📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="QuantizedImage.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Quantizers
{
using System;
using System.Threading.Tasks;
/// <summary>
/// Represents a quantized image where the pixels indexed by a color palette.
/// </summary>
/// <typeparam name="TColor">The pixel format.</typeparam>
/// <typeparam name="TPacked">The packed format. <example>uint, long, float.</example></typeparam>
public class QuantizedImage<TColor, TPacked>
where TColor : IPackedVector<TPacked>
where TPacked : struct
{
/// <summary>
/// Initializes a new instance of the <see cref="QuantizedImage{TColor, TPacked}"/> class.
/// </summary>
/// <param name="width">The image width.</param>
/// <param name="height">The image height.</param>
/// <param name="palette">The color palette.</param>
/// <param name="pixels">The quantized pixels.</param>
public QuantizedImage(int width, int height, TColor[] palette, byte[] pixels)
{
Guard.MustBeGreaterThan(width, 0, nameof(width));
Guard.MustBeGreaterThan(height, 0, nameof(height));
Guard.NotNull(palette, nameof(palette));
Guard.NotNull(pixels, nameof(pixels));
if (pixels.Length != width * height)
{
throw new ArgumentException(
$"Pixel array size must be {nameof(width)} * {nameof(height)}", nameof(pixels));
}
this.Width = width;
this.Height = height;
this.Palette = palette;
this.Pixels = pixels;
}
/// <summary>
/// Gets the width of this <see cref="T:QuantizedImage"/>.
/// </summary>
public int Width { get; }
/// <summary>
/// Gets the height of this <see cref="T:QuantizedImage"/>.
/// </summary>
public int Height { get; }
/// <summary>
/// Gets the color palette of this <see cref="T:QuantizedImage"/>.
/// </summary>
public TColor[] Palette { get; }
/// <summary>
/// Gets the pixels of this <see cref="T:QuantizedImage"/>.
/// </summary>
public byte[] Pixels { get; }
/// <summary>
/// Converts this quantized image to a normal image.
/// </summary>
/// <returns>
/// The <see cref="Image"/>
/// </returns>
public Image<TColor, TPacked> ToImage()
{
Image<TColor, TPacked> image = new Image<TColor, TPacked>();
int pixelCount = this.Pixels.Length;
int palletCount = this.Palette.Length - 1;
TColor[] pixels = new TColor[pixelCount];
Parallel.For(
0,
pixelCount,
Bootstrapper.Instance.ParallelOptions,
i =>
{
TColor color = this.Palette[Math.Min(palletCount, this.Pixels[i])];
pixels[i] = color;
});
image.SetPixels(this.Width, this.Height, pixels);
return image;
}
}
}