors.ImageSharp.PixelFormats
{
/// <summary>
/// Packed pixel type containing two 16-bit unsigned normalized values ranging from 0 to 1.
/// <para>
/// Ranges from [0, 0, 0, 1] to [1, 1, 0, 1] in vector form.
/// </para>
/// </summary>
public partial struct Rg32 : IPixel<Rg32>, IPackedVector<uint>
{
private static readonly Vector2 Max = new(ushort.MaxValue);
/// <summary>
/// Initializes a new instance of the <see cref="Rg32"/> struct.
/// </summary>
/// <param name="x">The x-component</param>
/// <param name="y">The y-component</param>
public Rg32(float x, float y)
: this(new Vector2(x, y))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Rg32"/> struct.
/// </summary>
/// <param name="vector">The vector containing the component values.</param>
public Rg32(Vector2 vector) => this.PackedValue = Pack(vector);
/// <inheritdoc/>
public uint PackedValue { get; set; }
/// <summary>
/// Compares two <see cref="Rg32"/> objects for equality.
/// </summary>
/// <param name="left">The <see cref="Rg32"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="Rg32"/> on the right side of the operand.</param>
/// <returns>
/// True if the <paramref name="left"/> parameter is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static bool operator ==(Rg32 left, Rg32 right) => left.Equals(right);
/// <summary>
/// Compares two <see cref="Rg32"/> objects for equality.
/// </summary>
/// <param name="left">The <see cref="Rg32"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="Rg32"/> on the right side of the operand.</param>
/// <returns>
/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static bool operator !=(Rg32 left, Rg32 right) => !left.Equals(right);
/// <inheritdoc />
public readonly PixelOperations<Rg32> CreatePixelOperations() => new PixelOperations();
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromScaledVector4(Vector4 vector) => this.FromVector4(vector);
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public readonly Vector4 ToScaledVector4() => this.ToVector4();
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromVector4(Vector4 vector)
{
var vector2 = new Vector2(vector.X, vector.Y);
this.PackedValue = Pack(vector2);
}
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public readonly Vector4 ToVector4() => new(this.ToVector2(), 0F, 1F);
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromArgb32(Argb32 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromBgr24(Bgr24 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromBgra32(Bgra32 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromAbgr32(Abgr32 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromBgra5551(Bgra5551 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromL8(L8 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromL16(L16 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromLa16(La16 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromLa32(La32 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgb24(Rgb24 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgba32(Rgba32 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void ToRgba32(ref Rgba32 dest) => dest.FromScaledVector4(this.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgb48(Rgb48 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgba64(Rgba64 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <summary>
/// Expands the packed representation into a <see cref="Vector2"/>.
/// The vector components are typically expanded in least to greatest significance order.
/// </summary>
/// <returns>The <see cref="Vector2"/>.</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public readonly Vector2 ToVector2() => new Vector2(this.PackedValue & 0xFFFF, (this.PackedValue >> 16) & 0xFFFF) / Max;
/// <inheritdoc />
public override readonly bool Equals(object obj) => obj is Rg32 other && this.Equals(other);
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public readonly bool Equals(Rg32 other) => this.PackedValue.Equals(other.PackedValue);
/// <inheritdoc />
public override readonly string ToString()
{
var vector = this.ToVector2();
return FormattableString.Invariant($"Rg32({vector.X:#0.##}, {vector.Y:#0.##})");
}
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public override readonly int GetHashCode() => this.PackedValue.GetHashCode();
[MethodImpl(InliningOptions.ShortMethod)]
private static uint Pack(Vector2 vector)
{
vector = Vector2.Clamp(vector, Vector2.Zero, Vector2.One) * Max;
return (uint)(((int)Math.Round(vector.X) & 0xFFFF) | (((int)Math.Round(vector.Y) & 0xFFFF) << 16));
}
}
}