📷 A modern, cross-platform, 2D Graphics library for .NET
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using System.Buffers;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace ImageSharp.Formats
{
/// <summary>
/// Like corefxlab Span, but with an AddOffset() method for efficiency.
/// TODO: When Span will be official, consider replacing this class!
/// </summary>
/// <see cref="https://github.com/dotnet/corefxlab/blob/master/src/System.Slices/System/Span.cs"/>
/// <typeparam name="T"></typeparam>
internal struct MutableSpan<T>
{
public T[] Data;
public int Offset;
public int TotalCount => Data.Length - Offset;
public MutableSpan(int size, int offset = 0)
{
Data = new T[size];
Offset = offset;
}
public MutableSpan(T[] data, int offset = 0)
{
Data = data;
Offset = offset;
}
public T this[int idx]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)] get { return Data[idx + Offset]; }
[MethodImpl(MethodImplOptions.AggressiveInlining)] set { Data[idx + Offset] = value; }
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MutableSpan<T> Slice(int offset)
{
return new MutableSpan<T>(Data, Offset + offset);
}
public static implicit operator MutableSpan<T>(T[] data) => new MutableSpan<T>(data, 0);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddOffset(int offset)
{
Offset += offset;
}
}
internal static class MutableSpanExtensions
{
public static MutableSpan<T> Slice<T>(this T[] array, int offset) => new MutableSpan<T>(array, offset);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SaveTo(this MutableSpan<float> data, ref Vector4 v)
{
v.X = data[0];
v.Y = data[1];
v.Z = data[2];
v.W = data[3];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SaveTo(this MutableSpan<int> data, ref Vector4 v)
{
v.X = data[0];
v.Y = data[1];
v.Z = data[2];
v.W = data[3];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LoadFrom(this MutableSpan<float> data, ref Vector4 v)
{
data[0] = v.X;
data[1] = v.Y;
data[2] = v.Z;
data[3] = v.W;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LoadFrom(this MutableSpan<int> data, ref Vector4 v)
{
data[0] = (int)v.X;
data[1] = (int)v.Y;
data[2] = (int)v.Z;
data[3] = (int)v.W;
}
}
}