📷 A modern, cross-platform, 2D Graphics library for .NET
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namespace ImageProcessor.Imaging
{
using System;
using System.Drawing;
/// <summary>
/// Provides rotation calculation methods
/// </summary>
internal class Rotation
{
/// <summary>
/// Calculates the new size after rotation.
/// </summary>
/// <param name="width">The width of the image.</param>
/// <param name="height">The height of the image.</param>
/// <param name="angle">The angle of rotation.</param>
/// <returns>The new size of the image</returns>
public static Size NewSizeAfterRotation(int width, int height, float angle)
{
double widthAsDouble = width;
double heightAsDouble = height;
double radians = angle * Math.PI / 180d;
double radiansSin = Math.Sin(radians);
double radiansCos = Math.Cos(radians);
double width1 = (heightAsDouble * radiansSin) + (widthAsDouble * radiansCos);
double height1 = (widthAsDouble * radiansSin) + (heightAsDouble * radiansCos);
// Find dimensions in the other direction
radiansSin = Math.Sin(-radians);
radiansCos = Math.Cos(-radians);
double width2 = (heightAsDouble * radiansSin) + (widthAsDouble * radiansCos);
double height2 = (widthAsDouble * radiansSin) + (heightAsDouble * radiansCos);
// Get the external vertex for the rotation
Size result = new Size();
result.Width = Convert.ToInt32(Math.Max(Math.Abs(width1), Math.Abs(width2)));
result.Height = Convert.ToInt32(Math.Max(Math.Abs(height1), Math.Abs(height2)));
return result;
}
}
}