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91 lines
3.3 KiB
91 lines
3.3 KiB
// <copyright file="ContrastProcessor.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp.Processing.Processors
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{
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using System;
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using System.Numerics;
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using System.Threading.Tasks;
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/// <summary>
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/// An <see cref="IImageProcessor{TColor}"/> to change the contrast of an <see cref="Image{TColor}"/>.
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/// </summary>
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/// <typeparam name="TColor">The pixel format.</typeparam>
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public class ContrastProcessor<TColor> : ImageProcessor<TColor>
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where TColor : struct, IPackedPixel, IEquatable<TColor>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ContrastProcessor{TColor}"/> class.
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/// </summary>
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/// <param name="contrast">The new contrast of the image. Must be between -100 and 100.</param>
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/// <exception cref="System.ArgumentException">
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/// <paramref name="contrast"/> is less than -100 or is greater than 100.
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/// </exception>
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public ContrastProcessor(int contrast)
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{
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Guard.MustBeBetweenOrEqualTo(contrast, -100, 100, nameof(contrast));
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this.Value = contrast;
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}
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/// <summary>
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/// Gets the contrast value.
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/// </summary>
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public int Value { get; }
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/// <inheritdoc/>
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protected override void OnApply(ImageBase<TColor> source, Rectangle sourceRectangle)
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{
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float contrast = (100F + this.Value) / 100F;
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int startY = sourceRectangle.Y;
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int endY = sourceRectangle.Bottom;
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int startX = sourceRectangle.X;
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int endX = sourceRectangle.Right;
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Vector4 contrastVector = new Vector4(contrast, contrast, contrast, 1);
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Vector4 shiftVector = new Vector4(.5F, .5F, .5F, 1);
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// Align start/end positions.
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int minX = Math.Max(0, startX);
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int maxX = Math.Min(source.Width, endX);
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int minY = Math.Max(0, startY);
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int maxY = Math.Min(source.Height, endY);
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// Reset offset if necessary.
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if (minX > 0)
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{
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startX = 0;
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}
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if (minY > 0)
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{
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startY = 0;
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}
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using (PixelAccessor<TColor> sourcePixels = source.Lock())
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{
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Parallel.For(
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minY,
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maxY,
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this.ParallelOptions,
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y =>
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{
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int offsetY = y - startY;
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for (int x = minX; x < maxX; x++)
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{
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int offsetX = x - startX;
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Vector4 vector = sourcePixels[offsetX, offsetY].ToVector4().Expand();
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vector -= shiftVector;
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vector *= contrastVector;
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vector += shiftVector;
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TColor packed = default(TColor);
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packed.PackFromVector4(vector.Compress());
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sourcePixels[offsetX, offsetY] = packed;
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}
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});
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}
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}
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}
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}
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