📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="ContrastProcessor.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp.Processing.Processors
{
using System;
using System.Numerics;
using System.Threading.Tasks;
/// <summary>
/// An <see cref="IImageProcessor{TColor}"/> to change the contrast of an <see cref="Image{TColor}"/>.
/// </summary>
/// <typeparam name="TColor">The pixel format.</typeparam>
public class ContrastProcessor<TColor> : ImageProcessor<TColor>
where TColor : struct, IPackedPixel, IEquatable<TColor>
{
/// <summary>
/// Initializes a new instance of the <see cref="ContrastProcessor{TColor}"/> class.
/// </summary>
/// <param name="contrast">The new contrast of the image. Must be between -100 and 100.</param>
/// <exception cref="System.ArgumentException">
/// <paramref name="contrast"/> is less than -100 or is greater than 100.
/// </exception>
public ContrastProcessor(int contrast)
{
Guard.MustBeBetweenOrEqualTo(contrast, -100, 100, nameof(contrast));
this.Value = contrast;
}
/// <summary>
/// Gets the contrast value.
/// </summary>
public int Value { get; }
/// <inheritdoc/>
protected override void OnApply(ImageBase<TColor> source, Rectangle sourceRectangle)
{
float contrast = (100F + this.Value) / 100F;
int startY = sourceRectangle.Y;
int endY = sourceRectangle.Bottom;
int startX = sourceRectangle.X;
int endX = sourceRectangle.Right;
Vector4 contrastVector = new Vector4(contrast, contrast, contrast, 1);
Vector4 shiftVector = new Vector4(.5F, .5F, .5F, 1);
// Align start/end positions.
int minX = Math.Max(0, startX);
int maxX = Math.Min(source.Width, endX);
int minY = Math.Max(0, startY);
int maxY = Math.Min(source.Height, endY);
// Reset offset if necessary.
if (minX > 0)
{
startX = 0;
}
if (minY > 0)
{
startY = 0;
}
using (PixelAccessor<TColor> sourcePixels = source.Lock())
{
Parallel.For(
minY,
maxY,
this.ParallelOptions,
y =>
{
int offsetY = y - startY;
for (int x = minX; x < maxX; x++)
{
int offsetX = x - startX;
Vector4 vector = sourcePixels[offsetX, offsetY].ToVector4().Expand();
vector -= shiftVector;
vector *= contrastVector;
vector += shiftVector;
TColor packed = default(TColor);
packed.PackFromVector4(vector.Compress());
sourcePixels[offsetX, offsetY] = packed;
}
});
}
}
}
}