📷 A modern, cross-platform, 2D Graphics library for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

91 lines
3.0 KiB

// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using System.Threading.Tasks;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.Drawing;
using SixLabors.ImageSharp.Drawing.Brushes;
using SixLabors.ImageSharp.Drawing.Brushes.Processors;
using SixLabors.ImageSharp.Memory;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Drawing.Processors
{
/// <summary>
/// Using the bursh as a source of pixels colors blends the brush color with source.
/// </summary>
/// <typeparam name="TPixel">The pixel format.</typeparam>
internal class FillProcessor<TPixel> : ImageProcessor<TPixel>
where TPixel : struct, IPixel<TPixel>
{
/// <summary>
/// The brush.
/// </summary>
private readonly IBrush<TPixel> brush;
private readonly GraphicsOptions options;
/// <summary>
/// Initializes a new instance of the <see cref="FillProcessor{TPixel}"/> class.
/// </summary>
/// <param name="brush">The brush to source pixel colors from.</param>
/// <param name="options">The options</param>
public FillProcessor(IBrush<TPixel> brush, GraphicsOptions options)
{
this.brush = brush;
this.options = options;
}
/// <inheritdoc/>
protected override void OnApply(ImageFrame<TPixel> source, Rectangle sourceRectangle)
{
int startX = sourceRectangle.X;
int endX = sourceRectangle.Right;
int startY = sourceRectangle.Y;
int endY = sourceRectangle.Bottom;
// Align start/end positions.
int minX = Math.Max(0, startX);
int maxX = Math.Min(source.Width, endX);
int minY = Math.Max(0, startY);
int maxY = Math.Min(source.Height, endY);
// Reset offset if necessary.
if (minX > 0)
{
startX = 0;
}
if (minY > 0)
{
startY = 0;
}
int width = maxX - minX;
using (var amount = new Buffer<float>(width))
using (BrushApplicator<TPixel> applicator = this.brush.CreateApplicator(source, sourceRectangle, this.options))
{
for (int i = 0; i < width; i++)
{
amount[i] = this.options.BlendPercentage;
}
Parallel.For(
minY,
maxY,
source.Configuration().ParallelOptions,
y =>
{
int offsetY = y - startY;
int offsetX = minX - startX;
applicator.Apply(amount, offsetX, offsetY);
});
}
}
}
}