mirror of https://github.com/SixLabors/ImageSharp
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
95 lines
3.6 KiB
95 lines
3.6 KiB
// <copyright file="VignetteProcessor.cs" company="James Jackson-South">
|
|
// Copyright (c) James Jackson-South and contributors.
|
|
// Licensed under the Apache License, Version 2.0.
|
|
// </copyright>
|
|
|
|
namespace ImageSharp.Processing.Processors
|
|
{
|
|
using System;
|
|
using System.Numerics;
|
|
using System.Threading.Tasks;
|
|
|
|
/// <summary>
|
|
/// An <see cref="IImageProcessor{TColor}"/> that applies a radial vignette effect to an <see cref="Image{TColor}"/>.
|
|
/// </summary>
|
|
/// <typeparam name="TColor">The pixel format.</typeparam>
|
|
internal class VignetteProcessor<TColor> : ImageProcessor<TColor>
|
|
where TColor : struct, IPixel<TColor>
|
|
{
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="VignetteProcessor{TColor}" /> class.
|
|
/// </summary>
|
|
/// <param name="color">The color of the vignette.</param>
|
|
public VignetteProcessor(TColor color)
|
|
{
|
|
this.VignetteColor = color;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the vignette color to apply.
|
|
/// </summary>
|
|
public TColor VignetteColor { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the the x-radius.
|
|
/// </summary>
|
|
public float RadiusX { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the the y-radius.
|
|
/// </summary>
|
|
public float RadiusY { get; set; }
|
|
|
|
/// <inheritdoc/>
|
|
protected override void OnApply(ImageBase<TColor> source, Rectangle sourceRectangle)
|
|
{
|
|
int startY = sourceRectangle.Y;
|
|
int endY = sourceRectangle.Bottom;
|
|
int startX = sourceRectangle.X;
|
|
int endX = sourceRectangle.Right;
|
|
TColor vignetteColor = this.VignetteColor;
|
|
Vector2 centre = Rectangle.Center(sourceRectangle).ToVector2();
|
|
float rX = this.RadiusX > 0 ? MathF.Min(this.RadiusX, sourceRectangle.Width * .5F) : sourceRectangle.Width * .5F;
|
|
float rY = this.RadiusY > 0 ? MathF.Min(this.RadiusY, sourceRectangle.Height * .5F) : sourceRectangle.Height * .5F;
|
|
float maxDistance = MathF.Sqrt((rX * rX) + (rY * rY));
|
|
|
|
// Align start/end positions.
|
|
int minX = Math.Max(0, startX);
|
|
int maxX = Math.Min(source.Width, endX);
|
|
int minY = Math.Max(0, startY);
|
|
int maxY = Math.Min(source.Height, endY);
|
|
|
|
// Reset offset if necessary.
|
|
if (minX > 0)
|
|
{
|
|
startX = 0;
|
|
}
|
|
|
|
if (minY > 0)
|
|
{
|
|
startY = 0;
|
|
}
|
|
|
|
using (PixelAccessor<TColor> sourcePixels = source.Lock())
|
|
{
|
|
Parallel.For(
|
|
minY,
|
|
maxY,
|
|
this.ParallelOptions,
|
|
y =>
|
|
{
|
|
int offsetY = y - startY;
|
|
for (int x = minX; x < maxX; x++)
|
|
{
|
|
int offsetX = x - startX;
|
|
float distance = Vector2.Distance(centre, new Vector2(offsetX, offsetY));
|
|
Vector4 sourceColor = sourcePixels[offsetX, offsetY].ToVector4();
|
|
TColor packed = default(TColor);
|
|
packed.PackFromVector4(Vector4BlendTransforms.PremultipliedLerp(sourceColor, vignetteColor.ToVector4(), .9F * (distance / maxDistance)));
|
|
sourcePixels[offsetX, offsetY] = packed;
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|