📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System.Collections.Generic;
using System.Numerics;
namespace SixLabors.ImageSharp.Tests
{
/// <summary>
/// Allows the approximate comparison of single precision floating point values.
/// </summary>
internal readonly struct ApproximateFloatComparer :
IEqualityComparer<float>,
IEqualityComparer<Vector4>,
IEqualityComparer<Vector2>
{
private readonly float Epsilon;
/// <summary>
/// Initializes a new instance of the <see cref="ApproximateFloatComparer"/> class.
/// </summary>
/// <param name="epsilon">The comparison error difference epsilon to use.</param>
public ApproximateFloatComparer(float epsilon = 1f) => this.Epsilon = epsilon;
/// <inheritdoc/>
public bool Equals(float x, float y)
{
float d = x - y;
return d >= -this.Epsilon && d <= this.Epsilon;
}
/// <inheritdoc/>
public int GetHashCode(float obj) => obj.GetHashCode();
/// <inheritdoc/>
public bool Equals(Vector4 a, Vector4 b) => this.Equals(a.X, b.X) && this.Equals(a.Y, b.Y) && this.Equals(a.Z, b.Z) && this.Equals(a.W, b.W);
/// <inheritdoc/>
public int GetHashCode(Vector4 obj) => obj.GetHashCode();
/// <inheritdoc/>
public bool Equals(Vector2 a, Vector2 b) => this.Equals(a.X, b.X) && this.Equals(a.Y, b.Y);
public int GetHashCode(Vector2 obj)
{
throw new System.NotImplementedException();
}
}
}