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158 lines
6.7 KiB
158 lines
6.7 KiB
// <copyright file="OilPaintingProcessor.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp.Processing.Processors
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{
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using System;
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using System.Numerics;
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using System.Threading.Tasks;
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/// <summary>
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/// An <see cref="IImageProcessor{TColor}"/> to apply an oil painting effect to an <see cref="Image{TColor}"/>.
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/// </summary>
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/// <remarks>Adapted from <see href="https://softwarebydefault.com/2013/06/29/oil-painting-cartoon-filter/"/> by Dewald Esterhuizen.</remarks>
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/// <typeparam name="TColor">The pixel format.</typeparam>
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public class OilPaintingProcessor<TColor> : ImageProcessor<TColor>
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where TColor : struct, IPackedPixel, IEquatable<TColor>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="OilPaintingProcessor{TColor}"/> class.
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/// </summary>
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/// <param name="levels">
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/// The number of intensity levels. Higher values result in a broader range of color intensities forming part of the result image.
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/// </param>
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/// <param name="brushSize">
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/// The number of neighboring pixels used in calculating each individual pixel value.
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/// </param>
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public OilPaintingProcessor(int levels, int brushSize)
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{
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Guard.MustBeGreaterThan(levels, 0, nameof(levels));
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Guard.MustBeGreaterThan(brushSize, 0, nameof(brushSize));
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this.Levels = levels;
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this.BrushSize = brushSize;
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}
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/// <summary>
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/// Gets the intensity levels
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/// </summary>
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public int Levels { get; }
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/// <summary>
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/// Gets the brush size
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/// </summary>
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public int BrushSize { get; }
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/// <inheritdoc/>
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protected override void OnApply(ImageBase<TColor> source, Rectangle sourceRectangle)
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{
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int startY = sourceRectangle.Y;
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int endY = sourceRectangle.Bottom;
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int startX = sourceRectangle.X;
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int endX = sourceRectangle.Right;
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int radius = this.BrushSize >> 1;
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int levels = this.Levels;
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// Align start/end positions.
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int minX = Math.Max(0, startX);
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int maxX = Math.Min(source.Width, endX);
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int minY = Math.Max(0, startY);
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int maxY = Math.Min(source.Height, endY);
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// Reset offset if necessary.
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if (minX > 0)
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{
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startX = 0;
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}
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using (PixelAccessor<TColor> targetPixels = new PixelAccessor<TColor>(source.Width, source.Height))
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{
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using (PixelAccessor<TColor> sourcePixels = source.Lock())
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{
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Parallel.For(
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minY,
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maxY,
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this.ParallelOptions,
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y =>
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{
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for (int x = startX; x < endX; x++)
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{
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int maxIntensity = 0;
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int maxIndex = 0;
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int[] intensityBin = new int[levels];
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float[] redBin = new float[levels];
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float[] blueBin = new float[levels];
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float[] greenBin = new float[levels];
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for (int fy = 0; fy <= radius; fy++)
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{
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int fyr = fy - radius;
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int offsetY = y + fyr;
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// Skip the current row
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if (offsetY < minY)
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{
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continue;
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}
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// Outwith the current bounds so break.
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if (offsetY >= maxY)
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{
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break;
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}
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for (int fx = 0; fx <= radius; fx++)
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{
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int fxr = fx - radius;
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int offsetX = x + fxr;
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// Skip the column
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if (offsetX < 0)
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{
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continue;
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}
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if (offsetX < maxX)
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{
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// ReSharper disable once AccessToDisposedClosure
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Vector4 color = sourcePixels[offsetX, offsetY].ToVector4();
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float sourceRed = color.X;
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float sourceBlue = color.Z;
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float sourceGreen = color.Y;
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int currentIntensity = (int)Math.Round((sourceBlue + sourceGreen + sourceRed) / 3.0 * (levels - 1));
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intensityBin[currentIntensity] += 1;
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blueBin[currentIntensity] += sourceBlue;
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greenBin[currentIntensity] += sourceGreen;
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redBin[currentIntensity] += sourceRed;
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if (intensityBin[currentIntensity] > maxIntensity)
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{
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maxIntensity = intensityBin[currentIntensity];
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maxIndex = currentIntensity;
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}
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}
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}
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float red = Math.Abs(redBin[maxIndex] / maxIntensity);
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float green = Math.Abs(greenBin[maxIndex] / maxIntensity);
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float blue = Math.Abs(blueBin[maxIndex] / maxIntensity);
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TColor packed = default(TColor);
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packed.PackFromVector4(new Vector4(red, green, blue, sourcePixels[x, y].ToVector4().W));
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targetPixels[x, y] = packed;
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}
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}
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});
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}
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source.SwapPixelsBuffers(targetPixels);
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}
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}
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}
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}
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