📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="Rotate.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
using System.Numerics;
namespace ImageProcessorCore.Samplers
{
using System.Threading.Tasks;
/// <summary>
/// Provides methods that allow the rotating of images.
/// </summary>
public class Rotate : ImageSampler
{
/// <summary>
/// The angle of rotation.
/// </summary>
private float angle;
/// <summary>
/// Gets or sets the angle of rotation.
/// </summary>
public float Angle
{
get
{
return this.angle;
}
set
{
if (value > 360)
{
value -= 360;
}
if (value < 0)
{
value += 360;
}
this.angle = value;
}
}
/// <summary>
/// Gets or sets the center point.
/// </summary>
public Point Center { get; set; }
/// <inheritdoc/>
protected override void Apply(ImageBase target, ImageBase source, Rectangle targetRectangle, Rectangle sourceRectangle, int startY, int endY)
{
int targetY = targetRectangle.Y;
int targetBottom = targetRectangle.Bottom;
int startX = targetRectangle.X;
int endX = targetRectangle.Right;
float negativeAngle = -this.angle;
Point centre = this.Center == Point.Empty ? Rectangle.Center(sourceRectangle) : this.Center;
// Scaling factors
float widthFactor = source.Width / (float)target.Width;
float heightFactor = source.Height / (float)target.Height;
Matrix3x2 rotation = Point.CreateRotatation( centre, negativeAngle );
Parallel.For(
startY,
endY,
y =>
{
if (y >= targetY && y < targetBottom)
{
// Y coordinates of source points
int originY = (int)((y - targetY) * heightFactor);
for (int x = startX; x < endX; x++)
{
// X coordinates of source points
int originX = (int)((x - startX) * widthFactor);
// Rotate at the centre point
Point rotated = Point.Rotate(new Point(originX, originY), rotation);
if (sourceRectangle.Contains(rotated.X, rotated.Y))
{
target[x, y] = source[rotated.X, rotated.Y];
}
}
this.OnRowProcessed();
}
});
}
}
}