📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ResizeBase.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// The resize base for inheriting resizable methods from.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Processors
{
#region Using
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Text.RegularExpressions;
using ImageProcessor.Imaging;
#endregion
/// <summary>
/// The resize base for inheriting resizable methods from.
/// </summary>
public abstract class ResizeBase : IGraphicsProcessor
{
#region IGraphicsProcessor Members
/// <summary>
/// Gets the regular expression to search strings for.
/// </summary>
public abstract Regex RegexPattern { get; }
/// <summary>
/// Gets or sets DynamicParameter.
/// </summary>
public abstract dynamic DynamicParameter { get; set; }
/// <summary>
/// Gets or sets the order in which this processor is to be used in a chain.
/// </summary>
public abstract int SortOrder { get; protected set; }
/// <summary>
/// Gets or sets any additional settings required by the processor.
/// </summary>
public abstract Dictionary<string, string> Settings { get; set; }
/// <summary>
/// The position in the original string where the first character of the captured substring was found.
/// </summary>
/// <param name="queryString">
/// The query string to search.
/// </param>
/// <returns>
/// The zero-based starting position in the original string where the captured substring was found.
/// </returns>
public abstract int MatchRegexIndex(string queryString);
/// <summary>
/// Processes the image.
/// </summary>
/// <param name="factory">
/// The the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
/// the image to process.
/// </param>
/// <returns>
/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
/// </returns>
public abstract Image ProcessImage(ImageFactory factory);
/// <summary>
/// The resize image.
/// </summary>
/// <param name="factory">
/// The the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
/// the image to process.
/// </param>
/// <param name="width">
/// The width to resize the image to.
/// </param>
/// <param name="height">
/// The height to resize the image to.
/// </param>
/// <param name="defaultMaxWidth">
/// The default max width to resize the image to.
/// </param>
/// <param name="defaultMaxHeight">
/// The default max height to resize the image to.
/// </param>
/// <param name="backgroundColor">
/// The background color to pad the image with.
/// </param>
/// <param name="resizeMode">
/// The mode with which to resize the image.
/// </param>
/// <param name="anchorPosition">
/// The anchor position to place the image at.
/// </param>
/// <returns>
/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
/// </returns>
protected Image ResizeImage(
ImageFactory factory,
int width,
int height,
int defaultMaxWidth,
int defaultMaxHeight,
Color backgroundColor,
ResizeMode resizeMode = ResizeMode.Pad,
AnchorPosition anchorPosition = AnchorPosition.Center)
{
Bitmap newImage = null;
Image image = factory.Image;
try
{
int sourceWidth = image.Width;
int sourceHeight = image.Height;
int destinationWidth = width;
int destinationHeight = height;
int maxWidth = defaultMaxWidth > 0 ? defaultMaxWidth : int.MaxValue;
int maxHeight = defaultMaxHeight > 0 ? defaultMaxHeight : int.MaxValue;
// Fractional variants for preserving aspect ratio.
double percentHeight = Math.Abs(height / (double)sourceHeight);
double percentWidth = Math.Abs(width / (double)sourceWidth);
int destinationX = 0;
int destinationY = 0;
// Change the destination rectangle coordinates if padding and
// there has been a set width and height.
if (resizeMode == ResizeMode.Pad && width > 0 && height > 0)
{
double ratio;
if (percentHeight < percentWidth)
{
ratio = percentHeight;
destinationX = (int)((width - (sourceWidth * ratio)) / 2);
destinationWidth = (int)Math.Floor(sourceWidth * percentHeight);
}
else
{
ratio = percentWidth;
destinationY = (int)((height - (sourceHeight * ratio)) / 2);
destinationHeight = (int)Math.Floor(sourceHeight * percentWidth);
}
}
// Change the destination rectangle coordinates if cropping and
// there has been a set width and height.
if (resizeMode == ResizeMode.Crop && width > 0 && height > 0)
{
double ratio;
if (percentHeight < percentWidth)
{
ratio = percentWidth;
switch (anchorPosition)
{
case AnchorPosition.Top:
destinationY = 0;
break;
case AnchorPosition.Bottom:
destinationY = (int)(height - (sourceHeight * ratio));
break;
default:
destinationY = (int)((height - (sourceHeight * ratio)) / 2);
break;
}
destinationHeight = (int)Math.Floor(sourceHeight * percentWidth);
}
else
{
ratio = percentHeight;
switch (anchorPosition)
{
case AnchorPosition.Left:
destinationX = 0;
break;
case AnchorPosition.Right:
destinationX = (int)(width - (sourceWidth * ratio));
break;
default:
destinationX = (int)((width - (sourceWidth * ratio)) / 2);
break;
}
destinationWidth = (int)Math.Floor(sourceWidth * percentHeight);
}
}
// If height or width is not passed we assume that the standard ratio is to be kept.
if (height == 0)
{
destinationHeight = (int)Math.Floor(sourceHeight * percentWidth);
height = destinationHeight;
}
if (width == 0)
{
destinationWidth = (int)Math.Floor(sourceWidth * percentHeight);
width = destinationWidth;
}
if (width > 0 && height > 0 && width <= maxWidth && height <= maxHeight)
{
// Don't use an object initializer here.
// ReSharper disable once UseObjectOrCollectionInitializer
newImage = new Bitmap(width, height, PixelFormat.Format32bppPArgb);
newImage.Tag = image.Tag;
using (Graphics graphics = Graphics.FromImage(newImage))
{
// We want to use two different blending algorithms for enlargement/shrinking.
// Bicubic is better enlarging for whilst Bilinear is better for shrinking.
// http://www.codinghorror.com/blog/2007/07/better-image-resizing.html
if (image.Width < destinationWidth && image.Height < destinationHeight)
{
// We are making it larger.
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighQuality;
}
else
{
// We are making it smaller.
graphics.SmoothingMode = SmoothingMode.None;
graphics.InterpolationMode = InterpolationMode.HighQualityBilinear;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighQuality;
}
// An unwanted border appears when using InterpolationMode.HighQualityBicubic to resize the image
// as the algorithm appears to be pulling averaging detail from surFlooring pixels beyond the edge
// of the image. Using the ImageAttributes class to specify that the pixels beyond are simply mirror
// images of the pixels within solves this problem.
using (ImageAttributes wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.Clear(backgroundColor);
Rectangle destRect = new Rectangle(destinationX, destinationY, destinationWidth, destinationHeight);
graphics.DrawImage(image, destRect, 0, 0, sourceWidth, sourceHeight, GraphicsUnit.Pixel, wrapMode);
}
// Reassign the image.
image.Dispose();
image = newImage;
}
}
}
catch
{
if (newImage != null)
{
newImage.Dispose();
}
}
return image;
}
#endregion
}
}