📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="DrawPathProcessor.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp.Drawing.Processors
{
using System;
using System.Numerics;
using System.Threading.Tasks;
using ImageSharp.Memory;
using ImageSharp.PixelFormats;
using ImageSharp.Processing;
using Pens;
/// <summary>
/// Draws a path using the processor pipeline
/// </summary>
/// <typeparam name="TPixel">The type of the color.</typeparam>
/// <seealso cref="ImageSharp.Processing.ImageProcessor{TPixel}" />
internal class DrawPathProcessor<TPixel> : ImageProcessor<TPixel>
where TPixel : struct, IPixel<TPixel>
{
private const float AntialiasFactor = 1f;
private const int PaddingFactor = 1; // needs to been the same or greater than AntialiasFactor
/// <summary>
/// Initializes a new instance of the <see cref="DrawPathProcessor{TPixel}" /> class.
/// </summary>
/// <param name="pen">The details how to draw the outline/path.</param>
/// <param name="drawable">The details of the paths and outlines to draw.</param>
/// <param name="options">The drawing configuration options.</param>
public DrawPathProcessor(IPen<TPixel> pen, Drawable drawable, GraphicsOptions options)
{
this.Path = drawable;
this.Pen = pen;
this.Options = options;
}
/// <summary>
/// Gets the graphics options.
/// </summary>
public GraphicsOptions Options { get; }
/// <summary>
/// Gets the pen.
/// </summary>
public IPen<TPixel> Pen { get; }
/// <summary>
/// Gets the path.
/// </summary>
public Drawable Path { get; }
/// <inheritdoc/>
protected override void OnApply(ImageBase<TPixel> source, Rectangle sourceRectangle)
{
using (PixelAccessor<TPixel> sourcePixels = source.Lock())
using (PenApplicator<TPixel> applicator = this.Pen.CreateApplicator(sourcePixels, this.Path.Bounds, this.Options))
{
Rectangle rect = RectangleF.Ceiling(applicator.RequiredRegion);
int polyStartY = rect.Y - PaddingFactor;
int polyEndY = rect.Bottom + PaddingFactor;
int startX = rect.X - PaddingFactor;
int endX = rect.Right + PaddingFactor;
int minX = Math.Max(sourceRectangle.Left, startX);
int maxX = Math.Min(sourceRectangle.Right, endX);
int minY = Math.Max(sourceRectangle.Top, polyStartY);
int maxY = Math.Min(sourceRectangle.Bottom, polyEndY);
// Align start/end positions.
minX = Math.Max(0, minX);
maxX = Math.Min(source.Width, maxX);
minY = Math.Max(0, minY);
maxY = Math.Min(source.Height, maxY);
// Reset offset if necessary.
if (minX > 0)
{
startX = 0;
}
if (minY > 0)
{
polyStartY = 0;
}
int width = maxX - minX;
PixelBlender<TPixel> blender = PixelOperations<TPixel>.Instance.GetPixelBlender(this.Options.BlenderMode);
Parallel.For(
minY,
maxY,
this.ParallelOptions,
y =>
{
int offsetY = y - polyStartY;
using (Buffer<float> amount = new Buffer<float>(width))
using (Buffer<TPixel> colors = new Buffer<TPixel>(width))
{
for (int i = 0; i < width; i++)
{
int x = i + minX;
int offsetX = x - startX;
PointInfo info = this.Path.GetPointInfo(offsetX, offsetY);
ColoredPointInfo<TPixel> color = applicator.GetColor(offsetX, offsetY, info);
amount[i] = (this.Opacity(color.DistanceFromElement) * this.Options.BlendPercentage).Clamp(0, 1);
colors[i] = color.Color;
}
Span<TPixel> destination = sourcePixels.GetRowSpan(offsetY).Slice(minX - startX, width);
blender.Blend(destination, destination, colors, amount);
}
});
}
}
/// <summary>
/// Returns the correct opacity for the given distance.
/// </summary>
/// <param name="distance">Thw distance from the central point.</param>
/// <returns>The <see cref="float"/></returns>
private float Opacity(float distance)
{
if (distance <= 0)
{
return 1;
}
if (this.Options.Antialias && distance < AntialiasFactor)
{
return 1 - (distance / AntialiasFactor);
}
return 0;
}
}
}