📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace SixLabors.ImageSharp.Memory
{
/// <summary>
/// A custom <see cref="MemoryManager{T}"/> that can wrap <see cref="Memory{T}"/> of <see cref="byte"/> instances
/// and cast them to be <see cref="Memory{T}"/> for any arbitrary unmanaged <typeparamref name="T"/> value type.
/// </summary>
/// <typeparam name="T">The value type to use when casting the wrapped <see cref="Memory{T}"/> instance.</typeparam>
internal sealed class ByteMemoryManager<T> : MemoryManager<T>
where T : unmanaged
{
/// <summary>
/// The wrapped <see cref="Memory{T}"/> of <see cref="byte"/> instance.
/// </summary>
private readonly Memory<byte> memory;
/// <summary>
/// Initializes a new instance of the <see cref="ByteMemoryManager{T}"/> class.
/// </summary>
/// <param name="memory">The <see cref="Memory{T}"/> of <see cref="byte"/> instance to wrap.</param>
public ByteMemoryManager(Memory<byte> memory)
{
this.memory = memory;
}
/// <inheritdoc/>
protected override void Dispose(bool disposing)
{
}
/// <inheritdoc/>
public override Span<T> GetSpan()
{
return MemoryMarshal.Cast<byte, T>(this.memory.Span);
}
/// <inheritdoc/>
public override MemoryHandle Pin(int elementIndex = 0)
{
// We need to adjust the offset into the wrapped byte segment,
// as the input index refers to the target-cast memory of T.
// We just have to shift this index by the byte size of T.
return this.memory.Slice(elementIndex * Unsafe.SizeOf<T>()).Pin();
}
/// <inheritdoc/>
public override void Unpin()
{
}
}
}