📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ImageFactoryExtensions.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Extends the ImageFactory class to provide a fluent API.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Web
{
#region Using
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using ImageProcessor.Extensions;
using ImageProcessor.Imaging;
using ImageProcessor.Processors;
using ImageProcessor.Web.Config;
#endregion
/// <summary>
/// Extends the ImageFactory class to provide a fluent API.
/// </summary>
public static class ImageFactoryExtensions
{
/// <summary>
/// The object to lock against.
/// </summary>
private static readonly object SyncRoot = new object();
/// <summary>
/// Auto processes image files based on any query string parameters added to the image path.
/// </summary>
/// <param name="factory">
/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class
/// that this method extends.
/// </param>
/// <returns>
/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
/// </returns>
public static ImageFactory AutoProcess(this ImageFactory factory)
{
if (factory.ShouldProcess)
{
// It's faster to lock and run through our activated list than to create new instances.
lock (SyncRoot)
{
// Get a list of all graphics processors that have parsed and matched the query string.
List<IGraphicsProcessor> graphicsProcessors =
ImageProcessorConfig.Instance.GraphicsProcessors
.Where(x => x.MatchRegexIndex(factory.QueryString) != int.MaxValue)
.OrderBy(y => y.SortOrder)
.ToList();
// Loop through and process the image.
foreach (IGraphicsProcessor graphicsProcessor in graphicsProcessors)
{
ApplyProcessor(graphicsProcessor.ProcessImage, factory);
}
}
}
return factory;
}
/// <summary>
/// Processes the image.
/// </summary>
/// <param name="processor">
/// The processor.
/// </param>
/// <param name="factory">
/// The factory.
/// </param>
private static void ApplyProcessor(Func<ImageFactory, Image> processor, ImageFactory factory)
{
ImageInfo imageInfo = factory.Image.GetImageInfo(factory.ImageFormat);
if (imageInfo.IsAnimated)
{
OctreeQuantizer quantizer = new OctreeQuantizer(255, 8);
// We don't dispose of the memory stream as that is disposed when a new image is created and doing so
// beforehand will cause an exception.
MemoryStream stream = new MemoryStream();
using (GifEncoder encoder = new GifEncoder(stream, null, null, imageInfo.LoopCount))
{
foreach (GifFrame frame in imageInfo.GifFrames)
{
factory.Update(frame.Image);
frame.Image = quantizer.Quantize(processor.Invoke(factory));
encoder.AddFrame(frame);
}
}
stream.Position = 0;
factory.Update(Image.FromStream(stream));
}
else
{
factory.Update(processor.Invoke(factory));
}
}
}
}