📷 A modern, cross-platform, 2D Graphics library for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

170 lines
5.9 KiB

// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Buffers;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.Memory;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing
{
/// <summary>
/// Provides an implementation of an image brush for painting images within areas.
/// </summary>
public class ImageBrush : IBrush
{
/// <summary>
/// The image to paint.
/// </summary>
private readonly Image image;
/// <summary>
/// Initializes a new instance of the <see cref="ImageBrush"/> class.
/// </summary>
/// <param name="image">The image.</param>
public ImageBrush(Image image)
{
this.image = image;
}
/// <inheritdoc />
public BrushApplicator<TPixel> CreateApplicator<TPixel>(
ImageFrame<TPixel> source,
RectangleF region,
GraphicsOptions options)
where TPixel : struct, IPixel<TPixel>
{
if (this.image is Image<TPixel> specificImage)
{
return new ImageBrushApplicator<TPixel>(source, specificImage, region, options, false);
}
specificImage = this.image.CloneAs<TPixel>();
return new ImageBrushApplicator<TPixel>(source, specificImage, region, options, true);
}
/// <summary>
/// The image brush applicator.
/// </summary>
private class ImageBrushApplicator<TPixel> : BrushApplicator<TPixel>
where TPixel : struct, IPixel<TPixel>
{
private ImageFrame<TPixel> sourceFrame;
private Image<TPixel> sourceImage;
private readonly bool shouldDisposeImage;
/// <summary>
/// The y-length.
/// </summary>
private readonly int yLength;
/// <summary>
/// The x-length.
/// </summary>
private readonly int xLength;
/// <summary>
/// The Y offset.
/// </summary>
private readonly int offsetY;
/// <summary>
/// The X offset.
/// </summary>
private readonly int offsetX;
/// <summary>
/// Initializes a new instance of the <see cref="ImageBrushApplicator{TPixel}"/> class.
/// </summary>
/// <param name="target">The target image.</param>
/// <param name="image">The image.</param>
/// <param name="region">The region.</param>
/// <param name="options">The options</param>
/// <param name="shouldDisposeImage">Whether to dispose the image on disposal of the applicator.</param>
public ImageBrushApplicator(
ImageFrame<TPixel> target,
Image<TPixel> image,
RectangleF region,
GraphicsOptions options,
bool shouldDisposeImage)
: base(target, options)
{
this.sourceImage = image;
this.sourceFrame = image.Frames.RootFrame;
this.shouldDisposeImage = shouldDisposeImage;
this.xLength = image.Width;
this.yLength = image.Height;
this.offsetY = (int)MathF.Max(MathF.Floor(region.Top), 0);
this.offsetX = (int)MathF.Max(MathF.Floor(region.Left), 0);
}
/// <summary>
/// Gets the color for a single pixel.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <returns>
/// The color
/// </returns>
internal override TPixel this[int x, int y]
{
get
{
int srcX = (x - this.offsetX) % this.xLength;
int srcY = (y - this.offsetY) % this.yLength;
return this.sourceFrame[srcX, srcY];
}
}
/// <inheritdoc />
public override void Dispose()
{
if (this.shouldDisposeImage)
{
this.sourceImage?.Dispose();
this.sourceImage = null;
this.sourceFrame = null;
}
}
/// <inheritdoc />
internal override void Apply(Span<float> scanline, int x, int y)
{
// Create a span for colors
using (IMemoryOwner<float> amountBuffer = this.Target.MemoryAllocator.Allocate<float>(scanline.Length))
using (IMemoryOwner<TPixel> overlay = this.Target.MemoryAllocator.Allocate<TPixel>(scanline.Length))
{
Span<float> amountSpan = amountBuffer.GetSpan();
Span<TPixel> overlaySpan = overlay.GetSpan();
int sourceY = (y - this.offsetY) % this.yLength;
int offsetX = x - this.offsetX;
Span<TPixel> sourceRow = this.sourceFrame.GetPixelRowSpan(sourceY);
for (int i = 0; i < scanline.Length; i++)
{
amountSpan[i] = scanline[i] * this.Options.BlendPercentage;
int sourceX = (i + offsetX) % this.xLength;
TPixel pixel = sourceRow[sourceX];
overlaySpan[i] = pixel;
}
Span<TPixel> destinationRow = this.Target.GetPixelRowSpan(y).Slice(x, scanline.Length);
this.Blender.Blend(
this.sourceFrame.Configuration,
destinationRow,
destinationRow,
overlaySpan,
amountSpan);
}
}
}
}
}