📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using SixLabors.ImageSharp.Tests.TestUtilities;
using Xunit;
namespace SixLabors.ImageSharp.Tests.Common
{
public partial class SimdUtilsTests
{
[Theory]
[MemberData(nameof(ArraySizesDivisibleBy4))]
public void BulkShuffleFloat4Channel(int count)
{
static void RunTest(string serialized)
{
// No need to test multiple shuffle controls as the
// pipeline is always the same.
int size = FeatureTestRunner.Deserialize<int>(serialized);
byte control = default(WZYXShuffle4).Control;
TestShuffleFloat4Channel(
size,
(s, d) => SimdUtils.Shuffle4Channel(s.Span, d.Span, control),
control);
}
FeatureTestRunner.RunWithHwIntrinsicsFeature(
RunTest,
count,
HwIntrinsics.AllowAll | HwIntrinsics.DisableAVX | HwIntrinsics.DisableSSE);
}
[Theory]
[MemberData(nameof(ArraySizesDivisibleBy4))]
public void BulkShuffleByte4Channel(int count)
{
static void RunTest(string serialized)
{
int size = FeatureTestRunner.Deserialize<int>(serialized);
foreach (var item in ArraySizesDivisibleBy4)
{
// These cannot be expressed as a theory as you cannot
// use RemoteExecutor within generic methods nor pass
// IComponentShuffle to the generic utils method.
foreach (var count in item)
{
WXYZShuffle4 wxyz = default;
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4Channel(s.Span, d.Span, wxyz),
wxyz.Control);
WZYXShuffle4 wzyx = default;
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4Channel(s.Span, d.Span, wzyx),
wzyx.Control);
YZWXShuffle4 yzwx = default;
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4Channel(s.Span, d.Span, yzwx),
yzwx.Control);
ZYXWShuffle4 zyxw = default;
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4Channel(s.Span, d.Span, zyxw),
zyxw.Control);
var xwyz = new DefaultShuffle4(2, 1, 3, 0);
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4Channel(s.Span, d.Span, xwyz),
xwyz.Control);
var yyyy = new DefaultShuffle4(1, 1, 1, 1);
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4Channel(s.Span, d.Span, yyyy),
yyyy.Control);
var wwww = new DefaultShuffle4(3, 3, 3, 3);
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4Channel(s.Span, d.Span, wwww),
wwww.Control);
}
}
}
FeatureTestRunner.RunWithHwIntrinsicsFeature(
RunTest,
count,
HwIntrinsics.AllowAll | HwIntrinsics.DisableAVX2 | HwIntrinsics.DisableSSE);
}
private static void TestShuffleFloat4Channel(
int count,
Action<Memory<float>, Memory<float>> convert,
byte control)
{
float[] source = new Random(count).GenerateRandomFloatArray(count, 0, 256);
var result = new float[count];
float[] expected = new float[count];
SimdUtils.Shuffle.InverseMmShuffle(
control,
out int p3,
out int p2,
out int p1,
out int p0);
for (int i = 0; i < expected.Length; i += 4)
{
expected[i] = source[p0 + i];
expected[i + 1] = source[p1 + i];
expected[i + 2] = source[p2 + i];
expected[i + 3] = source[p3 + i];
}
convert(source, result);
Assert.Equal(expected, result, new ApproximateFloatComparer(1e-5F));
}
private static void TestShuffleByte4Channel(
int count,
Action<Memory<byte>, Memory<byte>> convert,
byte control)
{
byte[] source = new byte[count];
new Random(count).NextBytes(source);
var result = new byte[count];
byte[] expected = new byte[count];
SimdUtils.Shuffle.InverseMmShuffle(
control,
out int p3,
out int p2,
out int p1,
out int p0);
for (int i = 0; i < expected.Length; i += 4)
{
expected[i] = source[p0 + i];
expected[i + 1] = source[p1 + i];
expected[i + 2] = source[p2 + i];
expected[i + 3] = source[p3 + i];
}
convert(source, result);
Assert.Equal(expected, result);
}
}
}